Player Matchup

Kuzenbo
Kuzenbo
Diamond I
Sgt-IcedTeaMix-
Kuzenbo
Diamond I
Level 160
God Stats
2W - 3L
1,630 SR
Queue Stats
72W - 48L
2,709 MMR
Party 2
Chiron
Chiron
Platinum III
SlyThaGod-
Chiron
Platinum III
Level 155
God Stats
0W - 1L
1,882 SR
Queue Stats
21W - 8L
2,146 MMR
Party 2
Atlas
Atlas
Diamond I
SpitefulGimp
Atlas
Diamond I
Level 152
God Stats
46W - 40L
1,690 SR
Queue Stats
290W - 276L
2,685 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,734 SR
2,514 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,716 SR
2,086 MMR
Geb
Geb
Diamond V
 
Geb
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond V
Chowskee
Janus
Diamond V
Level 160
God Stats
1W - 0L
1,939 SR
Queue Stats
30W - 20L
2,259 MMR
Party 1
Anhur
Anhur
Masters
Høøtie
Anhur
Masters
Level 67
God Stats
18W - 11L
1,710 SR
Queue Stats
343W - 205L
2,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
9,300
547
8,136
19,181
20,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
SlyThaGod-
Chiron
16
4 / 3 / 1
11,049
650
19,731
18,180
8,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 3
10,496
617
9,355
24,884
29,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
ShivaBaba YagaThothAchillesMulan

VS

Bans
Ah Muzen CabCabrakanHou YiYu HuangUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 2 / 11
11,151
656
6,879
21,126
22,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Chowskee
Janus
19
8 / 1 / 4
12,648
744
19,107
11,289
5,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Høøtie
Anhur
16
3 / 2 / 9
11,173
657
26,232
14,371
6,331
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
12
12
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
11
3.25
W
Janus
Chowskee
Janus
8
1
4
10
W
Anhur
Høøtie
Anhur
3
2
9
3.75
L
0
5
4
0.4
L
Chiron
SlyThaGod-
Chiron
4
3
1
1.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,222
Damage
52,218
62,245
Taken
46,786
57,758
Mitigated
34,257
16,349
Healing
10,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,879
813
1,053
3,504
21,126
22,725
206
6,174
14,427
12,610
0
W
Janus
Chowskee
Janus
19,107
1,197
276
3,767
11,289
5,201
678
5,415
5,415
76,386
0
W
Anhur
Høøtie
Anhur
26,232
13,231
0
2,338
14,371
6,331
2,062
5,213
8,996
0
59,479
L
8,136
2,124
0
1,750
19,181
20,435
39
5,867
13,015
25,929
0
L
Chiron
SlyThaGod-
Chiron
19,731
9,258
1,628
5,495
18,180
8,274
0
10,582
7,304
0
59,460
L
9,355
4,009
652
6,824
24,884
29,049
0
8,928
15,462
18,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,845
Gold Earned
34,972
155
Minions Killed
212
8
Camps Cleared
7
871,791
Distance Traveled
1,032,422
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,151
656
2
0
0
352,328
4
W
Janus
12,648
744
149
9
4
353,428
4
W
Anhur
11,173
657
61
4
3
326,666
4
L
Kuzenbo
9,300
547
39
2
5
295,641
4
L
Chiron
11,049
650
95
6
0
286,812
5
L
Atlas
10,496
617
21
1
3
289,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role