Player Matchup

Cernunnos
Cernunnos
Masters
CuBaN_PiCHY
Cernunnos
Masters
Level 144
God Stats
30W - 41L
1,615 SR
Queue Stats
568W - 566L
2,774 MMR
Solo
Sol
Sol
Grandmaster
JaYco_94
Sol
Grandmaster
Level 160
God Stats
5W - 13L
1,579 SR
Queue Stats
685W - 672L
3,019 MMR
Party 1
Terra
Terra
Diamond I
NU Enforcer
Terra
Diamond I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 216L
2,796 MMR
Solo
Hercules
Hercules
Diamond I
TanjiroSlayer
Hercules
Diamond I
Level 160
God Stats
1W - 1L
1,673 SR
Queue Stats
175W - 148L
2,706 MMR
Solo
Arachne
Arachne
Diamond I
The_Plugzz420
Arachne
Diamond I
Level 159
God Stats
62W - 39L
1,798 SR
Queue Stats
397W - 381L
2,838 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 153
1,633 SR
2,827 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 135
1,659 SR
2,718 MMR
Jing Wei
Jing Wei
Diamond I
 
Jing Wei
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond I
Cpt_Cold12
Atlas
Diamond I
Level 160
God Stats
1W - 1L
1,468 SR
Queue Stats
114W - 66L
2,729 MMR
Solo
Scylla
Scylla
Grandmaster
VulcanNeedsNerf
Scylla
Grandmaster
Level 71
God Stats
4W - 1L
1,959 SR
Queue Stats
83W - 22L
3,223 MMR
Solo
Mercury
Mercury
Masters
amanciac
Mercury
Masters
Level 123
God Stats
79W - 55L
1,692 SR
Queue Stats
695W - 700L
2,682 MMR
Solo
Shiva
Shiva
Diamond I
iCrazyDolphin
Shiva
Diamond I
Level 160
God Stats
4W - 6L
1,679 SR
Queue Stats
417W - 332L
3,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CuBaN_PiCHY
Cernunnos
14
0 / 4 / 0
8,745
514
10,701
13,495
4,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 4 / 2
8,567
504
15,355
14,205
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
0 / 2 / 0
7,791
458
5,891
15,352
15,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
TanjiroSlayer
Hercules
14
0 / 4 / 0
8,823
519
7,244
19,639
21,358
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Arachne
14
2 / 5 / 1
8,647
509
5,013
16,596
8,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
LancelotCabrakanKali

VS

Bans
RavanaSusanoCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
2 / 0 / 2
10,396
612
9,182
14,812
6,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
14
1 / 0 / 11
9,057
533
8,180
16,110
17,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
6 / 2 / 5
9,823
578
11,237
8,557
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
amanciac
Mercury
16
5 / 1 / 10
9,940
585
12,366
14,651
6,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 0 / 6
10,261
604
15,789
12,136
13,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
3
Kills
19
19
Deaths
3
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
0
2
3
W
Atlas
1
0
11
6.5
L
Cernunnos
CuBaN_PiCHY
Cernunnos
0
4
0
0
L
1
4
2
0.5
L
0
2
0
0
L
Hercules
TanjiroSlayer
Hercules
0
4
0
0
L
Arachne
2
5
1
0.5
W
6
2
5
4.25
W
Mercury
amanciac
Mercury
5
1
10
10
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,204
Damage
56,754
79,287
Taken
66,266
56,734
Mitigated
47,946
24,029
Healing
15,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,182
8,053
0
7,668
14,812
6,327
0
965
13,847
0
98,573
W
Atlas
8,180
3,259
0
2,837
16,110
17,563
0
7,621
8,489
27,579
0
L
Cernunnos
CuBaN_PiCHY
Cernunnos
10,701
4,980
0
3,059
13,495
4,715
0
1,710
11,785
0
84,469
L
15,355
5,363
0
5,159
14,205
6,646
1,326
6,682
7,523
81,208
7,619
L
5,891
775
869
3,302
15,352
15,811
0
5,435
9,917
27,326
2,254
L
Hercules
TanjiroSlayer
Hercules
7,244
1,825
0
6,227
19,639
21,358
372
561
19,078
0
64,825
L
Arachne
5,013
1,995
0
5,413
16,596
8,204
0
5,029
11,567
0
68,244
W
11,237
1,857
0
750
8,557
4,001
0
3,935
4,622
82,108
0
W
Mercury
amanciac
Mercury
12,366
7,296
0
1,423
14,651
6,674
0
4,647
10,004
0
84,525
W
15,789
3,150
253
2,330
12,136
13,381
0
2,746
9,390
0
73,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,573
Gold Earned
49,477
556
Minions Killed
588
0
Camps Cleared
0
1,660,147
Distance Traveled
1,836,924
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,396
612
171
10
0
322,965
1
W
Atlas
9,057
533
21
1
0
375,931
6
L
Cernunnos
8,745
514
136
8
0
300,558
0
L
Sol
8,567
504
147
9
0
308,078
5
L
Terra
7,791
458
43
3
0
362,104
5
L
Hercules
8,823
519
123
7
0
325,674
2
L
Arachne
8,647
509
107
6
0
363,733
1
W
Scylla
9,823
578
150
9
0
355,842
4
W
Mercury
9,940
585
122
7
0
418,782
5
W
Shiva
10,261
604
124
7
0
363,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role