Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Anaftasiy
Ah Muzen Cab
Level 80
God Stats
37W - 43L
1,413 SR
Queue Stats
208W - 259L
1,328 Elo+
Solo
Tyr
Tyr
Chelllios
Tyr
Level 43
God Stats
2W - 0L
1,600 SR
Queue Stats
42W - 45L
1,477 Elo+
Solo
Osiris
Osiris
PolyPlayz
Osiris
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 92L
1,546 Elo+
Solo
Yu Huang
Yu Huang
tastyHAMsandwich
Yu Huang
Level 148
God Stats
2W - 3L
1,578 SR
Queue Stats
107W - 117L
1,507 Elo+
Solo
Team Averages
Level 96
1,518 SR
1,472 Elo+

VS

Team Averages
Level 96
1,472 SR
1,534 Elo+
Hachiman
Hachiman
Aййiх
Hachiman
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 82L
1,621 Elo+
Solo
Zhong Kui
Zhong Kui
CrazyHubby
Zhong Kui
Level 130
God Stats
0W - 2L
1,220 SR
Queue Stats
239W - 235L
1,475 Elo+
Solo
Bacchus
Bacchus
SkaSka173
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,459 Elo+
Solo
Lancelot
Lancelot
Trombat
Lancelot
Level 99
God Stats
5W - 2L
1,853 SR
Queue Stats
71W - 61L
1,695 Elo+
Solo
Ravana
Ravana
camelot1999
Ravana
Level 107
God Stats
0W - 3L
1,288 SR
Queue Stats
50W - 55L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 3
5,122
512
2,500
8,219
6,740
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Anaftasiy
Ah Muzen Cab
10
1 / 1 / 0
5,454
545
1,264
4,339
1,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 0 / 2
6,035
604
5,948
9,219
5,111
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Osiris
PolyPlayz
Osiris
10
7 / 3 / 2
6,447
645
4,662
9,592
5,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 5
6,508
651
5,650
3,696
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aййiх
Hachiman
7
1 / 0 / 0
4,819
482
2,691
3,617
1,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
CrazyHubby
Zhong Kui
10
1 / 3 / 2
5,404
540
4,001
6,762
4,686
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
SkaSka173
Bacchus
8
1 / 1 / 0
5,414
541
2,078
5,681
4,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
Trombat
Lancelot
8
1 / 4 / 1
5,197
520
3,525
8,666
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
7
1 / 4 / 0
4,469
447
4,179
6,076
3,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
5
6
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
3
1.25
W
Ah Muzen Cab
Anaftasiy
Ah Muzen Cab
1
1
0
1
L
Hachiman
Aййiх
Hachiman
1
0
0
1
W
3
0
2
4
L
Zhong Kui
CrazyHubby
Zhong Kui
1
3
2
0.67
W
Osiris
PolyPlayz
Osiris
7
3
2
2.67
L
Bacchus
SkaSka173
Bacchus
1
1
0
1
L
Lancelot
Trombat
Lancelot
1
4
1
0.38
L
Ravana
1
4
0
0.25
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,024
Damage
16,474
35,065
Taken
30,802
20,403
Mitigated
16,505
10,791
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,500
649
171
1,045
8,219
6,740
0
2,555
5,630
19,495
0
W
Ah Muzen Cab
Anaftasiy
Ah Muzen Cab
1,264
278
37
1,270
4,339
1,256
0
619
3,720
0
30,691
L
Hachiman
Aййiх
Hachiman
2,691
1,271
0
2,234
3,617
1,023
0
1,107
2,510
0
25,152
W
5,948
667
0
3,819
9,219
5,111
0
0
8,776
0
35,566
L
Zhong Kui
CrazyHubby
Zhong Kui
4,001
883
0
2,218
6,762
4,686
0
3,866
2,896
32,966
0
W
Osiris
PolyPlayz
Osiris
4,662
1,693
0
3,525
9,592
5,773
0
1,454
8,025
0
34,857
L
Bacchus
SkaSka173
Bacchus
2,078
146
0
986
5,681
4,504
0
1,600
4,081
14,225
1,858
L
Lancelot
Trombat
Lancelot
3,525
918
0
490
8,666
3,054
0
1,066
7,600
0
25,572
L
Ravana
4,179
969
0
896
6,076
3,238
202
511
5,565
0
14,967
W
5,650
964
0
924
3,696
1,523
102
1,268
2,428
54,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,566
Gold Earned
25,303
305
Minions Killed
202
0
Camps Cleared
0
1,014,834
Distance Traveled
917,264
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,122
512
22
2
0
179,649
0
W
Ah Muzen Cab
5,454
545
66
7
0
207,422
3
L
Hachiman
4,819
482
52
5
0
119,070
1
W
Tyr
6,035
604
59
6
0
208,307
1
L
Zhong Kui
5,404
540
48
5
0
179,620
0
W
Osiris
6,447
645
60
6
0
228,135
3
L
Bacchus
5,414
541
37
4
0
186,303
4
L
Lancelot
5,197
520
49
5
0
244,727
2
L
Ravana
4,469
447
16
2
0
187,544
0
W
Yu Huang
6,508
651
98
10
0
191,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role