Player Matchup

King Arthur
King Arthur
CD047
King Arthur
Level 157
God Stats
2W - 10L
1,371 SR
Queue Stats
489W - 489L
1,507 Elo+
Solo
Chaac
Chaac
Forshack
Chaac
Level 160
God Stats
7W - 13L
1,433 SR
Queue Stats
574W - 576L
1,613 Elo+
Solo
Sol
Sol
JamesFuz
Sol
Level 128
God Stats
0W - 1L
1,641 SR
Queue Stats
6W - 2L
1,814 Elo+
Party 1
Chang'e
Chang'e
Spleeve
Chang'e
Level 156
God Stats
0W - 1L
1,317 SR
Queue Stats
2W - 2L
1,778 Elo+
Party 1
He Bo
He Bo
jaboipatty
He Bo
Level 153
God Stats
0W - 1L
1,505 SR
Queue Stats
6W - 2L
1,811 Elo+
Party 1
Team Averages
Level 151
1,453 SR
1,705 Elo+

VS

Team Averages
Level 105
1,482 SR
1,448 Elo+
Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Bulllll
Anubis
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 36L
1,500 Elo+
Party 3
Osiris
Osiris
Dale Dimmadomee
Osiris
Level 104
God Stats
1W - 0L
1,285 SR
Queue Stats
38W - 40L
1,500 Elo+
Party 3
Neith
Neith
Doug Dimmadomee
Neith
Level 108
God Stats
2W - 1L
1,549 SR
Queue Stats
74W - 68L
1,196 Elo+
Party 3
Guan Yu
Guan Yu
ShawnLeMouton19
Guan Yu
Level 117
God Stats
1W - 0L
1,578 SR
Queue Stats
167W - 145L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CD047
King Arthur
18
4 / 6 / 4
10,159
677
11,099
25,609
31,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Forshack
Chaac
17
0 / 5 / 8
9,271
618
18,239
25,691
35,230
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
4 / 5 / 10
10,373
692
30,661
22,206
8,590
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Spleeve
Chang'e
17
1 / 3 / 10
9,849
657
11,299
21,658
15,158
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
17
6 / 8 / 5
10,549
703
19,365
21,015
9,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
20
14 / 5 / 8
12,351
823
22,557
23,050
24,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Bulllll
Anubis
20
5 / 1 / 16
11,702
780
25,998
17,087
11,276
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 5 / 21
11,355
757
15,246
29,282
39,335
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 2 / 15
11,949
797
30,557
19,399
11,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
2 / 4 / 21
10,552
703
13,048
27,323
37,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
108
15
Kills
27
27
Deaths
17
37
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
14
5
8
3.6
W
Anubis
Bulllll
Anubis
5
1
16
13
L
King Arthur
CD047
King Arthur
4
6
4
1
W
2
5
21
2.5
W
4
2
15
5.75
L
Chaac
Forshack
Chaac
0
5
8
0.8
L
4
5
10
1.8
W
2
4
21
3.13
L
Chang'e
Spleeve
Chang'e
1
3
10
2
L
He Bo
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,663
Damage
107,406
116,179
Taken
116,141
99,220
Mitigated
124,417
46,818
Healing
63,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
22,557
4,134
2,862
3,795
23,050
24,621
1,343
13,760
9,290
0
29,424
W
Anubis
Bulllll
Anubis
25,998
940
2,896
7,765
17,087
11,276
1,969
9,118
7,969
50,594
0
L
King Arthur
CD047
King Arthur
11,099
228
2,678
5,566
25,609
31,099
0
6,547
18,774
0
20,671
W
15,246
2,971
5,860
6,568
29,282
39,335
482
16,183
13,099
0
26,725
W
30,557
10,510
1,802
6,182
19,399
11,210
3,298
8,891
10,508
0
64,386
L
Chaac
Forshack
Chaac
18,239
1,315
2,238
4,061
25,691
35,230
0
8,895
16,148
345
36,590
L
30,661
11,284
1,292
5,213
22,206
8,590
44
4,921
16,851
48,632
0
W
13,048
1,393
14,884
11,283
27,323
37,975
520
13,718
13,605
0
22,613
L
Chang'e
Spleeve
Chang'e
11,299
157
11,886
7,766
21,658
15,158
0
3,021
18,611
23,573
0
L
He Bo
19,365
948
2,849
3,269
21,015
9,143
0
2,614
18,324
27,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,201
Gold Earned
57,909
142
Minions Killed
169
0
Camps Cleared
0
1,338,608
Distance Traveled
1,480,456
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,351
823
8
1
0
304,071
0
W
Anubis
11,702
780
56
4
0
273,466
3
L
King Arthur
10,159
677
21
1
0
265,331
0
W
Osiris
11,355
757
19
1
0
300,243
0
W
Neith
11,949
797
75
5
0
273,158
0
L
Chaac
9,271
618
28
2
0
280,148
6
L
Sol
10,373
692
42
3
0
243,226
1
W
Guan Yu
10,552
703
11
1
0
329,518
0
L
Chang'e
9,849
657
30
2
0
299,887
1
L
He Bo
10,549
703
21
1
0
250,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role