Player Matchup

Cu Chulainn
Cu Chulainn
BigBloodyCandy
Cu Chulainn
Level 129
God Stats
10W - 7L
1,349 SR
Queue Stats
202W - 129L
1,648 Elo+
Party 2
Heimdallr
Heimdallr
rikishihumanmb
Heimdallr
Level 16
God Stats
8W - 5L
1,386 SR
Queue Stats
12W - 20L
1,303 Elo+
Party 2
He Bo
He Bo
snipshadow22
He Bo
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,390 Elo+
Party 2
Team Averages
Level 70
1,412 SR
1,447 Elo+

VS

Team Averages
Level 41
1,175 SR
1,373 Elo+
King Arthur
King Arthur
BJMD
King Arthur
Level 30
God Stats
0W - 4L
1,175 SR
Queue Stats
41W - 90L
1,316 Elo+
Party 1
Lancelot
Lancelot
Kolacan
Lancelot
Level 60
God Stats
0W - 4L
1,175 SR
Queue Stats
103W - 167L
1,385 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PapaDolmio
Morgan Le Fay
Level 34
God Stats
1W - 9L
1,175 SR
Queue Stats
83W - 120L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BigBloodyCandy
Cu Chulainn
20
16 / 3 / 5
19,056
794
32,380
29,123
44,536
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
rikishihumanmb
Heimdallr
20
3 / 7 / 13
15,805
659
15,232
20,441
8,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
3 / 7 / 15
16,041
668
28,265
18,880
7,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BJMD
King Arthur
18
4 / 12 / 8
14,837
618
14,121
32,285
38,342
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lancelot
Kolacan
Lancelot
20
6 / 6 / 8
15,305
638
17,253
29,598
31,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morgan Le Fay
PapaDolmio
Morgan Le Fay
20
7 / 4 / 5
16,712
696
26,374
19,712
9,327
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
38
22
Kills
17
17
Deaths
22
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BJMD
King Arthur
4
12
8
0.67
W
Cu Chulainn
BigBloodyCandy
Cu Chulainn
16
3
5
6.17
L
Lancelot
Kolacan
Lancelot
6
6
8
1.67
L
Morgan Le Fay
PapaDolmio
Morgan Le Fay
7
4
5
2.38
W
Heimdallr
rikishihumanmb
Heimdallr
3
7
13
1.36
W
3
7
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,877
Damage
57,748
68,444
Taken
81,595
61,112
Mitigated
79,523
9,453
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BJMD
King Arthur
14,121
2,150
0
1,858
32,285
38,342
0
10,569
21,224
0
29,540
W
Cu Chulainn
BigBloodyCandy
Cu Chulainn
32,380
10,049
0
3,681
29,123
44,536
528
12,704
16,419
0
84,753
L
Lancelot
Kolacan
Lancelot
17,253
2,006
0
2,813
29,598
31,854
0
9,194
20,005
0
44,148
L
Morgan Le Fay
PapaDolmio
Morgan Le Fay
26,374
1,897
11
6,440
19,712
9,327
71
7,927
11,475
94,911
0
W
Heimdallr
rikishihumanmb
Heimdallr
15,232
5,374
943
2,949
20,441
8,716
1,228
8,796
11,645
0
58,864
W
28,265
186
0
1,880
18,880
7,860
202
5,739
13,141
71,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,902
Gold Earned
46,854
255
Minions Killed
226
8
Camps Cleared
12
1,278,465
Distance Traveled
1,410,892
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,837
618
30
1
2
428,557
2
W
Cu Chulainn
19,056
794
94
4
2
484,440
12
L
Lancelot
15,305
638
49
2
4
553,149
5
L
Morgan Le Fay
16,712
696
147
6
6
429,186
1
W
Heimdallr
15,805
659
94
4
1
408,777
0
W
He Bo
16,041
668
67
3
5
385,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role