Player Matchup

Chang'e
Chang'e
DarthSlaw
Chang'e
Level 127
God Stats
3W - 0L
1,890 SR
Queue Stats
121W - 82L
1,491 Elo+
Party 2
Awilix
Awilix
IamPastyG
Awilix
Level 88
God Stats
7W - 2L
1,577 SR
Queue Stats
36W - 17L
1,635 Elo+
Party 2
Yu Huang
Yu Huang
LordOsif
Yu Huang
Level 62
God Stats
1W - 0L
1,549 SR
Queue Stats
114W - 49L
1,631 Elo+
Party 2
Freya
Freya
TBail
Freya
Level 129
God Stats
13W - 8L
1,644 SR
Queue Stats
107W - 44L
1,654 Elo+
Party 2
Horus
Horus
YoSistaSnapsMe
Horus
Level 143
God Stats
3W - 2L
1,579 SR
Queue Stats
125W - 63L
1,595 Elo+
Party 2
Team Averages
Level 110
1,648 SR
1,601 Elo+

VS

Team Averages
Level 147
1,440 SR
1,534 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Hidden_Smoke420
Terra
Level 160
God Stats
2W - 4L
1,577 SR
Queue Stats
284W - 283L
1,522 Elo+
Party 1
Lancelot
Lancelot
MassiveMelody
Lancelot
Level 160
God Stats
10W - 9L
1,493 SR
Queue Stats
139W - 139L
1,517 Elo+
Solo
Ymir
Ymir
MasterPonce
Ymir
Level 129
God Stats
0W - 4L
1,308 SR
Queue Stats
303W - 283L
1,508 Elo+
Party 3
Chernobog
Chernobog
Rixhh
Chernobog
Level 126
God Stats
1W - 3L
1,324 SR
Queue Stats
248W - 215L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DarthSlaw
Chang'e
12
2 / 0 / 0
6,719
560
9,680
8,306
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Awilix
IamPastyG
Awilix
11
3 / 0 / 3
6,519
543
5,181
8,570
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
LordOsif
Yu Huang
12
3 / 1 / 2
7,046
587
3,576
6,551
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
TBail
Freya
12
2 / 0 / 2
6,883
574
5,381
6,682
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 0 / 6
6,470
539
4,482
8,732
6,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 2 / 0
5,603
467
1,844
6,045
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 1 / 0
5,838
487
4,046
12,397
7,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
MassiveMelody
Lancelot
6
0 / 4 / 0
4,660
388
1,607
6,154
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 0
5,828
486
1,782
10,953
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chernobog
Rixhh
Chernobog
11
0 / 4 / 0
5,894
491
2,881
7,833
2,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
10
Kills
1
1
Deaths
12
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
W
Chang'e
DarthSlaw
Chang'e
2
0
0
2
L
1
1
0
1
W
Awilix
IamPastyG
Awilix
3
0
3
4.5
W
Yu Huang
LordOsif
Yu Huang
3
1
2
4
L
Lancelot
MassiveMelody
Lancelot
0
4
0
0
L
0
1
0
0
L
Chernobog
Rixhh
Chernobog
0
4
0
0
W
Freya
TBail
Freya
2
0
2
3
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
12,160
38,841
Taken
43,382
17,314
Mitigated
20,537
17,912
Healing
10,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,844
203
0
500
6,045
1,975
0
1,850
4,145
37,731
0
W
Chang'e
DarthSlaw
Chang'e
9,680
861
709
4,501
8,306
3,109
135
1,666
6,178
49,602
0
L
4,046
858
1,721
3,367
12,397
7,293
0
5,459
6,692
20,649
0
W
Awilix
IamPastyG
Awilix
5,181
2,583
0
3,192
8,570
2,952
0
941
7,356
0
40,301
W
Yu Huang
LordOsif
Yu Huang
3,576
201
0
763
6,551
2,497
47
997
5,554
53,791
0
L
Lancelot
MassiveMelody
Lancelot
1,607
425
0
412
6,154
2,068
17
979
5,091
0
16,993
L
1,782
80
0
3,070
10,953
6,263
0
6,465
3,944
40,708
0
L
Chernobog
Rixhh
Chernobog
2,881
1,698
0
1,158
7,833
2,938
0
2,486
5,132
0
43,073
W
Freya
TBail
Freya
5,381
1,680
0
3,633
6,682
2,575
296
1,347
5,335
47,339
5,072
W
4,482
2,098
852
4,262
8,732
6,181
384
2,215
6,517
0
26,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,637
Gold Earned
27,823
393
Minions Killed
293
0
Camps Cleared
0
1,235,676
Distance Traveled
949,775
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,603
467
70
6
0
192,138
4
W
Chang'e
6,719
560
83
7
0
228,862
4
L
Terra
5,838
487
31
3
0
219,819
2
W
Awilix
6,519
543
73
6
0
293,023
6
W
Yu Huang
7,046
587
98
8
0
242,321
5
L
Lancelot
4,660
388
38
3
0
137,126
0
L
Ymir
5,828
486
72
6
0
199,419
8
L
Chernobog
5,894
491
82
7
0
201,273
3
W
Freya
6,883
574
99
8
0
246,097
3
W
Horus
6,470
539
40
3
0
225,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role