Player Matchup

Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Am4z1ngByNature
Bellona
Level 28
God Stats
6W - 5L
1,554 SR
Queue Stats
169W - 110L
1,608 Elo+
Party 1
Jing Wei
Jing Wei
KitaOkami
Jing Wei
Level 129
God Stats
6W - 5L
1,759 SR
Queue Stats
154W - 78L
1,615 Elo+
Party 1
Serqet
Serqet
Nasramaxxus
Serqet
Level 108
God Stats
1W - 2L
1,206 SR
Queue Stats
60W - 60L
1,544 Elo+
Party 2
Kali
Kali
PentaSteeler
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,436 Elo+
Party 2
Team Averages
Level 73
1,504 SR
1,540 Elo+

VS

Team Averages
Level 62
1,393 SR
1,406 Elo+
Athena
Athena
DeathAngel1004
Athena
Level 27
God Stats
1W - 5L
1,192 SR
Queue Stats
259W - 303L
1,371 Elo+
Party 3
Hachiman
Hachiman
Imposs Raaad
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,253 Elo+
Solo
Rama
Rama
JUSTlNS_
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 76L
1,494 Elo+
Solo
Medusa
Medusa
NoLxve7265
Medusa
Level 105
God Stats
2W - 2L
1,554 SR
Queue Stats
60W - 58L
1,524 Elo+
Party 3
Hercules
Hercules
ObeyyScoobxOYEA
Hercules
Level 124
God Stats
8W - 13L
1,218 SR
Queue Stats
450W - 457L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
2 / 5 / 19
10,449
746
22,734
14,238
7,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 3 / 16
11,876
848
13,373
16,968
17,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
KitaOkami
Jing Wei
18
3 / 2 / 19
10,806
772
27,446
14,154
7,029
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
19
10 / 3 / 14
11,420
816
14,032
14,247
13,797
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 7 / 16
12,434
888
18,381
23,378
13,227
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 6
9,132
652
3,880
20,072
31,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Imposs Raaad
Hachiman
17
3 / 4 / 9
9,727
695
11,226
16,599
9,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
16
3 / 5 / 10
9,845
703
15,331
15,944
9,497
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
NoLxve7265
Medusa
18
7 / 6 / 3
11,106
793
16,589
16,888
11,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
16
4 / 6 / 6
9,508
679
12,700
33,004
37,553
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
52
28
Kills
18
20
Deaths
28
84
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
5
19
2.3
W
5
3
16
4.33
L
1
7
6
0.57
L
Hachiman
Imposs Raaad
Hachiman
3
4
9
1.88
L
Rama
3
5
10
1.6
W
Jing Wei
KitaOkami
Jing Wei
3
2
19
6.25
W
Serqet
10
3
14
5.67
L
Medusa
NoLxve7265
Medusa
7
6
3
1.42
L
Hercules
4
6
6
1.17
W
8
7
16
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,966
Damage
59,726
82,985
Taken
102,507
59,588
Mitigated
99,683
35,034
Healing
28,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
22,734
9,654
500
2,417
14,238
7,723
1,239
981
13,257
0
43,688
W
13,373
3,500
3,214
4,724
16,968
17,812
633
1,340
15,628
0
25,493
L
3,880
797
649
1,537
20,072
31,695
116
0
19,301
7,162
0
L
Hachiman
Imposs Raaad
Hachiman
11,226
5,027
637
5,403
16,599
9,828
1,035
0
16,030
0
26,555
L
Rama
15,331
7,867
1,117
1,915
15,944
9,497
86
0
15,944
0
29,703
W
Jing Wei
KitaOkami
Jing Wei
27,446
20,714
2,616
6,581
14,154
7,029
4,281
155
13,999
0
53,838
W
Serqet
14,032
4,196
2,359
2,232
14,247
13,797
676
497
13,750
0
18,081
L
Medusa
NoLxve7265
Medusa
16,589
6,171
1,100
2,675
16,888
11,110
206
0
16,666
0
38,176
L
Hercules
12,700
2,782
1,879
11,420
33,004
37,553
186
0
32,226
0
19,675
W
18,381
8,031
2,122
8,269
23,378
13,227
1,089
907
22,471
0
29,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,985
Gold Earned
49,318
141
Minions Killed
125
0
Camps Cleared
0
1,407,041
Distance Traveled
1,173,973
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,449
746
52
4
0
258,822
0
W
Bellona
11,876
848
18
1
0
314,288
1
L
Athena
9,132
652
6
0
0
223,895
0
L
Hachiman
9,727
695
34
2
0
218,176
0
L
Rama
9,845
703
30
2
0
224,521
1
W
Jing Wei
10,806
772
46
3
0
293,489
1
W
Serqet
11,420
816
11
1
0
303,003
0
L
Medusa
11,106
793
42
3
0
258,855
2
L
Hercules
9,508
679
13
1
0
248,526
0
W
Kali
12,434
888
14
1
0
237,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role