Player Matchup

Nemesis
Nemesis
JvCapalot
Nemesis
Level 97
God Stats
2W - 5L
1,581 SR
Queue Stats
237W - 242L
1,443 Elo+
Solo
Nu Wa
Nu Wa
Lek Doido
Nu Wa
Level 156
God Stats
25W - 28L
1,504 SR
Queue Stats
565W - 592L
1,436 Elo+
Solo
Rama
Rama
On_speed1
Rama
Level 145
God Stats
19W - 18L
1,430 SR
Queue Stats
290W - 314L
1,484 Elo+
Solo
Shiva
Shiva
TrappyOnMars
Shiva
Level 107
God Stats
9W - 9L
1,601 SR
Queue Stats
127W - 141L
1,484 Elo+
Solo
Tiamat
Tiamat
elanvex666
Tiamat
Level 144
God Stats
7W - 4L
1,745 SR
Queue Stats
191W - 194L
1,496 Elo+
Solo
Team Averages
Level 130
1,572 SR
1,468 Elo+

VS

Team Averages
Level 127
1,637 SR
1,487 Elo+
Amaterasu
Amaterasu
Na_Huyong
Amaterasu
Level 151
God Stats
6W - 4L
1,565 SR
Queue Stats
146W - 164L
1,460 Elo+
Party 1
Chernobog
Chernobog
ShadyEggs
Chernobog
Level 149
God Stats
7W - 3L
1,975 SR
Queue Stats
172W - 213L
1,371 Elo+
Solo
Cabrakan
Cabrakan
Soggy_wet_lumpia
Cabrakan
Level 117
God Stats
39W - 27L
1,540 SR
Queue Stats
193W - 210L
1,489 Elo+
Party 1
Janus
Janus
XxLeviathaNxX99
Janus
Level 123
God Stats
2W - 0L
1,516 SR
Queue Stats
9W - 3L
1,556 Elo+
Party 2
Lancelot
Lancelot
bxybrwn
Lancelot
Level 96
God Stats
4W - 2L
1,586 SR
Queue Stats
9W - 3L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JvCapalot
Nemesis
12
6 / 2 / 1
7,424
530
6,976
11,495
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
Lek Doido
Nu Wa
11
1 / 2 / 1
6,459
461
5,302
9,074
3,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
12
0 / 2 / 0
6,505
465
6,542
11,349
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

3
0 / 0 / 0
4,261
304
1,102
3,596
785
Mace

Mace

+10
Physical Power

Tiamat
elanvex666
Tiamat
11
0 / 4 / 2
6,444
460
10,323
10,086
6,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Na_Huyong
Amaterasu
13
3 / 1 / 5
7,605
543
5,626
13,113
10,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
ShadyEggs
Chernobog
13
2 / 0 / 1
7,402
529
8,972
9,547
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 4
6,340
453
2,967
10,114
9,507
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 1 / 2
6,882
492
6,913
5,164
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
bxybrwn
Lancelot
11
2 / 3 / 4
6,548
468
6,196
10,351
4,447
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
7
Kills
10
10
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
JvCapalot
Nemesis
6
2
1
3.25
L
Nu Wa
Lek Doido
Nu Wa
1
2
1
0.75
W
Amaterasu
Na_Huyong
Amaterasu
3
1
5
5.5
L
Rama
0
2
0
0
W
Chernobog
ShadyEggs
Chernobog
2
0
1
2.5
W
1
2
4
1.5
L
0
0
0
0
W
2
1
2
3
W
Lancelot
bxybrwn
Lancelot
2
3
4
1.33
L
Tiamat
elanvex666
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,245
Damage
30,674
45,600
Taken
48,289
19,468
Mitigated
29,632
14,060
Healing
14,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
JvCapalot
Nemesis
6,976
3,294
0
2,888
11,495
4,523
0
2,320
8,995
0
53,623
L
Nu Wa
Lek Doido
Nu Wa
5,302
1,417
0
2,899
9,074
3,541
180
3,516
5,190
49,564
0
W
Amaterasu
Na_Huyong
Amaterasu
5,626
2,084
0
5,641
13,113
10,061
19
6,112
6,412
0
42,138
L
Rama
6,542
4,268
0
4,750
11,349
3,900
0
807
10,524
0
52,224
W
Chernobog
ShadyEggs
Chernobog
8,972
5,147
0
4,315
9,547
3,670
1,667
737
8,790
0
63,479
W
2,967
713
342
1,878
10,114
9,507
0
2,878
7,174
16,857
2,921
L
1,102
197
239
1,261
3,596
785
0
517
3,079
0
4,751
W
6,913
342
0
698
5,164
1,947
222
1,869
3,251
44,332
0
W
Lancelot
bxybrwn
Lancelot
6,196
1,322
0
1,142
10,351
4,447
0
3,187
7,037
0
39,119
L
Tiamat
elanvex666
Tiamat
10,323
1,698
0
2,023
10,086
6,719
0
1,841
8,146
38,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,093
Gold Earned
34,777
342
Minions Killed
363
0
Camps Cleared
0
1,073,038
Distance Traveled
1,353,873
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,424
530
102
7
0
316,127
1
L
Nu Wa
6,459
461
75
5
0
230,735
4
W
Amaterasu
7,605
543
83
6
0
276,893
5
L
Rama
6,505
465
92
7
0
216,115
6
W
Chernobog
7,402
529
101
7
0
280,279
5
W
Cabrakan
6,340
453
34
2
0
241,153
3
L
Shiva
4,261
304
7
1
0
79,168
1
W
Janus
6,882
492
83
6
0
253,216
3
W
Lancelot
6,548
468
62
4
0
302,332
3
L
Tiamat
6,444
460
66
5
0
230,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role