Player Matchup

Baron Samedi
Baron Samedi
MartinLuthrKodak
Baron Samedi
Level 109
God Stats
2W - 2L
1,562 SR
Queue Stats
47W - 50L
1,531 Elo+
Party 1
Izanami
Izanami
Psycho_night_316
Izanami
Level 7
God Stats
1W - 2L
1,328 SR
Queue Stats
3W - 5L
1,433 Elo+
Party 1
Lancelot
Lancelot
Skyler-The-Snail
Lancelot
Level 63
God Stats
33W - 15L
1,658 SR
Queue Stats
60W - 51L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
UnstablePing
Sun Wukong
Level 63
God Stats
5W - 2L
1,773 SR
Queue Stats
30W - 30L
1,541 Elo+
Party 1
Amaterasu
Amaterasu
UnstableWaves
Amaterasu
Level 87
God Stats
16W - 7L
1,700 SR
Queue Stats
75W - 74L
1,510 Elo+
Party 1
Team Averages
Level 66
1,604 SR
1,500 Elo+

VS

Team Averages
Level 73
1,607 SR
1,341 Elo+
Jing Wei
Jing Wei
Mandingoman42069
Jing Wei
Level 62
God Stats
9W - 14L
1,550 SR
Queue Stats
143W - 163L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
No1__Special__
Baron Samedi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,227 Elo+
Party 2
Amaterasu
Amaterasu
Pepa_Almondes
Amaterasu
Level 8
God Stats
1W - 2L
1,492 SR
Queue Stats
53W - 69L
1,227 Elo+
Party 2
Lancelot
Lancelot
Spearhead41
Lancelot
Level 106
God Stats
1W - 1L
1,710 SR
Queue Stats
38W - 36L
1,402 Elo+
Solo
Cthulhu
Cthulhu
miatnt
Cthulhu
Level 122
God Stats
3W - 2L
1,782 SR
Queue Stats
284W - 314L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MartinLuthrKodak
Baron Samedi
19
9 / 2 / 9
12,663
576
23,376
17,015
9,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 9 / 1
10,632
483
3,937
14,454
5,835
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
12 / 3 / 10
13,495
613
25,685
20,699
10,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
UnstablePing
Sun Wukong
17
4 / 3 / 12
11,130
506
14,471
22,266
12,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
UnstableWaves
Amaterasu
19
10 / 2 / 5
13,409
610
19,245
20,246
17,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 6
11,283
513
13,539
19,279
9,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
No1__Special__
Baron Samedi
15
4 / 10 / 4
10,392
472
8,086
19,053
9,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Pepa_Almondes
Amaterasu
15
2 / 7 / 3
10,121
460
6,338
24,825
23,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Lancelot
Spearhead41
Lancelot
14
3 / 9 / 5
9,530
433
15,026
22,452
9,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
miatnt
Cthulhu
14
2 / 4 / 8
9,793
445
8,287
23,334
27,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
45
35
Kills
19
19
Deaths
36
37
Assists
26
Player
Kills
Deaths
Assists
KDA
L
8
6
6
1.83
W
Baron Samedi
MartinLuthrKodak
Baron Samedi
9
2
9
6.75
L
Baron Samedi
No1__Special__
Baron Samedi
4
10
4
0.6
L
Amaterasu
Pepa_Almondes
Amaterasu
2
7
3
0.5
W
0
9
1
0.06
W
12
3
10
5.67
L
Lancelot
Spearhead41
Lancelot
3
9
5
0.61
W
Sun Wukong
UnstablePing
Sun Wukong
4
3
12
3.33
W
Amaterasu
UnstableWaves
Amaterasu
10
2
5
6.25
L
Cthulhu
miatnt
Cthulhu
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,714
Damage
51,276
94,680
Taken
108,943
56,270
Mitigated
79,876
27,115
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,539
8,672
0
2,343
19,279
9,707
557
3,468
15,811
0
89,565
W
Baron Samedi
MartinLuthrKodak
Baron Samedi
23,376
1,883
1,849
5,948
17,015
9,507
1,134
6,509
10,506
92,616
0
L
Baron Samedi
No1__Special__
Baron Samedi
8,086
916
1,204
1,748
19,053
9,311
207
5,936
13,117
56,180
0
L
Amaterasu
Pepa_Almondes
Amaterasu
6,338
2,082
0
6,866
24,825
23,427
175
4,347
20,478
0
54,978
W
3,937
2,404
0
1,422
14,454
5,835
3,902
3,092
11,362
0
74,677
W
25,685
5,329
0
1,582
20,699
10,608
1,457
3,078
17,621
0
125,826
L
Lancelot
Spearhead41
Lancelot
15,026
3,034
0
2,278
22,452
9,948
132
3,283
19,169
0
70,348
W
Sun Wukong
UnstablePing
Sun Wukong
14,471
4,068
0
6,287
22,266
12,729
726
1,997
20,269
0
55,059
W
Amaterasu
UnstableWaves
Amaterasu
19,245
9,830
0
10,027
20,246
17,591
2,700
1,697
18,549
0
100,579
L
Cthulhu
miatnt
Cthulhu
8,287
837
419
3,745
23,334
27,483
62
6,342
16,992
39,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,329
Gold Earned
51,119
633
Minions Killed
466
0
Camps Cleared
0
2,110,657
Distance Traveled
1,955,822
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,283
513
126
6
0
378,032
1
W
Baron Samedi
12,663
576
118
5
0
344,159
10
L
Baron Samedi
10,392
472
90
4
0
344,112
7
L
Amaterasu
10,121
460
99
5
0
395,533
0
W
Izanami
10,632
483
133
6
0
349,069
0
W
Lancelot
13,495
613
152
7
0
494,241
8
L
Lancelot
9,530
433
94
4
0
412,909
0
W
Sun Wukong
11,130
506
59
3
0
455,700
5
W
Amaterasu
13,409
610
171
8
0
467,488
1
L
Cthulhu
9,793
445
57
3
0
425,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role