Player Matchup

Skadi
Skadi
Bronze V
Agiilities
Skadi
Bronze V
Level 118
God Stats
2W - 1L
1,482 SR
Queue Stats
5W - 7L
1,437 MMR
Solo
Chang'e
Chang'e
Silver I
CulBorson
Chang'e
Silver I
Level 67
God Stats
1W - 0L
1,572 SR
Queue Stats
45W - 45L
1,485 MMR
Party 1
King Arthur
King Arthur
Silver I
EagleEye78
King Arthur
Silver I
Level 46
God Stats
4W - 5L
1,792 SR
Queue Stats
45W - 45L
1,485 MMR
Party 1
Fenrir
Fenrir
Gold III
IcyGr33nB33n
Fenrir
Gold III
Level 108
God Stats
2W - 1L
1,581 SR
Queue Stats
57W - 58L
1,441 MMR
Solo
Ymir
Ymir
Silver I
Obséquio
Ymir
Silver I
Level 49
God Stats
3W - 1L
1,546 SR
Queue Stats
11W - 14L
1,352 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 78
1,595 SR
1,440 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 124
1,650 SR
1,458 MMR
Agni
Agni
Bronze V
RICHIE280
Agni
Bronze V
Level 134
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 5L
1,459 MMR
Party 2
Horus
Horus
Gold IV
StorminRH
Horus
Gold IV
Level 64
God Stats
17W - 21L
1,523 SR
Queue Stats
160W - 157L
1,436 MMR
Solo
Neith
Neith
Gold V
T0pd0g
Neith
Gold V
Level 148
God Stats
0W - 1L
1,851 SR
Queue Stats
21W - 16L
1,438 MMR
Solo
Thanatos
Thanatos
Bronze III
xB0N3H34Dx9852
Thanatos
Bronze III
Level 160
God Stats
0W - 1L
1,751 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Bronze IV
zMoltinar
Guan Yu
Bronze IV
Level 114
God Stats
0W - 1L
1,587 SR
Queue Stats
1W - 5L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
19
4 / 1 / 8
13,000
565
15,075
17,603
7,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
CulBorson
Chang'e
19
5 / 3 / 15
13,179
573
18,830
18,589
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
EagleEye78
King Arthur
19
0 / 2 / 14
13,279
577
19,724
30,804
24,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
20
14 / 5 / 7
14,247
619
23,129
25,513
12,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
18
2 / 2 / 14
12,424
540
7,291
27,180
37,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Yu HuangArachneCabrakanHades

VS

Bans
GebIshtarNe ZhaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
4 / 6 / 6
11,198
487
17,058
17,771
6,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
StorminRH
Horus
14
2 / 5 / 6
10,184
443
9,832
28,967
23,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
T0pd0g
Neith
18
1 / 2 / 2
11,449
498
23,217
20,168
9,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
17
5 / 7 / 4
11,212
487
13,838
25,870
13,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
zMoltinar
Guan Yu
17
1 / 5 / 1
10,495
456
9,723
26,019
31,577
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
25
Kills
13
13
Deaths
25
58
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
4
1
8
8
W
Chang'e
CulBorson
Chang'e
5
3
15
4.17
W
King Arthur
EagleEye78
King Arthur
0
2
14
3.5
W
Fenrir
14
5
7
3.5
W
Ymir
2
2
14
4.5
L
Agni
4
6
6
1.17
L
Horus
StorminRH
Horus
2
5
6
1
L
Neith
T0pd0g
Neith
1
2
2
1
L
Thanatos
5
7
4
1
L
Guan Yu
zMoltinar
Guan Yu
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,049
Damage
73,668
119,689
Taken
118,795
89,609
Mitigated
84,863
52,000
Healing
50,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
15,075
7,250
0
4,976
17,603
7,140
6,879
851
16,752
0
132,582
W
Chang'e
CulBorson
Chang'e
18,830
1,137
5,169
7,614
18,589
7,525
3,202
5,456
13,133
106,981
0
W
King Arthur
EagleEye78
King Arthur
19,724
589
0
12,743
30,804
24,072
256
3,670
27,134
0
113,418
W
Fenrir
23,129
7,988
0
10,140
25,513
12,947
5,532
5,489
20,024
0
103,296
W
Ymir
7,291
1,689
4,142
7,216
27,180
37,925
468
2,759
24,421
34,651
4,569
L
Agni
17,058
1,694
0
1,249
17,771
6,880
268
5,842
11,929
92,771
0
L
Horus
StorminRH
Horus
9,832
4,090
6,534
7,716
28,967
23,988
0
6,727
22,240
0
27,213
L
Neith
T0pd0g
Neith
23,217
8,071
0
10,547
20,168
9,360
222
2,990
17,178
0
133,554
L
Thanatos
13,838
4,358
0
17,667
25,870
13,058
41
8,245
17,625
0
99,126
L
Guan Yu
zMoltinar
Guan Yu
9,723
1,101
485
6,022
26,019
31,577
0
2,212
23,807
0
82,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,129
Gold Earned
54,538
681
Minions Killed
628
0
Camps Cleared
0
2,274,107
Distance Traveled
2,077,347
39
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,000
565
170
7
0
445,025
6
W
Chang'e
13,179
573
173
8
0
468,067
9
W
King Arthur
13,279
577
178
8
0
440,985
10
W
Fenrir
14,247
619
115
5
0
462,816
2
W
Ymir
12,424
540
45
2
0
457,214
12
L
Agni
11,198
487
150
7
0
400,812
8
L
Horus
10,184
443
28
1
0
441,075
13
L
Neith
11,449
498
186
8
0
373,383
4
L
Thanatos
11,212
487
128
6
0
446,315
0
L
Guan Yu
10,495
456
136
6
0
415,762
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role