Player Matchup

Zhong Kui
Zhong Kui
DahrkZen
Zhong Kui
Level 124
God Stats
15W - 24L
1,483 SR
Queue Stats
391W - 565L
1,343 Elo+
Solo
King Arthur
King Arthur
IBelieveInLov
King Arthur
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,312 Elo+
Party 1
Loki
Loki
Keegacopia
Loki
Level 49
God Stats
1W - 2L
1,291 SR
Queue Stats
46W - 55L
1,306 Elo+
Party 1
Team Averages
Level 77
1,425 SR
1,320 Elo+

VS

Team Averages
Level 43
1,411 SR
1,364 Elo+
Bacchus
Bacchus
CentricWolf1473
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
I Dahlia I
Izanami
Level 51
God Stats
8W - 12L
1,434 SR
Queue Stats
88W - 166L
1,268 Elo+
Party 2
Fenrir
Fenrir
YoungDemon7
Fenrir
Level 66
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 2L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DahrkZen
Zhong Kui
17
12 / 1 / 4
11,529
887
17,055
13,970
11,273
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
IBelieveInLov
King Arthur
14
2 / 3 / 11
9,811
755
9,029
15,271
12,865
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 7
9,290
715
8,259
9,465
3,798
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
8,503
654
4,646
16,614
14,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
I Dahlia I
Izanami
15
4 / 8 / 3
9,893
761
11,877
14,289
5,387
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
0 / 2 / 3
7,415
570
3,029
8,771
7,968
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
17
Kills
5
8
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Zhong Kui
DahrkZen
Zhong Kui
12
1
4
14
L
Izanami
I Dahlia I
Izanami
4
8
3
0.69
W
King Arthur
IBelieveInLov
King Arthur
2
3
11
2.5
W
3
4
7
1.63
L
Fenrir
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,343
Damage
19,552
38,706
Taken
39,674
27,936
Mitigated
28,031
10,417
Healing
3,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,646
828
0
1,784
16,614
14,676
0
7,606
9,008
13,775
0
W
Zhong Kui
DahrkZen
Zhong Kui
17,055
807
135
8,643
13,970
11,273
1,368
1,669
12,301
47,199
0
L
Izanami
I Dahlia I
Izanami
11,877
6,966
0
348
14,289
5,387
0
6,843
7,446
0
36,410
W
King Arthur
IBelieveInLov
King Arthur
9,029
1,702
0
635
15,271
12,865
539
2,591
12,680
0
22,646
W
8,259
1,698
579
425
9,465
3,798
69
1,633
7,832
0
37,295
L
Fenrir
3,029
1,361
0
1,057
8,771
7,968
0
3,396
5,375
0
6,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,630
Gold Earned
25,811
153
Minions Killed
84
9
Camps Cleared
3
717,582
Distance Traveled
574,346
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,503
654
15
1
0
206,903
1
W
Zhong Kui
11,529
887
81
6
3
231,461
0
L
Izanami
9,893
761
61
5
3
185,958
4
W
King Arthur
9,811
755
23
2
2
231,734
2
W
Loki
9,290
715
49
4
4
254,387
5
L
Fenrir
7,415
570
8
1
0
181,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role