Player Matchup

Gilgamesh
Gilgamesh
Azrxxl
Gilgamesh
Level 7
God Stats
1W - 1L
1,686 SR
Queue Stats
13W - 21L
1,317 Elo+
Party 1
Cthulhu
Cthulhu
Mazinish05
Cthulhu
Level 3
God Stats
0W - 2L
1,344 SR
Queue Stats
0W - 5L
1,235 Elo+
Party 1
Bakasura
Bakasura
lilbeetledwag
Bakasura
Level 48
God Stats
4W - 4L
1,569 SR
Queue Stats
24W - 29L
1,420 Elo+
Party 1
Team Averages
Level 19
1,533 SR
1,324 Elo+

VS

Team Averages
Level 101
1,508 SR
1,480 Elo+
Sun Wukong
Sun Wukong
JCKC
Sun Wukong
Level 155
God Stats
18W - 14L
1,523 SR
Queue Stats
415W - 411L
1,428 Elo+
Solo
Ra
Ra
Sedjwick
Ra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,595 Elo+
Solo
Arachne
Arachne
Skgo4th
Arachne
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 100L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Azrxxl
Gilgamesh
13
1 / 10 / 6
9,038
695
7,728
18,110
18,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Mazinish05
Cthulhu
12
1 / 7 / 4
8,140
626
5,268
15,228
9,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
lilbeetledwag
Bakasura
14
6 / 8 / 2
10,274
790
12,804
17,170
11,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JCKC
Sun Wukong
16
10 / 2 / 12
11,267
867
16,366
13,805
7,745
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 3 / 9
9,715
747
9,746
8,142
3,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Skgo4th
Arachne
15
8 / 3 / 14
11,084
853
15,254
12,219
7,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
59
8
Kills
24
25
Deaths
8
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Azrxxl
Gilgamesh
1
10
6
0.4
W
Sun Wukong
JCKC
Sun Wukong
10
2
12
8
L
Cthulhu
Mazinish05
Cthulhu
1
7
4
0.43
W
6
3
9
3.5
W
Arachne
Skgo4th
Arachne
8
3
14
5
L
Bakasura
lilbeetledwag
Bakasura
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,800
Damage
41,366
50,508
Taken
34,166
39,526
Mitigated
17,956
7,387
Healing
11,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Azrxxl
Gilgamesh
7,728
2,688
686
1,481
18,110
18,552
512
3,354
14,756
0
21,481
W
Sun Wukong
JCKC
Sun Wukong
16,366
3,830
407
3,701
13,805
7,745
0
3,144
9,695
0
44,346
L
Cthulhu
Mazinish05
Cthulhu
5,268
421
592
1,076
15,228
9,787
102
3,512
11,716
19,959
0
W
9,746
1,496
1,844
3,055
8,142
3,000
540
1,262
6,188
46,048
0
W
Arachne
Skgo4th
Arachne
15,254
11,229
0
2,033
12,219
7,211
692
1,404
9,937
0
40,838
L
Bakasura
lilbeetledwag
Bakasura
12,804
7,531
344
3,208
17,170
11,187
603
2,880
14,290
0
23,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,452
Gold Earned
32,066
105
Minions Killed
162
1
Camps Cleared
11
609,685
Distance Traveled
662,527
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,038
695
29
2
1
188,213
0
W
Sun Wukong
11,267
867
53
4
2
240,455
1
L
Cthulhu
8,140
626
30
2
0
199,979
0
W
Ra
9,715
747
59
5
5
176,048
2
W
Arachne
11,084
853
50
4
4
246,024
2
L
Bakasura
10,274
790
46
4
0
221,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role