Player Matchup

Cu Chulainn
Cu Chulainn
Hawks317
Cu Chulainn
Level 47
God Stats
3W - 3L
1,332 SR
Queue Stats
147W - 168L
1,528 Elo+
Party 1
Cerberus
Cerberus
I_KING_BEAR_1
Cerberus
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
21W - 21L
1,512 Elo+
Party 3
Agni
Agni
SirKittenSlayer
Agni
Level 145
God Stats
3W - 9L
1,460 SR
Queue Stats
120W - 126L
1,456 Elo+
Party 3
Rama
Rama
ThiccRoadDaddy
Rama
Level 42
God Stats
0W - 2L
1,351 SR
Queue Stats
100W - 79L
1,571 Elo+
Party 1
Chaac
Chaac
sintralis
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,388 Elo+
Solo
Team Averages
Level 50
1,429 SR
1,491 Elo+

VS

Team Averages
Level 74
1,402 SR
1,453 Elo+
Nox
Nox
Bdrizzle44
Nox
Level 6
God Stats
3W - 3L
1,211 SR
Queue Stats
6W - 8L
1,298 Elo+
Solo
Sun Wukong
Sun Wukong
DirtyMargaret
Sun Wukong
Level 124
God Stats
2W - 2L
1,362 SR
Queue Stats
137W - 143L
1,538 Elo+
Party 2
Sol
Sol
IncredibleBalk
Sol
Level 34
God Stats
9W - 6L
1,497 SR
Queue Stats
79W - 82L
1,480 Elo+
Party 2
Geb
Geb
Mønké
Geb
Level 143
God Stats
2W - 3L
1,479 SR
Queue Stats
79W - 75L
1,536 Elo+
Party 2
Horus
Horus
YouDoneGoofed
Horus
Level 62
God Stats
15W - 13L
1,465 SR
Queue Stats
48W - 74L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Hawks317
Cu Chulainn
13
1 / 5 / 1
6,979
634
6,329
11,845
7,973
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
I_KING_BEAR_1
Cerberus
13
0 / 2 / 2
7,283
662
6,827
12,955
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 2 / 0
7,544
686
6,561
7,605
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 2 / 2
8,255
750
9,485
10,914
4,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
sintralis
Chaac
12
0 / 5 / 1
6,790
617
1,770
10,236
5,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
7,736
703
6,946
5,225
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DirtyMargaret
Sun Wukong
16
3 / 0 / 8
9,018
820
10,306
10,566
6,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 3 / 5
8,646
786
13,752
12,950
6,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Geb
13
0 / 1 / 12
8,007
728
7,109
13,405
13,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
4 / 0 / 8
8,241
749
8,201
11,836
11,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
4
Kills
16
16
Deaths
4
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
W
Sun Wukong
DirtyMargaret
Sun Wukong
3
0
8
7
L
Cu Chulainn
Hawks317
Cu Chulainn
1
5
1
0.3
L
Cerberus
I_KING_BEAR_1
Cerberus
0
2
2
0.5
W
7
3
5
3.17
W
Geb
0
1
12
6
L
1
2
0
0.5
L
2
2
2
1.5
W
4
0
8
8
L
Chaac
sintralis
Chaac
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,972
Damage
46,314
53,555
Taken
53,982
33,940
Mitigated
40,015
11,510
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,946
995
0
250
5,225
2,517
234
1,925
3,300
17,400
0
W
Sun Wukong
DirtyMargaret
Sun Wukong
10,306
2,887
0
1,147
10,566
6,188
114
3,034
7,532
0
47,899
L
Cu Chulainn
Hawks317
Cu Chulainn
6,329
429
0
192
11,845
7,973
0
6,367
5,226
115
14,522
L
Cerberus
I_KING_BEAR_1
Cerberus
6,827
641
26
4,116
12,955
12,002
0
6,192
6,466
21,763
0
W
13,752
8,664
0
5,198
12,950
6,246
3,395
2,571
10,379
34,533
0
W
Geb
7,109
1,675
1,363
1,663
13,405
13,108
117
2,443
10,962
18,569
0
L
6,561
752
0
1,309
7,605
3,156
0
4,363
3,121
20,490
0
L
9,485
8,073
0
4,573
10,914
4,890
58
7,119
3,653
0
35,297
W
8,201
3,454
3,610
5,077
11,836
11,956
273
3,530
8,306
0
13,275
L
Chaac
sintralis
Chaac
1,770
194
0
1,294
10,236
5,919
0
3,766
6,287
0
9,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,851
Gold Earned
41,648
169
Minions Killed
209
0
Camps Cleared
0
983,766
Distance Traveled
1,155,617
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,736
703
36
3
0
235,050
4
W
Sun Wukong
9,018
820
84
8
0
231,160
0
L
Cu Chulainn
6,979
634
16
1
0
204,300
1
L
Cerberus
7,283
662
31
3
0
213,632
1
W
Sol
8,646
786
42
4
0
203,433
0
W
Geb
8,007
728
30
3
0
243,088
1
L
Agni
7,544
686
43
4
0
209,087
0
L
Rama
8,255
750
69
6
0
206,869
3
W
Horus
8,241
749
17
2
0
242,886
0
L
Chaac
6,790
617
10
1
0
149,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role