Player Matchup

Rama
Rama
Gold II
Another_Diff
Rama
Gold II
Level 122
God Stats
7W - 9L
1,284 SR
Queue Stats
677W - 684L
1,397 MMR
Party 4
Tiamat
Tiamat
Platinum IV
Cash_Player911
Tiamat
Platinum IV
Level 160
God Stats
4W - 13L
1,536 SR
Queue Stats
170W - 169L
1,740 MMR
Party 4
Guan Yu
Guan Yu
Platinum V
WSoulKingw
Guan Yu
Platinum V
Level 61
God Stats
36W - 24L
1,607 SR
Queue Stats
161W - 159L
1,662 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum IV
nowensio
Kuzenbo
Platinum IV
Level 116
God Stats
61W - 43L
1,621 SR
Queue Stats
291W - 286L
1,543 MMR
Party 2
Nemesis
Nemesis
Gold IV
xI-Erza-Ix
Nemesis
Gold IV
Level 127
God Stats
1W - 1L
1,768 SR
Queue Stats
77W - 70L
1,556 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,563 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 106
1,693 SR
1,620 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ganesha
Ganesha
Silver II
Chochar
Ganesha
Silver II
Level 87
God Stats
2W - 0L
1,886 SR
Queue Stats
6W - 4L
1,505 MMR
Party 1
Hou Yi
Hou Yi
Silver I
JWizu
Hou Yi
Silver I
Level 97
God Stats
1W - 0L
1,540 SR
Queue Stats
4W - 1L
1,596 MMR
Party 1
Ratatoskr
Ratatoskr
Diamond V
OverhandZebra10
Ratatoskr
Diamond V
Level 75
God Stats
8W - 2L
1,864 SR
Queue Stats
98W - 91L
1,955 MMR
Party 3
Pele
Pele
Gold II
Sayyzh
Pele
Gold II
Level 140
God Stats
3W - 3L
1,676 SR
Queue Stats
104W - 100L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 0
11,202
487
8,220
24,275
11,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 4 / 0
10,716
466
10,678
17,095
10,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
WSoulKingw
Guan Yu
16
1 / 4 / 1
10,174
442
8,387
21,050
25,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
nowensio
Kuzenbo
15
1 / 5 / 1
9,974
434
10,380
20,219
23,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
xI-Erza-Ix
Nemesis
13
1 / 7 / 0
9,202
400
8,844
19,060
7,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KaliCabrakanThor

VS

Bans
KhepriKing ArthurArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
8 / 1 / 4
12,653
550
18,627
12,453
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
Chochar
Ganesha
17
0 / 2 / 16
11,522
501
4,192
19,187
23,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
JWizu
Hou Yi
19
8 / 2 / 5
13,533
588
20,703
15,081
7,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ratatoskr
OverhandZebra10
Ratatoskr
19
7 / 1 / 6
13,048
567
11,811
18,631
8,215
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Sayyzh
Pele
19
4 / 1 / 10
12,677
551
16,924
23,373
12,416
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
68
6
Kills
27
27
Deaths
7
2
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
8
1
4
10
L
2
7
0
0.29
L
1
4
0
0.25
W
Ganesha
Chochar
Ganesha
0
2
16
4
W
Hou Yi
JWizu
Hou Yi
8
2
5
5.25
W
Ratatoskr
OverhandZebra10
Ratatoskr
7
1
6
10
W
Pele
Sayyzh
Pele
4
1
10
9
L
Guan Yu
WSoulKingw
Guan Yu
1
4
1
0.38
L
Kuzenbo
nowensio
Kuzenbo
1
5
1
0.3
L
Nemesis
xI-Erza-Ix
Nemesis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,509
Damage
72,257
101,699
Taken
88,725
77,308
Mitigated
57,770
25,907
Healing
25,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
18,627
1,633
317
4,124
12,453
6,531
2,314
8,084
4,369
105,121
0
L
8,220
6,983
0
8,007
24,275
11,155
123
1,358
22,917
0
113,825
L
10,678
1,132
0
4,851
17,095
10,329
15
5,706
11,389
102,329
0
W
Ganesha
Chochar
Ganesha
4,192
1,136
0
3,018
19,187
23,560
528
7,457
11,730
38,197
0
W
Hou Yi
JWizu
Hou Yi
20,703
10,767
0
2,950
15,081
7,048
1,017
2,556
12,525
0
130,537
W
Ratatoskr
OverhandZebra10
Ratatoskr
11,811
3,538
0
6,193
18,631
8,215
2,296
2,781
15,850
0
112,812
W
Pele
Sayyzh
Pele
16,924
4,504
0
8,850
23,373
12,416
2,451
6,423
16,950
0
114,424
L
Guan Yu
WSoulKingw
Guan Yu
8,387
1,551
555
7,145
21,050
25,581
0
4,094
16,956
89
80,792
L
Kuzenbo
nowensio
Kuzenbo
10,380
2,841
0
3,284
20,219
23,053
120
9,671
10,548
45,079
567
L
Nemesis
xI-Erza-Ix
Nemesis
8,844
3,719
0
2,065
19,060
7,190
0
1,990
17,070
0
65,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,268
Gold Earned
63,433
642
Minions Killed
749
0
Camps Cleared
0
1,976,903
Distance Traveled
2,247,827
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,653
550
192
8
0
440,313
5
L
Rama
11,202
487
165
7
0
371,499
2
L
Tiamat
10,716
466
181
8
0
402,531
4
W
Ganesha
11,522
501
13
1
0
441,389
5
W
Hou Yi
13,533
588
189
8
0
415,086
4
W
Ratatoskr
13,048
567
176
8
0
485,619
4
W
Pele
12,677
551
179
8
0
465,420
6
L
Guan Yu
10,174
442
137
6
0
349,136
2
L
Kuzenbo
9,974
434
53
2
0
424,658
3
L
Nemesis
9,202
400
106
5
0
429,079
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role