Player Matchup

Sol
Sol
AzianEclipse
Sol
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 18L
1,599 Elo+
Solo
Hachiman
Hachiman
G M0NKEY
Hachiman
Level 158
God Stats
4W - 4L
1,211 SR
Queue Stats
448W - 438L
1,543 Elo+
Solo
Achilles
Achilles
HamzaS_24
Achilles
Level 148
God Stats
9W - 9L
1,502 SR
Queue Stats
284W - 297L
1,511 Elo+
Solo
Mercury
Mercury
Mr_EnderShoTZ
Mercury
Level 84
God Stats
25W - 15L
1,622 SR
Queue Stats
117W - 99L
1,594 Elo+
Solo
Jormungandr
Jormungandr
iFrageon
Jormungandr
Level 158
God Stats
2W - 8L
1,213 SR
Queue Stats
209W - 220L
1,483 Elo+
Solo
Team Averages
Level 133
1,410 SR
1,546 Elo+

VS

Team Averages
Level 131
1,567 SR
1,528 Elo+
Arachne
Arachne
Darknighttttt
Arachne
Level 159
God Stats
8W - 8L
1,628 SR
Queue Stats
45W - 43L
1,511 Elo+
Solo
Agni
Agni
Exhaunter06
Agni
Level 109
God Stats
16W - 10L
1,636 SR
Queue Stats
684W - 685L
1,518 Elo+
Party 1
Atlas
Atlas
ILioNard_
Atlas
Level 68
God Stats
14W - 13L
1,581 SR
Queue Stats
105W - 103L
1,520 Elo+
Solo
Danzaburou
Danzaburou
LumiT KKs
Danzaburou
Level 157
God Stats
6W - 14L
1,435 SR
Queue Stats
666W - 687L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
o limit break o
Cthulhu
Level 160
God Stats
0W - 5L
1,553 SR
Queue Stats
146W - 152L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 2
10,203
537
12,742
11,013
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
G M0NKEY
Hachiman
14
1 / 5 / 5
8,932
470
9,558
17,506
6,195
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
HamzaS_24
Achilles
17
4 / 1 / 3
10,795
568
15,323
15,372
14,185
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
16
3 / 3 / 4
10,026
528
10,846
15,246
8,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
iFrageon
Jormungandr
14
1 / 0 / 8
9,022
475
8,700
15,003
15,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
5 / 3 / 1
9,537
502
7,338
19,613
8,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 2
8,482
446
9,966
14,524
6,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
ILioNard_
Atlas
16
1 / 3 / 0
9,908
521
6,932
14,610
10,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
LumiT KKs
Danzaburou
15
1 / 2 / 2
9,567
504
13,783
17,199
8,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 3 / 0
7,887
415
9,218
18,642
16,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
14
Kills
10
10
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Arachne
5
3
1
1.83
L
0
4
2
0.25
W
Hachiman
G M0NKEY
Hachiman
1
5
5
0.7
W
Achilles
HamzaS_24
Achilles
4
1
3
5.5
L
Atlas
ILioNard_
Atlas
1
3
0
0.33
L
Danzaburou
LumiT KKs
Danzaburou
1
2
2
1
W
Mercury
3
3
4
1.67
W
Jormungandr
iFrageon
Jormungandr
1
0
8
5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,169
Damage
47,237
74,140
Taken
84,588
48,770
Mitigated
50,499
25,641
Healing
25,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,742
4,877
0
6,216
11,013
5,060
4,584
6,296
4,435
71,515
8,502
L
Arachne
7,338
4,982
0
5,736
19,613
8,969
1,404
4,216
15,397
0
81,901
L
9,966
176
224
4,767
14,524
6,525
0
5,806
8,718
67,754
0
W
Hachiman
G M0NKEY
Hachiman
9,558
4,346
0
7,435
17,506
6,195
0
2,702
14,620
0
76,559
W
Achilles
HamzaS_24
Achilles
15,323
3,169
0
5,340
15,372
14,185
0
6,887
7,869
62
86,219
L
Atlas
ILioNard_
Atlas
6,932
2,562
0
4,676
14,610
10,314
0
172
14,438
64,921
0
L
Danzaburou
LumiT KKs
Danzaburou
13,783
6,855
0
6,577
17,199
8,045
1,093
2,826
14,373
30
92,996
W
Mercury
10,846
5,267
0
2,230
15,246
8,098
0
3,767
11,271
0
90,476
W
Jormungandr
iFrageon
Jormungandr
8,700
2,513
0
4,420
15,003
15,232
0
5,768
8,635
46,651
0
L
9,218
1,020
612
2,419
18,642
16,646
0
7,051
11,591
35,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,978
Gold Earned
45,381
632
Minions Killed
592
0
Camps Cleared
0
1,839,521
Distance Traveled
1,800,926
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,203
537
126
7
0
345,700
2
L
Arachne
9,537
502
121
6
0
403,632
3
L
Agni
8,482
446
106
6
0
366,721
1
W
Hachiman
8,932
470
129
7
0
324,667
5
W
Achilles
10,795
568
169
9
0
354,987
2
L
Atlas
9,908
521
156
8
0
342,760
8
L
Danzaburou
9,567
504
146
8
0
327,519
3
W
Mercury
10,026
528
142
7
0
450,839
4
W
Jormungandr
9,022
475
66
3
0
363,328
3
L
Cthulhu
7,887
415
63
3
0
360,294
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role