Player Matchup

Baron Samedi
Baron Samedi
Gold II
Greek428
Baron Samedi
Gold II
Level 141
God Stats
2W - 2L
1,632 SR
Queue Stats
43W - 47L
1,904 MMR
Solo
Shiva
Shiva
Gold II
IdioticPain
Shiva
Gold II
Level 154
God Stats
0W - 2L
1,388 SR
Queue Stats
14W - 16L
1,849 MMR
Solo
Izanami
Izanami
Gold V
ThatBoyAC3
Izanami
Gold V
Level 100
God Stats
0W - 1L
1,545 SR
Queue Stats
20W - 12L
1,833 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,522 SR
1,862 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,575 SR
1,856 MMR
Xbalanque
Xbalanque
Gold III
SamuraiSwishers
Xbalanque
Gold III
Level 145
God Stats
1W - 0L
1,910 SR
Queue Stats
20W - 10L
2,058 MMR
Party 1
Cerberus
Cerberus
Silver V
SneakyRexi
Cerberus
Silver V
Level 106
God Stats
2W - 2L
1,560 SR
Queue Stats
18W - 15L
1,594 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
VIII Vendetta
Sun Wukong
Platinum III
Level 148
God Stats
2W - 2L
1,255 SR
Queue Stats
202W - 228L
1,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Greek428
Baron Samedi
12
0 / 4 / 5
7,500
682
8,994
10,442
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 2
8,094
736
12,256
16,370
11,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ThatBoyAC3
Izanami
10
3 / 8 / 1
7,797
709
6,668
12,893
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AtlasAh Muzen CabBaba YagaIshtarMedusa

VS

Bans
AchillesHeraChaacKukulkanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SamuraiSwishers
Xbalanque
14
10 / 3 / 4
9,414
856
21,327
10,959
4,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
SneakyRexi
Cerberus
13
4 / 1 / 8
9,006
819
8,055
14,558
15,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
VIII Vendetta
Sun Wukong
13
1 / 1 / 10
7,880
716
6,113
11,772
8,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
15
15
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Greek428
Baron Samedi
0
4
5
0.63
L
2
3
2
1
W
Xbalanque
SamuraiSwishers
Xbalanque
10
3
4
4
W
Cerberus
SneakyRexi
Cerberus
4
1
8
8
L
Izanami
ThatBoyAC3
Izanami
3
8
1
0.44
W
Sun Wukong
VIII Vendetta
Sun Wukong
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,918
Damage
35,495
39,705
Taken
37,289
21,018
Mitigated
28,398
9,386
Healing
8,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Greek428
Baron Samedi
8,994
214
2,021
2,166
10,442
4,685
0
2,789
7,653
22,828
0
L
12,256
1,025
57
4,682
16,370
11,927
0
2,681
13,689
480
29,040
W
Xbalanque
SamuraiSwishers
Xbalanque
21,327
2,294
0
250
10,959
4,452
170
3,991
6,688
0
42,031
W
Cerberus
SneakyRexi
Cerberus
8,055
182
0
4,634
14,558
15,887
29
2,733
11,226
27,998
0
L
Izanami
ThatBoyAC3
Izanami
6,668
4,267
0
460
12,893
4,406
0
2,985
9,908
0
19,971
W
Sun Wukong
VIII Vendetta
Sun Wukong
6,113
481
471
3,496
11,772
8,059
208
3,003
8,439
157
16,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,391
Gold Earned
26,300
111
Minions Killed
142
4
Camps Cleared
6
563,518
Distance Traveled
682,667
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,500
682
36
3
1
188,734
3
L
Shiva
8,094
736
40
4
3
219,904
3
W
Xbalanque
9,414
856
56
5
3
219,900
3
W
Cerberus
9,006
819
60
5
2
224,847
1
L
Izanami
7,797
709
35
3
0
154,880
1
W
Sun Wukong
7,880
716
26
2
1
237,920
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role