Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Mygreen
Hel
Level 160
God Stats
121W - 165L
1,420 SR
Queue Stats
397W - 416L
1,436 Elo+
Solo
Sol
Sol
Rennamo
Sol
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 43L
1,278 Elo+
Party 2
Mulan
Mulan
Riephlex
Mulan
Level 68
God Stats
6W - 8L
1,596 SR
Queue Stats
176W - 215L
1,388 Elo+
Party 2
Ares
Ares
kingroot1
Ares
Level 81
God Stats
37W - 21L
1,674 SR
Queue Stats
333W - 345L
1,465 Elo+
Solo
Team Averages
Level 99
1,538 SR
1,413 Elo+

VS

Team Averages
Level 61
1,468 SR
1,348 Elo+
Ares
Ares
 
Ares
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CoopStudios
Hel
Level 8
God Stats
1W - 1L
1,226 SR
Queue Stats
1W - 7L
1,038 Elo+
Party 3
King Arthur
King Arthur
RubyRoseYT
King Arthur
Level 86
God Stats
1W - 2L
1,353 SR
Queue Stats
5W - 8L
1,371 Elo+
Party 3
Mercury
Mercury
ZevenGod
Mercury
Level 84
God Stats
10W - 6L
1,757 SR
Queue Stats
57W - 43L
1,508 Elo+
Party 1
Medusa
Medusa
skinhubPretz
Medusa
Level 22
God Stats
5W - 4L
1,504 SR
Queue Stats
21W - 27L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 5 / 2
10,812
470
6,520
23,264
12,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
16
4 / 7 / 1
10,369
451
10,591
15,770
7,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
15
1 / 4 / 2
10,009
435
9,677
15,886
7,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mulan
Riephlex
Mulan
17
2 / 5 / 5
10,891
474
24,515
34,547
36,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ares
14
2 / 4 / 2
9,611
418
8,104
24,148
32,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
2 / 2 / 9
10,597
461
12,835
19,781
22,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
0 / 5 / 5
9,587
417
6,319
14,388
6,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
RubyRoseYT
King Arthur
17
5 / 4 / 8
11,275
490
25,189
27,545
34,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
ZevenGod
Mercury
20
12 / 3 / 7
12,810
557
19,029
19,949
10,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Medusa
20
5 / 0 / 4
12,931
562
12,783
14,258
7,350
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
14
Kills
24
25
Deaths
14
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
2
1.2
W
Ares
 
Ares
2
2
9
3.25
W
0
5
5
0.5
L
Hel
4
7
1
0.64
L
Sol
1
4
2
0.5
L
Mulan
Riephlex
Mulan
2
5
5
0.9
W
King Arthur
RubyRoseYT
King Arthur
5
4
8
2.25
W
Mercury
ZevenGod
Mercury
12
3
7
5.17
L
Ares
2
4
2
0.75
W
Medusa
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,407
Damage
76,155
113,615
Taken
95,921
96,925
Mitigated
80,812
39,022
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,520
951
0
6,466
23,264
12,432
298
1,869
21,395
0
73,191
W
Ares
 
Ares
12,835
576
0
2,876
19,781
22,204
385
7,603
12,178
41,356
3,711
W
6,319
1,186
2,677
3,780
14,388
6,809
934
3,686
10,702
60,191
0
L
Hel
10,591
242
2,906
5,057
15,770
7,818
577
2,337
13,433
70,568
2,059
L
Sol
9,677
2,802
0
5,243
15,886
7,686
2,321
4,016
11,870
67,324
0
L
Mulan
Riephlex
Mulan
24,515
4,696
0
14,642
34,547
36,151
1,807
4,219
30,328
0
94,843
W
King Arthur
RubyRoseYT
King Arthur
25,189
3,828
0
3,980
27,545
34,287
351
6,080
21,465
0
73,383
W
Mercury
ZevenGod
Mercury
19,029
12,582
0
388
19,949
10,162
3,508
5,649
14,300
0
116,533
L
Ares
8,104
364
52
4,656
24,148
32,838
302
6,224
17,924
30,217
0
W
Medusa
12,783
5,034
0
3,502
14,258
7,350
4,178
5,301
8,957
0
125,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,692
Gold Earned
57,200
516
Minions Killed
562
0
Camps Cleared
0
1,987,268
Distance Traveled
2,163,485
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,812
470
85
4
0
398,322
11
W
Ares
10,597
461
38
2
0
396,145
1
W
Hel
9,587
417
107
5
0
349,569
0
L
Hel
10,369
451
130
6
0
397,493
1
L
Sol
10,009
435
122
5
0
384,692
2
L
Mulan
10,891
474
154
7
0
394,222
5
W
King Arthur
11,275
490
86
4
0
448,152
1
W
Mercury
12,810
557
161
7
0
504,221
6
L
Ares
9,611
418
25
1
0
412,539
2
W
Medusa
12,931
562
170
7
0
465,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role