Player Matchup

Nu Wa
Nu Wa
D7D7 F15
Nu Wa
Level 61
God Stats
16W - 8L
1,617 SR
Queue Stats
127W - 150L
1,446 Elo+
Party 3
Chernobog
Chernobog
IIGoldenXMan
Chernobog
Level 86
God Stats
4W - 0L
1,740 SR
Queue Stats
265W - 289L
1,472 Elo+
Party 3
Ao Kuang
Ao Kuang
Kelantodd_08
Ao Kuang
Level 100
God Stats
6W - 2L
1,536 SR
Queue Stats
214W - 197L
1,422 Elo+
Party 2
Sun Wukong
Sun Wukong
TTV-Chrispig111
Sun Wukong
Level 62
God Stats
1W - 3L
1,298 SR
Queue Stats
145W - 143L
1,404 Elo+
Party 2
Sylvanus
Sylvanus
v IKAKASHi v
Sylvanus
Level 103
God Stats
8W - 5L
1,786 SR
Queue Stats
208W - 225L
1,420 Elo+
Party 3
Team Averages
Level 82
1,595 SR
1,433 Elo+

VS

Team Averages
Level 80
1,420 SR
1,346 Elo+
Janus
Janus
Denis15151
Janus
Level 18
God Stats
7W - 11L
1,397 SR
Queue Stats
22W - 40L
1,226 Elo+
Party 1
Ares
Ares
Ikolol
Ares
Level 160
God Stats
5W - 10L
1,477 SR
Queue Stats
320W - 341L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
KidBoo3101
Sun Wukong
Level 74
God Stats
2W - 4L
1,413 SR
Queue Stats
181W - 237L
1,294 Elo+
Party 1
Shiva
Shiva
SilentReaper0404
Shiva
Level 68
God Stats
7W - 7L
1,472 SR
Queue Stats
135W - 191L
1,242 Elo+
Party 1
Loki
Loki
omarqabooklucky
Loki
Level 82
God Stats
15W - 33L
1,341 SR
Queue Stats
104W - 120L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
D7D7 F15
Nu Wa
15
3 / 1 / 5
9,340
584
12,552
8,133
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
IIGoldenXMan
Chernobog
15
9 / 0 / 7
9,754
610
13,687
10,238
4,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Kelantodd_08
Ao Kuang
15
7 / 2 / 1
9,453
591
6,703
12,925
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
TTV-Chrispig111
Sun Wukong
14
1 / 7 / 1
9,045
565
7,178
14,151
9,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
v IKAKASHi v
Sylvanus
13
3 / 2 / 11
9,060
566
7,787
16,806
9,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 4 / 2
8,173
511
3,150
10,526
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Ikolol
Ares
14
4 / 3 / 3
8,900
556
10,948
15,987
11,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
KidBoo3101
Sun Wukong
9
0 / 6 / 2
6,165
385
8,931
13,360
9,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 8 / 0
6,140
384
5,502
17,279
12,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
7 / 2 / 1
8,153
510
5,421
7,973
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
23
Kills
12
12
Deaths
23
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
D7D7 F15
Nu Wa
3
1
5
5.5
L
Janus
1
4
2
0.5
W
Chernobog
IIGoldenXMan
Chernobog
9
0
7
12.5
L
Ares
Ikolol
Ares
4
3
3
1.83
W
Ao Kuang
Kelantodd_08
Ao Kuang
7
2
1
3.75
L
Sun Wukong
KidBoo3101
Sun Wukong
0
6
2
0.17
L
0
8
0
0
W
Sun Wukong
TTV-Chrispig111
Sun Wukong
1
7
1
0.21
L
7
2
1
3.75
W
Sylvanus
v IKAKASHi v
Sylvanus
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,907
Damage
33,952
62,253
Taken
65,125
31,828
Mitigated
40,079
27,299
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
D7D7 F15
Nu Wa
12,552
3,482
0
3,209
8,133
3,412
846
2,079
5,786
71,259
0
L
Janus
3,150
133
0
972
10,526
3,414
232
8,255
1,811
50,104
0
W
Chernobog
IIGoldenXMan
Chernobog
13,687
8,458
0
3,820
10,238
4,293
443
0
10,057
0
82,244
L
Ares
Ikolol
Ares
10,948
1,541
0
2,361
15,987
11,397
0
3,800
11,426
58,708
0
W
Ao Kuang
Kelantodd_08
Ao Kuang
6,703
2,368
0
3,426
12,925
5,575
0
1,940
10,785
62,639
0
L
Sun Wukong
KidBoo3101
Sun Wukong
8,931
1,431
626
2,217
13,360
9,949
0
5,147
8,063
0
35,785
L
5,502
677
856
2,476
17,279
12,339
0
5,973
11,116
0
18,579
W
Sun Wukong
TTV-Chrispig111
Sun Wukong
7,178
2,230
0
3,014
14,151
9,276
209
9,091
4,414
0
57,733
L
5,421
1,599
0
1,922
7,973
2,980
0
2,277
5,465
0
40,362
W
Sylvanus
v IKAKASHi v
Sylvanus
7,787
2,147
5,771
8,059
16,806
9,272
302
666
15,497
24,471
3,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,652
Gold Earned
37,531
461
Minions Killed
350
0
Camps Cleared
0
1,473,236
Distance Traveled
1,376,401
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,340
584
121
8
0
275,958
5
L
Janus
8,173
511
93
6
0
243,063
0
W
Chernobog
9,754
610
109
7
0
300,819
4
L
Ares
8,900
556
98
6
0
261,392
4
W
Ao Kuang
9,453
591
95
6
0
318,411
5
L
Sun Wukong
6,165
385
56
4
0
263,295
0
L
Shiva
6,140
384
25
2
0
258,583
2
W
Sun Wukong
9,045
565
103
6
0
300,609
1
L
Loki
8,153
510
78
5
0
350,068
2
W
Sylvanus
9,060
566
33
2
0
277,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role