Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
EdogaMidori
Susano
Level 108
God Stats
3W - 6L
1,266 SR
Queue Stats
463W - 484L
1,436 Elo+
Party 1
Sol
Sol
Flash x IQ
Sol
Level 63
God Stats
19W - 19L
1,464 SR
Queue Stats
214W - 219L
1,406 Elo+
Party 1
Ishtar
Ishtar
MfLucidSwauv420
Ishtar
Level 142
God Stats
33W - 43L
1,411 SR
Queue Stats
661W - 660L
1,398 Elo+
Solo
Discordia
Discordia
NoOnesNobody45
Discordia
Level 67
God Stats
1W - 1L
1,305 SR
Queue Stats
19W - 22L
1,406 Elo+
Solo
Team Averages
Level 104
1,389 SR
1,429 Elo+

VS

Team Averages
Level 87
1,424 SR
1,395 Elo+
Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Bearleb
Thoth
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 184L
1,355 Elo+
Party 2
Pele
Pele
LT301
Pele
Level 66
God Stats
1W - 2L
1,285 SR
Queue Stats
168W - 221L
1,363 Elo+
Party 2
Ymir
Ymir
nei5k
Ymir
Level 137
God Stats
2W - 6L
1,317 SR
Queue Stats
355W - 347L
1,421 Elo+
Solo
Izanami
Izanami
xxJROD2000xx
Izanami
Level 64
God Stats
1W - 2L
1,518 SR
Queue Stats
153W - 212L
1,336 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 2 / 6
5,855
532
5,045
8,539
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
10
3 / 0 / 2
5,817
529
3,924
8,235
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,870
534
5,959
6,899
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 1 / 1
5,569
506
5,906
5,576
1,854
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
NoOnesNobody45
Discordia
10
1 / 1 / 3
5,681
516
4,295
4,588
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 3 / 1
5,240
476
2,468
8,507
3,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
Bearleb
Thoth
9
0 / 2 / 0
5,366
488
3,111
5,573
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
LT301
Pele
9
3 / 1 / 0
5,752
523
3,329
8,432
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ymir
nei5k
Ymir
10
2 / 1 / 0
6,244
568
4,840
8,792
5,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
xxJROD2000xx
Izanami
9
1 / 3 / 0
5,814
529
3,654
6,985
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
6
6
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
2
6
2
L
Ares
 
Ares
0
3
1
0.17
L
Thoth
Bearleb
Thoth
0
2
0
0
W
Susano
3
0
2
4
W
0
2
1
0.25
L
Pele
LT301
Pele
3
1
0
3
W
3
1
1
3.5
W
Discordia
NoOnesNobody45
Discordia
1
1
3
2.5
L
Ymir
nei5k
Ymir
2
1
0
2
L
Izanami
xxJROD2000xx
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,129
Damage
17,402
33,837
Taken
38,289
12,994
Mitigated
16,119
14,203
Healing
9,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,045
819
0
3,624
8,539
3,934
0
2,123
6,372
23,334
3,298
L
Ares
 
Ares
2,468
61
0
2,054
8,507
3,966
0
2,688
5,819
19,482
457
L
Thoth
Bearleb
Thoth
3,111
328
0
760
5,573
1,667
447
2,977
2,596
25,867
0
W
Susano
3,924
772
0
3,838
8,235
2,824
0
1,385
6,692
0
32,845
W
5,959
2,795
0
4,043
6,899
3,030
0
4,353
2,546
31,259
5,224
L
Pele
LT301
Pele
3,329
1,036
0
1,717
8,432
2,577
0
2,218
6,214
0
27,664
W
5,906
3,784
0
1,803
5,576
1,854
222
771
4,805
0
34,678
W
Discordia
NoOnesNobody45
Discordia
4,295
397
0
895
4,588
1,352
230
1,054
3,336
41,472
0
L
Ymir
nei5k
Ymir
4,840
1,444
0
2,737
8,792
5,129
0
5,093
3,699
33,293
2,307
L
Izanami
xxJROD2000xx
Izanami
3,654
2,252
51
1,822
6,985
2,780
1,050
1,214
5,771
0
35,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,792
Gold Earned
28,416
310
Minions Killed
261
0
Camps Cleared
0
1,014,399
Distance Traveled
972,896
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,855
532
40
4
0
209,361
3
L
Ares
5,240
476
29
3
0
212,637
0
L
Thoth
5,366
488
52
5
0
180,188
2
W
Susano
5,817
529
57
5
0
235,083
2
W
Sol
5,870
534
69
6
0
186,028
2
L
Pele
5,752
523
47
4
0
210,058
1
W
Ishtar
5,569
506
64
6
0
187,859
3
W
Discordia
5,681
516
80
7
0
196,068
3
L
Ymir
6,244
568
67
6
0
194,843
0
L
Izanami
5,814
529
66
6
0
175,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role