Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DarkStarEater
Bellona
Level 27
God Stats
15W - 12L
1,544 SR
Queue Stats
24W - 22L
1,510 Elo+
Party 1
Chang'e
Chang'e
E5kol
Chang'e
Level 157
God Stats
2W - 4L
1,279 SR
Queue Stats
336W - 338L
1,517 Elo+
Party 1
Sylvanus
Sylvanus
ThisGameIsSack
Sylvanus
Level 30
God Stats
0W - 2L
1,423 SR
Queue Stats
37W - 51L
1,399 Elo+
Party 3
Anhur
Anhur
frosh72
Anhur
Level 63
God Stats
3W - 8L
1,339 SR
Queue Stats
231W - 268L
1,440 Elo+
Party 3
Team Averages
Level 85
1,417 SR
1,473 Elo+

VS

Team Averages
Level 79
1,478 SR
1,444 Elo+
Thoth
Thoth
 
Thoth
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
KaliLaFlame
Thanatos
Level 76
God Stats
12W - 13L
1,505 SR
Queue Stats
375W - 483L
1,339 Elo+
Party 2
Ullr
Ullr
LuchiFoti
Ullr
Level 104
God Stats
6W - 12L
1,398 SR
Queue Stats
125W - 152L
1,507 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Redsmothie
Kumbhakarna
Level 40
God Stats
17W - 28L
1,489 SR
Queue Stats
196W - 262L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 0
5,344
486
1,223
7,315
2,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
11
1 / 1 / 0
6,689
608
5,305
5,121
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
E5kol
Chang'e
10
1 / 2 / 0
5,956
541
3,647
7,371
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
9
0 / 1 / 1
5,501
500
5,055
7,089
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anhur
frosh72
Anhur
8
1 / 3 / 0
4,961
451
2,854
6,869
1,786
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
2 / 0 / 1
5,987
544
2,022
4,049
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
 
Nike
11
0 / 1 / 2
5,792
527
2,876
8,998
4,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
KaliLaFlame
Thanatos
10
4 / 0 / 4
5,874
534
4,236
7,706
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
10
1 / 0 / 5
5,584
508
6,998
5,152
1,804
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
Redsmothie
Kumbhakarna
8
2 / 2 / 2
5,263
478
1,705
7,342
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
9
9
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
Thoth
 
Thoth
2
0
1
2.5
W
Nike
 
Nike
0
1
2
1
L
Bellona
1
1
0
1
L
Chang'e
E5kol
Chang'e
1
2
0
0.5
W
Thanatos
KaliLaFlame
Thanatos
4
0
4
6
W
Ullr
1
0
5
3.5
W
Kumbhakarna
Redsmothie
Kumbhakarna
2
2
2
1.5
L
Sylvanus
0
1
1
0.5
L
Anhur
frosh72
Anhur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,084
Damage
17,837
33,765
Taken
33,247
13,961
Mitigated
14,281
8,639
Healing
12,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,223
358
0
333
7,315
2,275
0
424
6,808
0
36,306
W
Thoth
 
Thoth
2,022
84
0
320
4,049
1,397
0
1,764
2,285
38,281
0
W
Nike
 
Nike
2,876
604
0
2,182
8,998
4,185
0
0
8,998
0
39,311
L
Bellona
5,305
2,257
0
1,610
5,121
3,761
174
430
4,691
0
45,837
L
Chang'e
E5kol
Chang'e
3,647
403
154
1,900
7,371
2,373
0
1,389
5,982
38,569
0
W
Thanatos
KaliLaFlame
Thanatos
4,236
927
0
6,770
7,706
2,637
0
679
7,027
0
32,943
W
Ullr
6,998
3,001
0
1,000
5,152
1,804
0
2,345
2,807
34
39,404
W
Kumbhakarna
Redsmothie
Kumbhakarna
1,705
182
251
1,939
7,342
4,258
94
3,384
3,958
14,287
0
L
Sylvanus
5,055
1,857
420
2,504
7,089
3,766
0
1,165
5,924
23,041
5,188
L
Anhur
frosh72
Anhur
2,854
1,536
0
1,718
6,869
1,786
0
463
6,406
0
26,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,451
Gold Earned
28,500
340
Minions Killed
274
0
Camps Cleared
0
983,327
Distance Traveled
1,032,507
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,344
486
70
6
0
225,715
3
W
Thoth
5,987
544
69
6
0
187,982
6
W
Nike
5,792
527
70
6
0
180,530
2
L
Bellona
6,689
608
106
10
0
206,147
1
L
Chang'e
5,956
541
80
7
0
204,931
2
W
Thanatos
5,874
534
64
6
0
237,282
3
W
Ullr
5,584
508
55
5
0
199,415
2
W
Kumbhakarna
5,263
478
16
1
0
227,298
1
L
Sylvanus
5,501
500
35
3
0
174,854
0
L
Anhur
4,961
451
49
4
0
171,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role