Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
VirtualElk12
Xbalanque
Level 133
God Stats
0W - 1L
1,959 SR
Queue Stats
16W - 18L
1,633 Elo+
Solo
Team Averages
Level 147
1,653 SR
1,544 Elo+

VS

Team Averages
Level 127
1,687 SR
1,690 Elo+
Sol
Sol
Eye of Ra
Sol
Level 140
God Stats
21W - 18L
1,620 SR
Queue Stats
453W - 384L
1,535 Elo+
Solo
Mulan
Mulan
Pathfinder27
Mulan
Level 123
God Stats
13W - 9L
1,754 SR
Queue Stats
395W - 208L
1,742 Elo+
Party 1
Medusa
Medusa
Pentiox
Medusa
Level 118
God Stats
4W - 1L
1,686 SR
Queue Stats
236W - 106L
1,793 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 6 / 1
7,948
662
8,709
10,861
4,673
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
 
Baron Samedi
11
1 / 9 / 1
7,549
629
7,459
11,563
5,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
VirtualElk12
Xbalanque
10
2 / 9 / 2
7,654
638
12,007
14,506
6,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 16
9,284
774
10,065
11,076
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
12 / 1 / 9
10,054
838
11,944
13,423
13,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Pentiox
Medusa
14
7 / 2 / 13
9,422
785
11,286
9,831
3,139
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
24
24
Deaths
4
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
6
1
0.25
L
Baron Samedi
 
Baron Samedi
1
9
1
0.17
W
5
1
16
13
W
12
1
9
16.5
W
Medusa
Pentiox
Medusa
7
2
13
6.75
L
Xbalanque
VirtualElk12
Xbalanque
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,175
Damage
33,295
36,930
Taken
34,330
16,569
Mitigated
20,383
3,629
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,709
1,906
0
604
10,861
4,673
0
3,144
7,717
0
24,202
L
Baron Samedi
 
Baron Samedi
7,459
322
217
1,021
11,563
5,376
0
2,879
8,684
17,184
0
W
10,065
4,728
0
5,854
11,076
3,938
783
3,063
8,013
27,923
3,349
W
11,944
2,300
0
2,880
13,423
13,306
272
3,276
10,147
0
28,640
W
Medusa
Pentiox
Medusa
11,286
4,909
0
0
9,831
3,139
528
1,577
8,254
0
28,176
L
Xbalanque
VirtualElk12
Xbalanque
12,007
6,523
0
1,787
14,506
6,520
0
3,086
11,420
0
22,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,151
Gold Earned
28,760
89
Minions Killed
120
2
Camps Cleared
9
571,561
Distance Traveled
665,746
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,948
662
43
4
1
203,864
4
L
Baron Samedi
7,549
629
17
1
0
181,271
2
W
Sol
9,284
774
59
5
7
203,758
1
W
Mulan
10,054
838
31
3
1
215,614
4
W
Medusa
9,422
785
30
3
1
246,374
2
L
Xbalanque
7,654
638
29
2
1
186,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role