Player Matchup

Sol
Sol
CLUTCH FR0ST
Sol
Level 89
God Stats
2W - 0L
1,717 SR
Queue Stats
211W - 198L
1,606 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CrippledDoof
Tsukuyomi
Level 86
God Stats
4W - 1L
1,252 SR
Queue Stats
211W - 213L
1,501 Elo+
Party 2
Charybdis
Charybdis
HairlessJew
Charybdis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 232L
1,545 Elo+
Party 2
Guan Yu
Guan Yu
TayoAFK
Guan Yu
Level 137
God Stats
18W - 12L
1,445 SR
Queue Stats
247W - 287L
1,514 Elo+
Solo
Ao Kuang
Ao Kuang
nugsneeds4
Ao Kuang
Level 104
God Stats
6W - 5L
1,336 SR
Queue Stats
231W - 184L
1,575 Elo+
Party 2
Team Averages
Level 108
1,450 SR
1,548 Elo+

VS

Team Averages
Level 71
1,489 SR
1,456 Elo+
Cthulhu
Cthulhu
Alligator8888
Cthulhu
Level 7
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 2L
1,410 Elo+
Party 3
Bellona
Bellona
Professormando
Bellona
Level 8
God Stats
1W - 2L
1,478 SR
Queue Stats
3W - 6L
1,376 Elo+
Party 3
Amaterasu
Amaterasu
RottenRism
Amaterasu
Level 140
God Stats
29W - 22L
1,666 SR
Queue Stats
414W - 380L
1,560 Elo+
Party 1
Neith
Neith
UndeadMaggot
Neith
Level 155
God Stats
9W - 11L
1,510 SR
Queue Stats
341W - 315L
1,556 Elo+
Party 1
Ra
Ra
bigbabyback09
Ra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 17
15,119
582
19,877
26,295
13,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
CrippledDoof
Tsukuyomi
20
8 / 3 / 10
17,267
664
27,666
29,882
28,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
HairlessJew
Charybdis
20
4 / 2 / 3
16,396
631
14,338
20,229
10,006
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
TayoAFK
Guan Yu
20
6 / 1 / 10
13,531
520
13,295
27,762
41,525
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
nugsneeds4
Ao Kuang
20
11 / 1 / 9
16,489
634
24,256
22,253
12,796
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
0 / 5 / 0
9,971
384
4,728
19,162
19,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 8 / 2
11,657
448
12,614
29,878
35,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
RottenRism
Amaterasu
19
4 / 4 / 4
12,136
467
13,824
31,073
23,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 6 / 2
13,438
517
26,497
27,391
15,465
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 10 / 0
9,662
372
7,047
22,113
10,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
18
32
Kills
10
10
Deaths
33
49
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
5
0
0
W
3
3
17
3.83
W
Tsukuyomi
CrippledDoof
Tsukuyomi
8
3
10
4.33
W
Charybdis
HairlessJew
Charybdis
4
2
3
2.75
L
2
8
2
0.38
L
Amaterasu
RottenRism
Amaterasu
4
4
4
1.5
W
Guan Yu
TayoAFK
Guan Yu
6
1
10
11
L
4
6
2
0.83
L
0
10
0
0
W
Ao Kuang
nugsneeds4
Ao Kuang
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,432
Damage
64,710
126,421
Taken
129,617
106,547
Mitigated
104,539
63,736
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,728
317
0
846
19,162
19,744
356
6,428
12,734
38,335
0
W
19,877
9,688
0
15,462
26,295
13,617
3,575
4,236
22,059
141,494
25,489
W
Tsukuyomi
CrippledDoof
Tsukuyomi
27,666
4,559
0
14,918
29,882
28,603
4,901
1,882
26,668
188
139,189
W
Charybdis
HairlessJew
Charybdis
14,338
5,476
0
11,779
20,229
10,006
1,669
3,452
16,777
0
175,440
L
12,614
4,312
0
5,115
29,878
35,269
1,084
4,930
24,948
0
86,552
L
Amaterasu
RottenRism
Amaterasu
13,824
5,594
0
4,453
31,073
23,528
0
9,549
21,524
0
114,429
W
Guan Yu
TayoAFK
Guan Yu
13,295
954
3,486
8,790
27,762
41,525
1,695
3,897
23,865
0
63,508
L
26,497
7,923
0
4,421
27,391
15,465
0
11,092
16,299
0
162,404
L
7,047
1,190
277
1,489
22,113
10,533
457
9,952
12,161
76,608
0
W
Ao Kuang
nugsneeds4
Ao Kuang
24,256
7,593
0
9,301
22,253
12,796
4,767
789
21,464
156,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,802
Gold Earned
56,864
916
Minions Killed
755
0
Camps Cleared
0
2,533,130
Distance Traveled
2,294,156
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,971
384
64
2
0
478,773
0
W
Sol
15,119
582
204
8
0
434,102
2
W
Tsukuyomi
17,267
664
206
8
0
513,132
0
W
Charybdis
16,396
631
261
10
0
453,607
7
L
Bellona
11,657
448
171
7
0
435,655
0
L
Amaterasu
12,136
467
157
6
0
523,737
9
W
Guan Yu
13,531
520
52
2
0
555,787
4
L
Neith
13,438
517
223
9
0
422,140
6
L
Ra
9,662
372
140
5
0
433,851
0
W
Ao Kuang
16,489
634
193
7
0
576,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role