Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
AruthaYork
Awilix
Level 89
God Stats
2W - 5L
1,488 SR
Queue Stats
325W - 328L
1,544 Elo+
Party 1
Cernunnos
Cernunnos
CrashmonVT
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 51L
1,598 Elo+
Solo
Ravana
Ravana
Mormonmagicpants
Ravana
Level 108
God Stats
3W - 17L
1,189 SR
Queue Stats
701W - 720L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
nuklhex
Zhong Kui
Level 29
God Stats
1W - 1L
1,718 SR
Queue Stats
14W - 11L
1,526 Elo+
Party 2
Team Averages
Level 70
1,479 SR
1,527 Elo+

VS

Team Averages
Level 54
1,688 SR
1,517 Elo+
Scylla
Scylla
Blo0d
Scylla
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 162L
1,438 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
StillClap
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,890 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4
Artemis
Artemis
contemplating
Artemis
Level 59
God Stats
1W - 0L
1,715 SR
Queue Stats
12W - 4L
1,759 Elo+
Party 4
Sol
Sol
convvlse
Sol
Level 29
God Stats
4W - 1L
1,900 SR
Queue Stats
274W - 255L
1,456 Elo+
Solo
Tiamat
Tiamat
johndotsdisease
Tiamat
Level 29
God Stats
2W - 1L
1,437 SR
Queue Stats
105W - 110L
1,433 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
0 / 10 / 10
8,602
614
6,545
24,435
22,110
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
AruthaYork
Awilix
17
4 / 6 / 9
10,250
732
6,729
16,115
7,763
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
CrashmonVT
Cernunnos
18
6 / 5 / 6
10,991
785
26,129
16,917
8,487
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 6 / 8
9,836
703
7,084
12,795
6,985
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
nuklhex
Zhong Kui
16
3 / 7 / 5
9,624
687
7,289
17,504
11,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Blo0d
Scylla
17
5 / 5 / 15
10,665
762
7,382
10,120
3,449
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
StillClap
Ah Muzen Cab
20
12 / 2 / 20
12,538
896
20,396
11,776
6,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
18
8 / 4 / 23
11,424
816
23,288
18,533
8,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 3 / 22
10,592
757
18,683
14,830
5,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 21
10,602
757
10,015
8,960
6,565
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
135
16
Kills
34
34
Deaths
16
38
Assists
101
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
10
10
0.5
L
Awilix
AruthaYork
Awilix
4
6
9
1.42
W
Scylla
Blo0d
Scylla
5
5
15
2.5
L
Cernunnos
CrashmonVT
Cernunnos
6
5
6
1.8
L
3
6
8
1.17
W
Ah Muzen Cab
StillClap
Ah Muzen Cab
12
2
20
11
W
Artemis
8
4
23
4.88
W
4
3
22
5
W
5
2
21
7.75
L
Zhong Kui
nuklhex
Zhong Kui
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,776
Damage
79,764
87,766
Taken
64,219
56,923
Mitigated
30,356
21,043
Healing
29,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,545
488
1,284
1,136
24,435
22,110
0
9,268
15,167
177
11,838
L
Awilix
AruthaYork
Awilix
6,729
1,771
2,085
2,448
16,115
7,763
188
6,435
9,680
0
15,098
W
Scylla
Blo0d
Scylla
7,382
427
2,674
1,563
10,120
3,449
945
1,187
8,933
14,731
0
L
Cernunnos
CrashmonVT
Cernunnos
26,129
7,225
1,872
4,753
16,917
8,487
1,578
7,598
9,319
0
48,565
L
7,084
1,427
1,024
951
12,795
6,985
579
5,545
7,250
0
10,765
W
Ah Muzen Cab
StillClap
Ah Muzen Cab
20,396
8,631
789
3,974
11,776
6,032
2,289
1,790
9,986
0
44,299
W
Artemis
23,288
14,324
688
7,654
18,533
8,810
4,384
3,100
15,433
0
37,142
W
18,683
9,162
1,647
6,417
14,830
5,500
1,846
498
14,332
36,710
0
W
10,015
500
1,387
2,649
8,960
6,565
443
891
8,069
22,788
0
L
Zhong Kui
nuklhex
Zhong Kui
7,289
325
1,061
4,429
17,504
11,578
1,086
7,234
10,270
21,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,303
Gold Earned
55,821
138
Minions Killed
154
0
Camps Cleared
0
1,211,893
Distance Traveled
1,250,085
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,602
614
9
1
0
226,110
0
L
Awilix
10,250
732
14
1
0
264,297
2
W
Scylla
10,665
762
23
2
0
221,364
0
L
Cernunnos
10,991
785
47
3
0
231,036
2
L
Ravana
9,836
703
19
1
0
257,314
0
W
Ah Muzen Cab
12,538
896
39
3
0
258,298
0
W
Artemis
11,424
816
41
3
0
239,523
0
W
Sol
10,592
757
32
2
0
245,203
0
W
Tiamat
10,602
757
19
1
0
285,697
0
L
Zhong Kui
9,624
687
49
4
0
233,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role