Player Matchup

Xing Tian
Xing Tian
Alvar1
Xing Tian
Level 160
God Stats
12W - 2L
1,721 SR
Queue Stats
360W - 306L
1,671 Elo+
Party 2
Chiron
Chiron
DervisDennis
Chiron
Level 148
God Stats
3W - 0L
1,807 SR
Queue Stats
91W - 54L
1,694 Elo+
Party 2
Vulcan
Vulcan
DvElite
Vulcan
Level 159
God Stats
4W - 2L
1,480 SR
Queue Stats
151W - 136L
1,615 Elo+
Party 2
Merlin
Merlin
KuroFox92
Merlin
Level 27
God Stats
2W - 0L
1,740 SR
Queue Stats
77W - 34L
1,664 Elo+
Party 2
Kali
Kali
YouScreamICream5
Kali
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,613 Elo+
Party 2
Team Averages
Level 107
1,650 SR
1,652 Elo+

VS

Team Averages
Level 53
1,469 SR
1,256 Elo+
Susano
Susano
DHG Atomic v2
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,011 Elo+
Party 1
Hun Batz
Hun Batz
Fine Feat
Hun Batz
Level 149
God Stats
1W - 3L
1,373 SR
Queue Stats
129W - 128L
1,460 Elo+
Party 3
Thor
Thor
MANWE66603
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,093 Elo+
Party 1
Da Ji
Da Ji
Thedman5843
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,302 Elo+
Party 1
Artemis
Artemis
TrueVeteran
Artemis
Level 51
God Stats
4W - 3L
1,471 SR
Queue Stats
95W - 105L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alvar1
Xing Tian
20
6 / 2 / 28
13,031
814
8,539
20,253
36,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
20
24 / 4 / 16
14,152
885
36,409
17,986
10,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Vulcan
DvElite
Vulcan
20
9 / 1 / 18
13,059
816
13,487
8,100
9,637
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
KuroFox92
Merlin
16
2 / 4 / 17
10,673
667
12,858
13,612
6,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 4 / 21
10,767
673
7,518
19,103
14,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 6
9,510
594
8,542
17,966
6,692
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Fine Feat
Hun Batz
18
2 / 8 / 6
9,852
616
14,439
16,547
6,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 9 / 4
8,128
508
1,511
15,203
5,608
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 11 / 3
11,403
713
10,332
19,587
8,274
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
TrueVeteran
Artemis
20
4 / 6 / 8
11,871
742
16,573
14,412
5,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
42
44
Kills
15
15
Deaths
44
100
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Alvar1
Xing Tian
6
2
28
10
L
2
10
6
0.5
W
Chiron
24
4
16
8
W
Vulcan
DvElite
Vulcan
9
1
18
18
L
Hun Batz
Fine Feat
Hun Batz
2
8
6
0.63
W
Merlin
KuroFox92
Merlin
2
4
17
2.63
L
0
9
4
0.22
L
7
11
3
0.77
L
Artemis
TrueVeteran
Artemis
4
6
8
1.33
W
3
4
21
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,811
Damage
51,397
79,054
Taken
83,715
77,616
Mitigated
32,955
26,853
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Alvar1
Xing Tian
8,539
598
1,944
3,376
20,253
36,633
856
0
20,253
15,662
0
L
8,542
2,956
715
1,676
17,966
6,692
0
7,012
10,954
0
18,292
W
Chiron
36,409
7,991
3,823
3,923
17,986
10,848
3,118
0
17,986
0
50,723
W
Vulcan
DvElite
Vulcan
13,487
3,990
2,203
1,634
8,100
9,637
2,136
0
8,100
51,614
0
L
Hun Batz
Fine Feat
Hun Batz
14,439
1,073
996
1,379
16,547
6,582
0
6,278
10,269
0
36,712
W
Merlin
KuroFox92
Merlin
12,858
355
409
1,752
13,612
6,493
979
0
13,612
33,105
0
L
1,511
676
0
59
15,203
5,608
0
6,602
8,601
0
3,456
L
10,332
1,151
1,027
1,087
19,587
8,274
0
8,977
10,610
0
18,204
L
Artemis
TrueVeteran
Artemis
16,573
5,785
349
2,384
14,412
5,799
0
6,264
8,148
0
44,626
W
7,518
3,962
2,242
5,547
19,103
14,005
97
0
19,103
456
14,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,682
Gold Earned
50,764
168
Minions Killed
132
0
Camps Cleared
0
1,448,995
Distance Traveled
1,175,323
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
13,031
814
14
1
0
287,922
1
L
Susano
9,510
594
20
1
0
229,096
0
W
Chiron
14,152
885
34
2
0
270,271
1
W
Vulcan
13,059
816
71
4
0
298,847
7
L
Hun Batz
9,852
616
45
3
0
269,129
0
W
Merlin
10,673
667
40
3
0
298,840
0
L
Thor
8,128
508
4
0
0
211,978
0
L
Da Ji
11,403
713
8
1
0
231,903
0
L
Artemis
11,871
742
55
3
0
233,217
0
W
Kali
10,767
673
9
1
0
293,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role