Player Matchup

Bakasura
Bakasura
FabLion_
Bakasura
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 41L
1,137 Elo+
Party 1
Cthulhu
Cthulhu
JP_RU
Cthulhu
Level 58
God Stats
2W - 4L
1,194 SR
Queue Stats
23W - 41L
1,228 Elo+
Solo
Freya
Freya
LUMPZ370Z
Freya
Level 28
God Stats
0W - 2L
1,295 SR
Queue Stats
32W - 45L
1,108 Elo+
Party 1
Artemis
Artemis
PitifulSoul09
Artemis
Level 38
God Stats
3W - 17L
1,077 SR
Queue Stats
7W - 29L
1,031 Elo+
Party 3
Hel
Hel
Ryuuk00
Hel
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 79L
1,095 Elo+
Party 3
Team Averages
Level 47
1,313 SR
1,120 Elo+

VS

Team Averages
Level 55
1,468 SR
1,172 Elo+
Achilles
Achilles
HopeRusheR
Achilles
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 62L
920 Elo+
Party 2
Cthulhu
Cthulhu
MeanShark392660
Cthulhu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,153 Elo+
Party 2
Izanami
Izanami
Night_Train80
Izanami
Level 62
God Stats
59W - 50L
1,421 SR
Queue Stats
195W - 207L
1,244 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rengoku3853
Tsukuyomi
Level 39
God Stats
27W - 18L
1,400 SR
Queue Stats
85W - 86L
1,273 Elo+
Solo
Janus
Janus
SABERWOLF2333333
Janus
Level 67
God Stats
2W - 1L
1,519 SR
Queue Stats
22W - 22L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FabLion_
Bakasura
12
4 / 5 / 0
7,463
466
3,293
15,153
7,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
JP_RU
Cthulhu
9
0 / 0 / 4
6,537
409
6,780
10,281
8,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Freya
LUMPZ370Z
Freya
11
1 / 6 / 5
7,137
446
5,263
10,903
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
12
3 / 4 / 1
6,994
437
11,403
12,474
4,602
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hel
11
0 / 8 / 1
6,160
385
3,328
13,529
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HopeRusheR
Achilles
13
0 / 2 / 5
8,304
519
5,850
10,081
4,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 1 / 5
8,081
505
5,139
14,373
8,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
12
2 / 4 / 3
7,577
474
9,068
12,702
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Rengoku3853
Tsukuyomi
14
10 / 2 / 1
9,180
574
11,524
9,577
4,038
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
9 / 0 / 2
10,195
637
11,130
8,321
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
23
23
Deaths
9
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
FabLion_
Bakasura
4
5
0
0.8
W
Achilles
HopeRusheR
Achilles
0
2
5
1.25
L
Cthulhu
JP_RU
Cthulhu
0
0
4
2
L
Freya
LUMPZ370Z
Freya
1
6
5
0.58
W
2
1
5
4.5
W
Izanami
2
4
3
0.88
L
Artemis
3
4
1
0.88
W
Tsukuyomi
Rengoku3853
Tsukuyomi
10
2
1
5.25
L
Hel
0
8
1
0.06
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,067
Damage
42,711
62,340
Taken
55,054
31,364
Mitigated
25,862
15,452
Healing
17,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
FabLion_
Bakasura
3,293
1,862
0
2,032
15,153
7,729
0
2,007
13,130
0
40,467
W
Achilles
HopeRusheR
Achilles
5,850
1,867
0
2,510
10,081
4,812
286
2,222
7,364
0
38,113
L
Cthulhu
JP_RU
Cthulhu
6,780
731
616
1,874
10,281
8,819
0
2,147
8,130
25,209
0
L
Freya
LUMPZ370Z
Freya
5,263
1,627
0
2,195
10,903
4,105
0
1,519
9,342
24,566
0
W
5,139
573
348
4,595
14,373
8,965
561
4,406
9,813
20,530
0
W
Izanami
9,068
4,097
310
3,159
12,702
4,596
1,043
4,029
8,556
0
53,944
L
Artemis
11,403
5,308
342
4,014
12,474
4,602
0
1,906
10,568
0
42,338
W
Tsukuyomi
Rengoku3853
Tsukuyomi
11,524
4,184
431
4,217
9,577
4,038
2,342
1,417
8,020
0
48,337
L
Hel
3,328
238
452
3,927
13,529
6,109
449
8,173
4,901
33,317
0
W
11,130
877
0
2,146
8,321
3,451
1,247
2,561
5,710
75,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,291
Gold Earned
43,337
270
Minions Killed
382
0
Camps Cleared
0
1,347,174
Distance Traveled
1,481,393
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,463
466
79
5
0
257,482
0
W
Achilles
8,304
519
77
5
0
322,403
2
L
Cthulhu
6,537
409
47
3
0
273,818
5
L
Freya
7,137
446
55
3
0
269,585
0
W
Cthulhu
8,081
505
26
2
0
290,306
1
W
Izanami
7,577
474
68
4
0
260,354
0
L
Artemis
6,994
437
47
3
0
243,545
0
W
Tsukuyomi
9,180
574
81
5
0
337,389
1
L
Hel
6,160
385
42
3
0
302,744
0
W
Janus
10,195
637
130
8
0
270,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role