Player Matchup

Cthulhu
Cthulhu
Atleast10babies
Cthulhu
Level 65
God Stats
4W - 5L
1,447 SR
Queue Stats
80W - 112L
1,310 Elo+
Party 2
Ravana
Ravana
ChaunJon
Ravana
Level 72
God Stats
3W - 4L
1,115 SR
Queue Stats
492W - 478L
1,406 Elo+
Party 1
Sol
Sol
Coal2Crazy
Sol
Level 49
God Stats
49W - 38L
1,516 SR
Queue Stats
76W - 81L
1,351 Elo+
Party 2
Bacchus
Bacchus
atleast10heaters
Bacchus
Level 33
God Stats
4W - 7L
1,582 SR
Queue Stats
81W - 90L
1,355 Elo+
Party 2
Apollo
Apollo
who8mahpancakes
Apollo
Level 58
God Stats
10W - 7L
1,533 SR
Queue Stats
146W - 191L
1,441 Elo+
Party 1
Team Averages
Level 55
1,439 SR
1,373 Elo+

VS

Team Averages
Level 66
1,585 SR
1,371 Elo+
Hades
Hades
JohnnyPEXE
Hades
Level 69
God Stats
1W - 1L
1,591 SR
Queue Stats
27W - 24L
1,392 Elo+
Solo
Hachiman
Hachiman
Kilroo
Hachiman
Level 55
God Stats
5W - 7L
1,388 SR
Queue Stats
195W - 248L
1,338 Elo+
Party 3
Aphrodite
Aphrodite
LuLingqi1
Aphrodite
Level 32
God Stats
0W - 1L
1,947 SR
Queue Stats
1W - 4L
1,366 Elo+
Party 4
Tiamat
Tiamat
RabbittAbbott
Tiamat
Level 87
God Stats
0W - 1L
1,619 SR
Queue Stats
6W - 9L
1,389 Elo+
Party 4
Erlang Shen
Erlang Shen
TarotMoon
Erlang Shen
Level 87
God Stats
4W - 12L
1,379 SR
Queue Stats
345W - 406L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,921
592
4,109
5,715
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ravana
ChaunJon
Ravana
10
1 / 0 / 3
6,024
602
2,909
3,415
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
7 / 0 / 1
6,651
665
9,391
5,954
1,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
4 / 1 / 2
6,338
634
2,311
5,738
3,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
4 / 0 / 1
6,814
681
3,130
5,319
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
8
1 / 2 / 0
4,824
482
2,061
6,451
2,666
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Kilroo
Hachiman
5
0 / 8 / 0
3,668
367
2,671
9,568
3,850
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
LuLingqi1
Aphrodite
5
0 / 1 / 0
3,616
362
941
4,060
2,238
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 4 / 0
4,847
485
3,454
6,815
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
TarotMoon
Erlang Shen
6
0 / 2 / 0
4,310
431
1,731
5,723
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
17
Kills
1
1
Deaths
17
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Ravana
ChaunJon
Ravana
1
0
3
2.5
W
7
0
1
7.5
L
Hades
1
2
0
0.5
L
Hachiman
Kilroo
Hachiman
0
8
0
0
L
Aphrodite
LuLingqi1
Aphrodite
0
1
0
0
L
0
4
0
0
L
Erlang Shen
TarotMoon
Erlang Shen
0
2
0
0
W
4
1
2
5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,850
Damage
10,858
26,141
Taken
32,617
11,885
Mitigated
15,134
12,403
Healing
6,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,109
229
0
2,273
5,715
2,623
657
1,575
4,140
26,754
0
W
Ravana
ChaunJon
Ravana
2,909
997
0
2,364
3,415
1,433
0
425
2,990
0
37,073
W
9,391
6,170
0
3,339
5,954
1,757
6,885
322
5,632
44,528
0
L
Hades
2,061
409
0
1,704
6,451
2,666
0
3,719
2,160
22,175
0
L
Hachiman
Kilroo
Hachiman
2,671
1,689
0
903
9,568
3,850
0
7,913
1,655
0
11,283
L
Aphrodite
LuLingqi1
Aphrodite
941
335
643
836
4,060
2,238
0
2,504
1,520
3,858
0
L
3,454
53
0
629
6,815
3,841
0
431
6,384
29,759
0
L
Erlang Shen
TarotMoon
Erlang Shen
1,731
710
0
1,941
5,723
2,539
0
510
5,213
0
23,232
W
2,311
509
1,243
1,434
5,738
3,918
542
1,321
4,417
11,637
2,060
W
3,130
2,304
0
1,750
5,319
2,154
1,334
2,813
2,506
0
41,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,748
Gold Earned
21,265
318
Minions Killed
161
0
Camps Cleared
0
961,294
Distance Traveled
772,657
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,921
592
57
6
0
185,391
1
W
Ravana
6,024
602
86
9
0
218,597
2
W
Sol
6,651
665
72
7
0
171,107
1
L
Hades
4,824
482
38
4
0
138,417
0
L
Hachiman
3,668
367
14
1
0
131,872
0
L
Aphrodite
3,616
362
3
0
0
167,052
1
L
Tiamat
4,847
485
61
6
0
150,069
0
L
Erlang Shen
4,310
431
45
5
0
185,247
1
W
Bacchus
6,338
634
20
2
0
212,431
4
W
Apollo
6,814
681
83
8
0
173,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role