Player Matchup

Tsukuyomi
Tsukuyomi
SaceyAxe1243879
Tsukuyomi
Level 125
God Stats
0W - 2L
1,314 SR
Queue Stats
127W - 122L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Sporkcicle
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SwampyPu55365
Kumbhakarna
Level 78
God Stats
0W - 1L
1,297 SR
Queue Stats
2W - 12L
1,251 Elo+
Party 2
Hel
Hel
informtech
Hel
Level 127
God Stats
0W - 1L
1,727 SR
Queue Stats
99W - 110L
1,436 Elo+
Party 2
Yemoja
Yemoja
veromos1
Yemoja
Level 5
God Stats
0W - 2L
1,603 SR
Queue Stats
0W - 4L
1,232 Elo+
Party 2
Team Averages
Level 68
1,488 SR
1,339 Elo+

VS

Team Averages
Level 76
1,471 SR
1,456 Elo+
Hercules
Hercules
 
Hercules
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
CyberXtronic
Ishtar
Level 88
God Stats
1W - 0L
1,299 SR
Queue Stats
23W - 33L
1,447 Elo+
Party 1
Chang'e
Chang'e
MisterDandy5
Chang'e
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 112L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
Newt99
Zhong Kui
Level 130
God Stats
2W - 3L
1,582 SR
Queue Stats
18W - 25L
1,446 Elo+
Party 1
Tyr
Tyr
SchmellySchmeat
Tyr
Level 43
God Stats
4W - 1L
1,475 SR
Queue Stats
21W - 28L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SaceyAxe1243879
Tsukuyomi
15
4 / 8 / 2
8,800
677
10,633
17,793
11,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cthulhu
Sporkcicle
Cthulhu
14
0 / 6 / 4
7,915
609
10,485
21,106
20,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kumbhakarna
SwampyPu55365
Kumbhakarna
13
0 / 7 / 5
7,590
584
6,318
18,249
11,274
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 4 / 3
8,768
674
9,133
13,229
6,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
veromos1
Yemoja
16
1 / 3 / 3
9,043
696
9,866
10,908
9,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
4 / 2 / 11
10,388
799
6,145
17,135
16,205
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
17
4 / 2 / 14
10,235
787
17,055
13,039
6,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
MisterDandy5
Chang'e
17
7 / 0 / 9
10,029
771
13,954
11,588
6,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
Newt99
Zhong Kui
17
7 / 1 / 12
10,212
786
17,924
12,530
9,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 2 / 15
10,140
780
10,029
16,048
15,611
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
89
7
Kills
28
28
Deaths
7
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
11
4.75
W
Ishtar
4
2
14
5.5
W
Chang'e
MisterDandy5
Chang'e
7
0
9
11.5
W
Zhong Kui
Newt99
Zhong Kui
7
1
12
13
L
Tsukuyomi
SaceyAxe1243879
Tsukuyomi
4
8
2
0.63
W
6
2
15
6.75
L
Cthulhu
Sporkcicle
Cthulhu
0
6
4
0.33
L
Kumbhakarna
SwampyPu55365
Kumbhakarna
0
7
5
0.36
L
2
4
3
0.88
L
Yemoja
veromos1
Yemoja
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,435
Damage
65,107
81,285
Taken
70,340
59,570
Mitigated
53,877
15,255
Healing
33,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,145
1,658
0
7,702
17,135
16,205
2,000
5,680
11,005
0
36,479
W
Ishtar
17,055
9,632
0
740
13,039
6,485
3,005
6,761
6,071
0
40,289
W
Chang'e
MisterDandy5
Chang'e
13,954
2,082
7,759
7,116
11,588
6,011
1,539
8,222
3,175
33,824
0
W
Zhong Kui
Newt99
Zhong Kui
17,924
1,968
280
6,496
12,530
9,565
2,745
6,910
5,322
33,668
0
L
Tsukuyomi
SaceyAxe1243879
Tsukuyomi
10,633
3,036
0
739
17,793
11,717
0
5,541
12,252
0
29,379
W
10,029
1,171
0
3,531
16,048
15,611
640
6,898
8,965
0
19,389
L
Cthulhu
Sporkcicle
Cthulhu
10,485
646
0
951
21,106
20,822
108
7,185
13,921
18,033
0
L
Kumbhakarna
SwampyPu55365
Kumbhakarna
6,318
897
0
0
18,249
11,274
0
10,533
7,716
11,103
0
L
9,133
809
4,133
4,370
13,229
6,610
118
5,526
7,703
33,188
0
L
Yemoja
veromos1
Yemoja
9,866
1,514
3,968
1,094
10,908
9,147
12
3,093
7,815
28,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,116
Gold Earned
51,004
167
Minions Killed
221
0
Camps Cleared
0
1,056,440
Distance Traveled
1,244,067
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,388
799
57
4
0
247,542
1
W
Ishtar
10,235
787
47
4
0
226,839
0
W
Chang'e
10,029
771
54
4
0
247,471
2
W
Zhong Kui
10,212
786
41
3
0
249,525
0
L
Tsukuyomi
8,800
677
34
3
0
238,146
0
W
Tyr
10,140
780
22
2
0
272,690
0
L
Cthulhu
7,915
609
24
2
0
241,126
0
L
Kumbhakarna
7,590
584
8
1
0
173,893
0
L
Hel
8,768
674
57
4
0
210,166
0
L
Yemoja
9,043
696
44
3
0
193,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role