Player Matchup

Nu Wa
Nu Wa
IWaifuIsLaifuI
Nu Wa
Level 82
God Stats
3W - 0L
1,883 SR
Queue Stats
5W - 4L
1,699 Elo+
Solo
Neith
Neith
LividKoala54931
Neith
Level 135
God Stats
80W - 85L
1,574 SR
Queue Stats
237W - 220L
1,603 Elo+
Party 1
Thanatos
Thanatos
MkStumpy
Thanatos
Level 160
God Stats
2W - 5L
1,618 SR
Queue Stats
240W - 208L
1,609 Elo+
Party 1
Achilles
Achilles
SayHiii2God
Achilles
Level 129
God Stats
2W - 4L
1,671 SR
Queue Stats
43W - 46L
1,531 Elo+
Solo
Yemoja
Yemoja
daBaBYmakerMDT
Yemoja
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 136L
1,611 Elo+
Solo
Team Averages
Level 115
1,649 SR
1,611 Elo+

VS

Team Averages
Level 136
1,585 SR
1,567 Elo+
Ares
Ares
CaptainCartoon
Ares
Level 151
God Stats
3W - 3L
1,592 SR
Queue Stats
130W - 133L
1,552 Elo+
Party 2
Yu Huang
Yu Huang
Nazbyte
Yu Huang
Level 106
God Stats
3W - 2L
1,667 SR
Queue Stats
286W - 295L
1,629 Elo+
Solo
Hercules
Hercules
RiotingPanda777
Hercules
Level 156
God Stats
1W - 2L
1,665 SR
Queue Stats
153W - 155L
1,554 Elo+
Party 2
Da Ji
Da Ji
SINxOFxWRATH
Da Ji
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,516 Elo+
Solo
Anhur
Anhur
Wacktive
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 10
8,743
729
11,000
7,366
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 2 / 5
9,834
820
5,787
9,687
4,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
MkStumpy
Thanatos
16
3 / 1 / 4
9,082
757
9,664
9,795
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SayHiii2God
Achilles
16
7 / 1 / 5
9,423
785
19,837
17,141
18,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 1 / 7
9,132
761
6,942
12,451
10,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
9,038
753
5,716
16,036
19,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yu Huang
Nazbyte
Yu Huang
18
1 / 0 / 2
9,622
802
10,724
9,032
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
14
1 / 1 / 2
7,871
656
9,467
17,296
17,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 5 / 3
8,615
718
9,768
12,187
6,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Wacktive
Anhur
14
0 / 2 / 3
8,024
669
4,075
10,139
4,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
12
Kills
5
5
Deaths
12
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
0
0
10
5
W
1
2
5
1.75
W
Thanatos
MkStumpy
Thanatos
3
1
4
5
L
Yu Huang
Nazbyte
Yu Huang
1
0
2
2
L
Hercules
1
1
2
2
L
2
5
3
0.7
W
Achilles
SayHiii2God
Achilles
7
1
5
9.5
L
Anhur
Wacktive
Anhur
0
2
3
0.75
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,230
Damage
39,750
56,440
Taken
64,690
40,776
Mitigated
52,480
20,810
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,716
187
402
3,736
16,036
19,058
79
5,219
10,425
15,422
0
W
11,000
2,166
0
684
7,366
3,080
1,654
1,793
5,320
30,761
0
W
5,787
2,169
0
1,200
9,687
4,319
3,304
5,130
4,519
0
40,941
W
Thanatos
MkStumpy
Thanatos
9,664
2,059
0
6,659
9,795
4,253
0
1,988
7,718
0
38,025
L
Yu Huang
Nazbyte
Yu Huang
10,724
1,024
108
2,040
9,032
4,772
405
2,160
6,589
61,006
0
L
Hercules
9,467
1,772
0
6,841
17,296
17,398
0
4,602
12,260
0
21,135
L
9,768
1,288
0
250
12,187
6,589
0
2,423
9,624
0
22,099
W
Achilles
SayHiii2God
Achilles
19,837
3,826
0
4,763
17,141
18,934
0
4,086
12,873
89
29,086
L
Anhur
Wacktive
Anhur
4,075
2,110
0
1,744
10,139
4,663
585
3,627
6,327
0
29,783
W
6,942
1,486
4,137
3,367
12,451
10,190
228
3,443
8,550
19,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,214
Gold Earned
43,170
251
Minions Killed
237
0
Camps Cleared
0
1,268,282
Distance Traveled
1,205,577
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,038
753
10
1
0
225,031
2
W
Nu Wa
8,743
729
50
4
0
257,430
0
W
Neith
9,834
820
103
9
0
233,634
2
W
Thanatos
9,082
757
49
4
0
252,379
0
L
Yu Huang
9,622
802
113
9
0
259,887
4
L
Hercules
7,871
656
24
2
0
254,975
1
L
Da Ji
8,615
718
28
2
0
242,169
3
W
Achilles
9,423
785
18
2
0
294,188
0
L
Anhur
8,024
669
62
5
0
223,515
0
W
Yemoja
9,132
761
31
3
0
230,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role