Player Matchup

Thoth
Thoth
COOOLBEEEAAANS
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,324 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LOLthiskid763
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Party 1
Guan Yu
Guan Yu
Reportedzero
Guan Yu
Level 20
God Stats
0W - 2L
1,311 SR
Queue Stats
1W - 5L
1,324 Elo+
Party 1
Freya
Freya
Strongestelk
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,408 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Wolgrun
Kumbhakarna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Party 1
Team Averages
Level 22
1,462 SR
1,407 Elo+

VS

Team Averages
Level 123
1,454 SR
1,474 Elo+
Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Kenny G OP
Merlin
Level 28
God Stats
1W - 3L
1,189 SR
Queue Stats
71W - 57L
1,437 Elo+
Party 2
Geb
Geb
OoFRAWSTYoO
Geb
Level 156
God Stats
4W - 0L
1,756 SR
Queue Stats
194W - 182L
1,411 Elo+
Party 2
Khepri
Khepri
Versibe
Khepri
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 112L
1,552 Elo+
Party 2
Guan Yu
Guan Yu
youngfluff707
Guan Yu
Level 159
God Stats
3W - 2L
1,323 SR
Queue Stats
248W - 228L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 6
9,488
730
11,879
11,093
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
LOLthiskid763
Morgan Le Fay
15
1 / 7 / 4
9,151
704
8,629
17,124
8,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Reportedzero
Guan Yu
14
2 / 6 / 5
8,889
684
9,856
17,914
22,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
2 / 9 / 7
9,606
739
8,821
17,675
8,061
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
Wolgrun
Kumbhakarna
15
2 / 5 / 4
9,061
697
3,242
16,978
17,299
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
6 / 1 / 18
10,594
815
14,689
10,734
4,869
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Kenny G OP
Merlin
18
10 / 2 / 15
10,991
845
26,547
12,079
5,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 3 / 23
9,992
769
13,503
16,456
19,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Khepri
Versibe
Khepri
13
0 / 3 / 25
8,903
685
3,860
11,979
10,345
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
18
11 / 2 / 14
11,410
878
15,897
17,522
23,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
125
9
Kills
30
30
Deaths
11
26
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
18
15
L
2
3
6
1.67
W
Merlin
Kenny G OP
Merlin
10
2
15
8.75
L
Morgan Le Fay
LOLthiskid763
Morgan Le Fay
1
7
4
0.43
W
3
3
23
4.83
L
Guan Yu
Reportedzero
Guan Yu
2
6
5
0.75
L
2
9
7
0.61
W
Khepri
Versibe
Khepri
0
3
25
4.17
L
Kumbhakarna
Wolgrun
Kumbhakarna
2
5
4
0.8
W
Guan Yu
11
2
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,427
Damage
74,496
80,784
Taken
68,770
60,750
Mitigated
64,033
16,802
Healing
36,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,689
5,396
750
2,573
10,734
4,869
3,994
6,433
4,301
0
33,233
L
11,879
680
159
1,816
11,093
4,550
840
5,630
5,463
29,306
0
W
Merlin
Kenny G OP
Merlin
26,547
875
4,458
5,517
12,079
5,863
967
6,299
5,780
50,641
0
L
Morgan Le Fay
LOLthiskid763
Morgan Le Fay
8,629
1,988
985
1,950
17,124
8,196
0
11,001
6,123
23,912
0
W
13,503
1,029
0
1,580
16,456
19,250
675
8,652
7,804
20,570
0
L
Guan Yu
Reportedzero
Guan Yu
9,856
1,990
4,811
3,380
17,914
22,644
128
8,076
9,838
0
15,772
L
8,821
3,237
0
2,081
17,675
8,061
414
9,348
8,327
22,866
0
W
Khepri
Versibe
Khepri
3,860
156
2,613
1,264
11,979
10,345
708
3,292
8,001
5,570
0
L
Kumbhakarna
Wolgrun
Kumbhakarna
3,242
593
941
679
16,978
17,299
378
9,855
7,123
5,086
0
W
Guan Yu
15,897
1,305
9,806
7,527
17,522
23,706
602
7,895
9,627
0
31,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,195
Gold Earned
51,890
122
Minions Killed
118
0
Camps Cleared
0
1,146,673
Distance Traveled
1,125,112
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,594
815
39
3
0
214,472
2
L
Thoth
9,488
730
44
3
0
249,913
3
W
Merlin
10,991
845
37
3
0
247,216
0
L
Morgan Le Fay
9,151
704
37
3
0
205,189
0
W
Geb
9,992
769
15
1
0
241,223
0
L
Guan Yu
8,889
684
11
1
0
258,723
0
L
Freya
9,606
739
25
2
0
197,511
1
W
Khepri
8,903
685
2
0
0
156,926
0
L
Kumbhakarna
9,061
697
5
0
0
235,337
2
W
Guan Yu
11,410
878
25
2
0
265,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role