Player Matchup

Fafnir
Fafnir
DarKComplexx
Fafnir
Level 126
God Stats
0W - 1L
1,509 SR
Queue Stats
126W - 110L
1,511 Elo+
Party 2
Da Ji
Da Ji
Orbyts
Da Ji
Level 156
God Stats
4W - 2L
1,519 SR
Queue Stats
204W - 180L
1,566 Elo+
Party 2
He Bo
He Bo
RoyalWeaver
He Bo
Level 30
God Stats
0W - 1L
1,457 SR
Queue Stats
17W - 18L
1,554 Elo+
Party 2
Izanami
Izanami
WetTiredMammoth
Izanami
Level 25
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 8L
1,354 Elo+
Party 2
Vulcan
Vulcan
YmirsCrack
Vulcan
Level 38
God Stats
4W - 5L
1,882 SR
Queue Stats
55W - 45L
1,675 Elo+
Solo
Team Averages
Level 75
1,620 SR
1,532 Elo+

VS

Team Averages
Level 87
1,567 SR
1,556 Elo+
Hades
Hades
ARW050
Hades
Level 23
God Stats
1W - 2L
1,719 SR
Queue Stats
33W - 20L
1,587 Elo+
Party 3
Shiva
Shiva
UniUniv3rse
Shiva
Level 116
God Stats
1W - 0L
1,301 SR
Queue Stats
35W - 21L
1,699 Elo+
Party 3
Baron Samedi
Baron Samedi
WheresBraxk
Baron Samedi
Level 28
God Stats
15W - 20L
1,726 SR
Queue Stats
120W - 123L
1,461 Elo+
Party 1
Osiris
Osiris
pictos11
Osiris
Level 146
God Stats
3W - 4L
1,659 SR
Queue Stats
227W - 246L
1,521 Elo+
Solo
Hachiman
Hachiman
xExoticPainx
Hachiman
Level 121
God Stats
6W - 8L
1,431 SR
Queue Stats
390W - 309L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
1 / 6 / 7
11,085
443
8,608
29,708
47,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
Orbyts
Da Ji
19
10 / 8 / 5
13,060
522
17,748
27,509
14,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 6 / 1
10,419
417
5,265
16,171
7,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 9 / 1
10,289
412
4,034
17,179
7,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
YmirsCrack
Vulcan
18
5 / 4 / 8
11,704
468
32,566
17,481
9,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ARW050
Hades
20
9 / 4 / 15
14,965
599
25,670
28,795
20,169
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 1 / 9
14,855
594
14,399
22,843
27,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
WheresBraxk
Baron Samedi
18
0 / 7 / 10
11,051
442
8,318
21,128
14,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
pictos11
Osiris
20
7 / 4 / 8
14,059
562
11,875
24,438
15,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
xExoticPainx
Hachiman
20
12 / 1 / 8
14,973
599
20,986
14,877
7,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
83
17
Kills
33
33
Deaths
17
22
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Hades
ARW050
Hades
9
4
15
4.13
L
Fafnir
1
6
7
0.75
L
Da Ji
Orbyts
Da Ji
10
8
5
1.56
L
0
6
1
0.08
W
5
1
9
9.5
L
1
9
1
0.17
W
Baron Samedi
WheresBraxk
Baron Samedi
0
7
10
0.71
L
Vulcan
YmirsCrack
Vulcan
5
4
8
2.25
W
Osiris
pictos11
Osiris
7
4
8
2.75
W
Hachiman
xExoticPainx
Hachiman
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,221
Damage
81,248
108,048
Taken
112,081
86,885
Mitigated
84,296
22,316
Healing
51,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
ARW050
Hades
25,670
3,244
1,535
17,340
28,795
20,169
1,555
13,956
14,789
127,531
4,927
L
Fafnir
8,608
2,948
0
5,118
29,708
47,588
404
8,972
20,666
41,873
0
L
Da Ji
Orbyts
Da Ji
17,748
6,742
0
5,940
27,509
14,687
0
9,468
17,971
0
98,676
L
5,265
401
0
5,350
16,171
7,505
934
4,128
11,903
69,686
0
W
14,399
1,606
335
10,421
22,843
27,234
1,006
8,627
13,989
545
117,205
L
4,034
2,460
0
817
17,179
7,468
704
3,598
13,511
0
74,671
W
Baron Samedi
WheresBraxk
Baron Samedi
8,318
1,882
1,099
7,034
21,128
14,304
465
11,857
9,271
54,868
0
L
Vulcan
YmirsCrack
Vulcan
32,566
6,369
0
5,091
17,481
9,637
0
7,198
10,213
113,571
0
W
Osiris
pictos11
Osiris
11,875
5,640
0
7,748
24,438
15,425
1,483
9,203
14,892
0
130,045
W
Hachiman
xExoticPainx
Hachiman
20,986
10,309
0
5,701
14,877
7,164
3,334
4,198
10,679
0
122,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,557
Gold Earned
69,903
595
Minions Killed
757
0
Camps Cleared
0
2,248,575
Distance Traveled
2,407,159
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,965
599
189
8
0
478,086
6
L
Fafnir
11,085
443
51
2
0
469,207
2
L
Da Ji
13,060
522
125
5
0
453,081
4
L
He Bo
10,419
417
141
6
0
441,445
2
W
Shiva
14,855
594
181
7
0
508,428
3
L
Izanami
10,289
412
138
6
0
436,775
4
W
Baron Samedi
11,051
442
79
3
0
433,099
1
L
Vulcan
11,704
468
140
6
0
448,067
3
W
Osiris
14,059
562
171
7
0
504,054
3
W
Hachiman
14,973
599
137
5
0
483,492
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role