Player Matchup

Bakasura
Bakasura
GGJiraiyaSonin
Bakasura
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,495 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Ghumo
Ah Muzen Cab
Level 124
God Stats
0W - 2L
1,312 SR
Queue Stats
211W - 186L
1,618 Elo+
Party 2
Baron Samedi
Baron Samedi
Tannaray
Baron Samedi
Level 106
God Stats
7W - 7L
1,712 SR
Queue Stats
200W - 176L
1,614 Elo+
Party 2
Izanami
Izanami
Youpi420
Izanami
Level 145
God Stats
5W - 7L
1,543 SR
Queue Stats
55W - 74L
1,499 Elo+
Party 3
Cthulhu
Cthulhu
Zappydeer
Cthulhu
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 169L
1,614 Elo+
Party 2
Team Averages
Level 125
1,513 SR
1,568 Elo+

VS

Team Averages
Level 131
1,633 SR
1,544 Elo+
Horus
Horus
DoctorKuzenbo
Horus
Level 132
God Stats
5W - 4L
1,666 SR
Queue Stats
204W - 220L
1,548 Elo+
Party 1
Olorun
Olorun
GlockInDaSock
Olorun
Level 82
God Stats
3W - 4L
1,575 SR
Queue Stats
278W - 261L
1,540 Elo+
Solo
Ra
Ra
KingSimba642
Ra
Level 158
God Stats
10W - 13L
1,694 SR
Queue Stats
332W - 356L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
RyOnTheRocks
Gilgamesh
Level 146
God Stats
4W - 4L
1,677 SR
Queue Stats
204W - 229L
1,558 Elo+
Party 1
Apollo
Apollo
ToastyC
Apollo
Level 136
God Stats
3W - 4L
1,553 SR
Queue Stats
163W - 155L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
2 / 6 / 2
9,993
476
9,564
25,211
11,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
Ghumo
Ah Muzen Cab
16
1 / 4 / 0
10,107
481
13,975
21,541
10,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Tannaray
Baron Samedi
16
3 / 1 / 1
9,515
453
14,063
15,898
8,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Youpi420
Izanami
17
0 / 2 / 1
10,147
483
10,080
12,618
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Zappydeer
Cthulhu
14
0 / 1 / 4
8,730
416
8,936
15,210
16,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
10,394
495
6,173
17,298
16,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 0 / 1
11,175
532
11,841
14,252
7,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
4 / 1 / 5
13,062
622
18,368
19,997
10,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
RyOnTheRocks
Gilgamesh
17
4 / 3 / 3
10,926
520
15,411
20,878
10,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
ToastyC
Apollo
20
3 / 1 / 0
12,162
579
10,648
15,297
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
14
14
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Bakasura
2
6
2
0.5
L
Ah Muzen Cab
Ghumo
Ah Muzen Cab
1
4
0
0.25
W
1
0
1
1.5
W
4
1
5
6.5
W
Gilgamesh
RyOnTheRocks
Gilgamesh
4
3
3
1.83
L
Baron Samedi
Tannaray
Baron Samedi
3
1
1
3.5
W
Apollo
ToastyC
Apollo
3
1
0
3
L
Izanami
Youpi420
Izanami
0
2
1
0.25
L
Cthulhu
Zappydeer
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,618
Damage
62,441
90,478
Taken
87,722
51,312
Mitigated
51,270
28,152
Healing
41,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,173
1,595
2,650
7,624
17,298
16,122
22
5,054
10,818
362
28,960
L
Bakasura
9,564
6,304
0
5,669
25,211
11,737
0
4,732
20,275
0
70,438
L
Ah Muzen Cab
Ghumo
Ah Muzen Cab
13,975
6,850
0
6,509
21,541
10,019
111
13,541
7,488
0
102,853
W
11,841
5,611
355
9,332
14,252
7,234
764
8,294
5,751
118,828
0
W
18,368
2,176
1,156
10,903
19,997
10,097
444
1,089
18,768
119,532
0
W
Gilgamesh
RyOnTheRocks
Gilgamesh
15,411
6,486
0
1,320
20,878
10,705
0
6,889
12,733
0
109,174
L
Baron Samedi
Tannaray
Baron Samedi
14,063
786
1,074
6,082
15,898
8,112
0
5,847
9,820
88,989
0
W
Apollo
ToastyC
Apollo
10,648
6,796
0
7,666
15,297
7,112
1,742
1,263
13,824
0
130,041
L
Izanami
Youpi420
Izanami
10,080
7,350
0
3,840
12,618
5,009
0
0
12,618
0
112,608
L
Cthulhu
Zappydeer
Cthulhu
8,936
513
1,016
3,962
15,210
16,435
0
5,219
9,706
34,927
3,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,492
Gold Earned
57,719
714
Minions Killed
871
0
Camps Cleared
0
1,915,619
Distance Traveled
2,069,287
20
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,394
495
37
2
0
432,056
6
L
Bakasura
9,993
476
129
6
0
407,290
5
L
Ah Muzen Cab
10,107
481
184
9
0
351,166
0
W
Olorun
11,175
532
212
10
0
393,665
6
W
Ra
13,062
622
265
13
0
403,149
10
W
Gilgamesh
10,926
520
140
7
0
462,878
5
L
Baron Samedi
9,515
453
148
7
0
374,901
6
W
Apollo
12,162
579
217
10
0
377,539
7
L
Izanami
10,147
483
178
8
0
371,191
5
L
Cthulhu
8,730
416
75
4
0
411,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role