Player Matchup

Sol
Sol
Gold III
Spiked7
Sol
Gold III
Level 68
God Stats
4W - 3L
1,572 SR
Queue Stats
110W - 121L
1,639 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 68
1,572 SR
1,639 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,498 SR
1,500 MMR
Hel
Hel
Bronze III
Niwaki
Hel
Bronze III
Level 104
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
2 / 3 / 0
16,021
890
18,069
24,386
13,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BastetBakasuraFenrirAh Muzen CabVamana

VS

Bans
ShivaAnubisBaron SamediSkadiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Niwaki
Hel
20
3 / 2 / 0
15,887
883
20,289
23,531
13,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
Niwaki
Hel
3
2
0
1.5
W
Sol
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,069
Damage
20,289
24,386
Taken
23,531
13,190
Mitigated
13,872
12,278
Healing
11,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Niwaki
Hel
20,289
390
0
11,917
23,531
13,872
1,442
16,017
7,514
128,618
0
W
Sol
18,069
7,324
0
12,278
24,386
13,190
3,053
20,354
4,032
109,139
11,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,021
Gold Earned
15,887
207
Minions Killed
210
0
Camps Cleared
0
332,984
Distance Traveled
348,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
15,887
883
210
12
0
348,441
0
W
Sol
16,021
890
207
12
0
332,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role