Player Matchup

Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
TripleCCC1
Mercury
Level 151
God Stats
24W - 10L
1,677 SR
Queue Stats
816W - 489L
1,714 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
dhko
Ah Muzen Cab
Level 160
God Stats
36W - 12L
1,795 SR
Queue Stats
314W - 168L
1,774 Elo+
Party 1
Sobek
Sobek
shensremorse
Sobek
Level 45
God Stats
7W - 2L
1,253 SR
Queue Stats
54W - 35L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
soannoyed
Cthulhu
Level 86
God Stats
3W - 1L
1,623 SR
Queue Stats
257W - 176L
1,613 Elo+
Party 1
Team Averages
Level 113
1,570 SR
1,629 Elo+

VS

Team Averages
Level 107
1,446 SR
1,519 Elo+
Loki
Loki
Doctor Swish
Loki
Level 128
God Stats
9W - 13L
1,507 SR
Queue Stats
342W - 363L
1,478 Elo+
Solo
Ratatoskr
Ratatoskr
DuroGenesis
Ratatoskr
Level 41
God Stats
5W - 4L
1,576 SR
Queue Stats
145W - 138L
1,564 Elo+
Solo
Cthulhu
Cthulhu
ImaDieYou
Cthulhu
Level 139
God Stats
2W - 3L
1,432 SR
Queue Stats
93W - 83L
1,538 Elo+
Solo
Merlin
Merlin
Puddles64
Merlin
Level 106
God Stats
0W - 2L
1,384 SR
Queue Stats
550W - 595L
1,494 Elo+
Solo
Shiva
Shiva
TheForeverHero
Shiva
Level 122
God Stats
1W - 1L
1,330 SR
Queue Stats
80W - 70L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
7 / 2 / 4
9,101
910
13,991
8,122
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TripleCCC1
Mercury
15
5 / 3 / 12
8,200
820
9,277
9,129
3,865
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
dhko
Ah Muzen Cab
16
8 / 0 / 8
9,227
923
15,772
7,475
3,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 2 / 16
7,960
796
4,383
15,863
14,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
soannoyed
Cthulhu
14
2 / 2 / 13
8,225
823
7,531
12,253
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,000
700
5,626
11,895
4,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ratatoskr
DuroGenesis
Ratatoskr
14
3 / 7 / 4
8,236
824
10,218
13,333
7,762
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
ImaDieYou
Cthulhu
13
1 / 3 / 3
7,507
751
6,743
12,058
12,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Puddles64
Merlin
13
0 / 4 / 5
7,002
700
5,324
9,058
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 3 / 3
7,911
791
6,990
13,719
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
23
Kills
9
9
Deaths
23
53
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
2
4
4.5
L
1
6
4
0.5
L
Ratatoskr
DuroGenesis
Ratatoskr
3
7
4
0.71
L
Cthulhu
ImaDieYou
Cthulhu
1
3
3
0.83
L
Merlin
Puddles64
Merlin
0
4
5
0.63
L
4
3
3
1.83
W
Mercury
TripleCCC1
Mercury
5
3
12
3.67
W
Ah Muzen Cab
dhko
Ah Muzen Cab
8
0
8
12
W
1
2
16
4.5
W
Cthulhu
soannoyed
Cthulhu
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,954
Damage
34,901
52,842
Taken
60,063
34,593
Mitigated
39,584
13,367
Healing
7,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,991
1,254
0
465
8,122
3,495
242
2,307
5,815
40,954
0
L
5,626
1,028
0
582
11,895
4,959
0
4,874
7,021
0
17,923
L
Ratatoskr
DuroGenesis
Ratatoskr
10,218
1,722
0
1,527
13,333
7,762
390
4,318
9,015
0
27,483
L
Cthulhu
ImaDieYou
Cthulhu
6,743
197
299
779
12,058
12,588
0
5,840
6,218
20,187
0
L
Merlin
Puddles64
Merlin
5,324
725
0
250
9,058
4,028
0
4,575
4,483
26,879
0
L
6,990
800
1,335
3,042
13,719
10,247
0
6,298
7,421
0
13,764
W
Mercury
TripleCCC1
Mercury
9,277
5,321
0
429
9,129
3,865
0
1,672
7,457
0
20,295
W
Ah Muzen Cab
dhko
Ah Muzen Cab
15,772
6,748
0
3,417
7,475
3,475
1,505
1,232
6,243
0
50,298
W
4,383
269
2,143
5,359
15,863
14,189
189
4,121
11,742
7,390
0
W
Cthulhu
soannoyed
Cthulhu
7,531
798
170
1,384
12,253
9,569
0
2,735
9,518
21,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,713
Gold Earned
37,656
204
Minions Killed
176
0
Camps Cleared
0
1,155,594
Distance Traveled
994,108
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,101
910
71
7
0
223,242
3
L
Loki
7,000
700
28
3
0
207,956
3
L
Ratatoskr
8,236
824
47
5
0
188,954
1
L
Cthulhu
7,507
751
38
4
0
230,071
1
L
Merlin
7,002
700
42
4
0
184,496
0
L
Shiva
7,911
791
21
2
0
182,631
1
W
Mercury
8,200
820
22
2
0
273,948
4
W
Ah Muzen Cab
9,227
923
65
7
0
239,213
3
W
Sobek
7,960
796
4
0
0
203,065
0
W
Cthulhu
8,225
823
42
4
0
216,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role