Player Matchup

Nike
Nike
Bronze III
COLEREX
Nike
Bronze III
Level 49
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
GSWarhawk
Baron Samedi
Bronze III
Level 62
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
howsthatfeel
Izanami
Bronze III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,448 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 75
1,543 SR
1,483 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,521 SR
1,476 MMR
Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Silver III
OmgaAdam
Scylla
Silver III
Level 142
God Stats
4W - 4L
1,669 SR
Queue Stats
12W - 10L
1,440 MMR
Party 1
Tyr
Tyr
Silver II
ZaZaAmine
Tyr
Silver II
Level 126
God Stats
1W - 1L
1,394 SR
Queue Stats
15W - 11L
1,489 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
COLEREX
Nike
10
3 / 4 / 1
7,550
629
7,464
14,313
11,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
GSWarhawk
Baron Samedi
13
1 / 3 / 3
7,837
653
10,602
10,870
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
howsthatfeel
Izanami
11
1 / 6 / 2
7,540
628
8,488
12,804
3,893
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ChaacArtioHadesThothHeimdallr

VS

Bans
HorusSkadiKhepriNeithGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
3 / 2 / 5
8,824
735
6,363
16,033
14,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
OmgaAdam
Scylla
14
4 / 1 / 6
8,842
737
14,394
7,157
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
6 / 2 / 7
9,524
794
13,129
15,911
16,105
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
13
13
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
5
2.75
L
Nike
COLEREX
Nike
3
4
1
0.88
L
Baron Samedi
GSWarhawk
Baron Samedi
1
3
3
0.83
W
Scylla
OmgaAdam
Scylla
4
1
6
7
W
6
2
7
4.75
L
Izanami
howsthatfeel
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,554
Damage
33,886
37,987
Taken
39,101
19,828
Mitigated
33,177
7,997
Healing
8,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,363
120
0
4,156
16,033
14,617
455
5,372
10,661
20,444
0
L
Nike
COLEREX
Nike
7,464
1,123
0
2,058
14,313
11,331
0
6,699
7,614
0
12,433
L
Baron Samedi
GSWarhawk
Baron Samedi
10,602
1,273
1,456
2,212
10,870
4,604
0
5,890
4,980
33,759
0
W
Scylla
OmgaAdam
Scylla
14,394
1,104
0
250
7,157
2,455
0
1,188
5,969
42,274
0
W
13,129
816
0
3,752
15,911
16,105
0
4,451
11,460
427
25,851
L
Izanami
howsthatfeel
Izanami
8,488
6,220
0
2,271
12,804
3,893
111
9,005
3,799
0
24,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,927
Gold Earned
27,190
116
Minions Killed
145
2
Camps Cleared
7
609,133
Distance Traveled
706,846
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,824
735
47
4
4
234,669
2
L
Nike
7,550
629
5
0
0
221,582
5
L
Baron Samedi
7,837
653
65
5
0
206,218
3
W
Scylla
8,842
737
74
6
2
206,748
0
W
Tyr
9,524
794
24
2
1
265,429
0
L
Izanami
7,540
628
46
4
2
181,333
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role