Player Matchup

Hades
Hades
ChadThunderCoch
Hades
Level 26
God Stats
2W - 1L
1,668 SR
Queue Stats
143W - 16L
2,073 Elo+
Party 1
Lancelot
Lancelot
M3RKSTRYD3R
Lancelot
Level 152
God Stats
38W - 19L
1,787 SR
Queue Stats
656W - 269L
1,849 Elo+
Party 1
Hun Batz
Hun Batz
TonyBuff
Hun Batz
Level 115
God Stats
5W - 0L
1,962 SR
Queue Stats
143W - 41L
1,871 Elo+
Party 1
Team Averages
Level 98
1,805 SR
1,931 Elo+

VS

Team Averages
Level 102
1,534 SR
1,525 Elo+
Medusa
Medusa
DamienDank
Medusa
Level 87
God Stats
1W - 2L
1,590 SR
Queue Stats
18W - 12L
1,609 Elo+
Party 2
Eset
Eset
bob710311
Eset
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,609 Elo+
Party 2
Erlang Shen
Erlang Shen
casador040802
Erlang Shen
Level 107
God Stats
0W - 5L
1,512 SR
Queue Stats
162W - 240L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
10,995
611
6,970
9,572
4,342
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
M3RKSTRYD3R
Lancelot
20
14 / 1 / 5
15,195
844
26,905
23,194
28,465
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
TonyBuff
Hun Batz
17
3 / 4 / 11
11,996
666
11,127
16,986
6,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DamienDank
Medusa
14
2 / 7 / 2
10,699
594
14,625
18,413
8,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
17
5 / 7 / 2
12,299
683
16,009
13,243
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
casador040802
Erlang Shen
13
0 / 7 / 3
9,887
549
9,153
20,849
17,980
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
21
Kills
7
7
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Medusa
DamienDank
Medusa
2
7
2
0.43
W
Lancelot
M3RKSTRYD3R
Lancelot
14
1
5
16.5
W
Hun Batz
TonyBuff
Hun Batz
3
4
11
2.13
L
Eset
5
7
2
0.86
L
Erlang Shen
casador040802
Erlang Shen
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,002
Damage
39,787
49,752
Taken
52,505
39,190
Mitigated
33,004
14,430
Healing
4,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,970
724
466
3,646
9,572
4,342
268
2,925
6,647
28,551
0
L
Medusa
DamienDank
Medusa
14,625
7,790
0
1,434
18,413
8,775
432
2,398
16,015
0
38,016
W
Lancelot
M3RKSTRYD3R
Lancelot
26,905
4,929
0
8,586
23,194
28,465
2,333
5,883
17,311
0
71,658
W
Hun Batz
TonyBuff
Hun Batz
11,127
4,577
0
1,732
16,986
6,383
594
8,066
8,920
0
52,350
L
Eset
16,009
582
206
660
13,243
6,249
831
2,159
11,084
57,709
0
L
Erlang Shen
casador040802
Erlang Shen
9,153
4,395
0
2,599
20,849
17,980
25
2,719
18,130
0
26,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,186
Gold Earned
32,885
203
Minions Killed
190
9
Camps Cleared
7
880,703
Distance Traveled
822,441
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,995
611
57
3
5
202,347
1
L
Medusa
10,699
594
61
3
4
266,759
3
W
Lancelot
15,195
844
83
5
2
402,641
1
W
Hun Batz
11,996
666
63
4
2
275,715
0
L
Eset
12,299
683
103
6
0
282,125
4
L
Erlang Shen
9,887
549
26
1
3
273,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role