Player Matchup

Skadi
Skadi
CalSav
Skadi
Level 136
God Stats
7W - 6L
1,554 SR
Queue Stats
36W - 30L
1,584 Elo+
Party 1
Sol
Sol
FEMALEPROTOTYPE
Sol
Level 107
God Stats
46W - 51L
1,529 SR
Queue Stats
383W - 474L
1,461 Elo+
Party 1
Thoth
Thoth
RealJHenne
Thoth
Level 55
God Stats
2W - 7L
1,388 SR
Queue Stats
73W - 94L
1,399 Elo+
Party 1
King Arthur
King Arthur
TheDeanBeech
King Arthur
Level 87
God Stats
18W - 38L
1,358 SR
Queue Stats
218W - 311L
1,398 Elo+
Party 1
Thanatos
Thanatos
VIVIVIG59
Thanatos
Level 85
God Stats
0W - 2L
1,353 SR
Queue Stats
2W - 5L
1,506 Elo+
Party 1
Team Averages
Level 94
1,436 SR
1,470 Elo+

VS

Team Averages
Level 95
1,461 SR
1,478 Elo+
Ravana
Ravana
 
Ravana
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
 
Chernobog
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ARTiI0S
Eset
Level 107
God Stats
11W - 6L
1,567 SR
Queue Stats
165W - 185L
1,464 Elo+
Party 2
Thanatos
Thanatos
Moo3763
Thanatos
Level 80
God Stats
5W - 4L
1,335 SR
Queue Stats
176W - 219L
1,421 Elo+
Party 2
Baron Samedi
Baron Samedi
RyunosukeRyusei
Baron Samedi
Level 111
God Stats
3W - 5L
1,403 SR
Queue Stats
152W - 146L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
CalSav
Skadi
15
1 / 4 / 2
9,486
474
12,351
15,920
9,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 0
8,257
413
5,852
15,127
6,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
13
3 / 5 / 3
8,495
425
10,044
12,464
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
TheDeanBeech
King Arthur
12
1 / 6 / 1
8,233
412
5,903
22,536
18,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
VIVIVIG59
Thanatos
11
0 / 6 / 3
7,391
370
5,367
18,578
7,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
3 / 1 / 14
11,269
563
13,485
15,492
14,638
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
 
Chernobog
17
6 / 0 / 8
11,085
554
13,378
14,862
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
ARTiI0S
Eset
17
6 / 1 / 10
11,399
570
14,178
11,281
5,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Moo3763
Thanatos
17
10 / 2 / 3
11,335
567
11,364
16,998
9,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
RyunosukeRyusei
Baron Samedi
14
1 / 2 / 19
10,223
511
8,759
15,040
18,763
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
6
Kills
26
26
Deaths
6
9
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
14
10
W
Chernobog
 
Chernobog
6
0
8
10
W
Eset
ARTiI0S
Eset
6
1
10
11
L
Skadi
CalSav
Skadi
1
4
2
0.5
L
1
5
0
0.2
W
Thanatos
Moo3763
Thanatos
10
2
3
5.75
L
Thoth
3
5
3
0.9
W
Baron Samedi
RyunosukeRyusei
Baron Samedi
1
2
19
5.25
L
King Arthur
TheDeanBeech
King Arthur
1
6
1
0.25
L
Thanatos
VIVIVIG59
Thanatos
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,517
Damage
61,164
84,625
Taken
73,673
45,237
Mitigated
55,076
29,177
Healing
40,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
13,485
3,614
0
7,460
15,492
14,638
2,792
1,233
14,259
422
77,516
W
Chernobog
 
Chernobog
13,378
7,520
0
6,929
14,862
6,647
4,907
3,150
11,712
0
106,346
W
Eset
ARTiI0S
Eset
14,178
1,508
602
3,582
11,281
5,677
3,355
4,641
6,640
83,838
2,529
L
Skadi
CalSav
Skadi
12,351
7,080
0
5,155
15,920
9,052
0
2,198
13,669
0
76,675
L
5,852
1,705
0
6,193
15,127
6,184
0
3,898
11,218
58,189
11,443
W
Thanatos
Moo3763
Thanatos
11,364
2,663
0
13,593
16,998
9,351
0
2,905
14,093
0
74,208
L
Thoth
10,044
754
0
435
12,464
4,521
0
3,523
8,645
62,192
0
W
Baron Samedi
RyunosukeRyusei
Baron Samedi
8,759
1,575
2,436
5,429
15,040
18,763
791
3,191
11,849
30,998
0
L
King Arthur
TheDeanBeech
King Arthur
5,903
210
316
4,099
22,536
18,214
0
10,927
11,303
0
34,540
L
Thanatos
VIVIVIG59
Thanatos
5,367
1,090
0
12,979
18,578
7,266
0
1,947
16,565
0
41,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,862
Gold Earned
55,311
463
Minions Killed
565
0
Camps Cleared
0
1,640,187
Distance Traveled
1,874,604
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,269
563
126
6
0
363,170
7
W
Chernobog
11,085
554
158
8
0
407,135
0
W
Eset
11,399
570
143
7
0
357,900
4
L
Skadi
9,486
474
138
7
0
280,825
7
L
Sol
8,257
413
110
6
0
290,583
4
W
Thanatos
11,335
567
108
5
0
431,622
0
L
Thoth
8,495
425
108
5
0
324,700
8
W
Baron Samedi
10,223
511
30
2
0
314,777
5
L
King Arthur
8,233
412
40
2
0
363,073
7
L
Thanatos
7,391
370
67
3
0
381,006
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role