Player Matchup

Artio
Artio
Platinum III
 
Artio
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
Chairacuda
Izanami
Gold I
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,880 MMR
Party 1
Achilles
Achilles
Platinum III
GebBushPlsClap
Achilles
Platinum III
Level 148
God Stats
15W - 16L
1,636 SR
Queue Stats
144W - 131L
1,863 MMR
Solo
Scylla
Scylla
Platinum III
RiseFromTheAshes
Scylla
Platinum III
Level 47
God Stats
0W - 1L
1,691 SR
Queue Stats
134W - 123L
2,050 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
TheHappyBean
Hun Batz
Diamond V
Level 106
God Stats
3W - 6L
1,408 SR
Queue Stats
139W - 131L
1,897 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 100
1,547 SR
1,838 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,635 SR
1,910 MMR
Khepri
Khepri
Platinum V
Eriyla
Khepri
Platinum V
Level 160
God Stats
21W - 10L
1,807 SR
Queue Stats
255W - 247L
1,798 MMR
Solo
Skadi
Skadi
Diamond IV
Mersiv
Skadi
Diamond IV
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
201W - 190L
2,054 MMR
Party 3
Janus
Janus
Platinum II
MoeChetta
Janus
Platinum II
Level 149
God Stats
9W - 13L
1,482 SR
Queue Stats
304W - 278L
1,866 MMR
Party 3
Hercules
Hercules
Diamond IV
OGMrSnowman
Hercules
Diamond IV
Level 149
God Stats
3W - 2L
1,756 SR
Queue Stats
46W - 34L
1,975 MMR
Party 2
Ravana
Ravana
Diamond V
Tanjaman
Ravana
Diamond V
Level 149
God Stats
2W - 1L
1,626 SR
Queue Stats
47W - 38L
1,855 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
20
1 / 7 / 5
14,566
470
11,505
39,274
52,897
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Chairacuda
Izanami
20
0 / 8 / 1
13,896
448
18,233
29,118
14,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
20
8 / 4 / 3
15,759
508
21,184
42,391
84,160
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 9 / 2
13,630
440
21,607
25,340
11,260
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
TheHappyBean
Hun Batz
20
1 / 7 / 4
13,333
430
17,336
31,798
18,266
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SusanoYu HuangLancelotHadesCliodhna

VS

Bans
CupidIshtarCabrakanThanatosNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Eriyla
Khepri
20
1 / 2 / 16
15,457
499
6,116
25,480
36,592
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
Mersiv
Skadi
20
10 / 5 / 8
19,406
626
37,842
28,364
15,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
MoeChetta
Janus
20
6 / 3 / 5
17,067
551
26,182
20,065
10,040
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
OGMrSnowman
Hercules
20
9 / 1 / 10
18,092
584
34,076
34,522
54,680
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
Tanjaman
Ravana
20
9 / 1 / 13
17,951
579
35,381
24,396
17,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
87
12
Kills
35
35
Deaths
12
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
7
5
0.5
L
Izanami
Chairacuda
Izanami
0
8
1
0.06
W
Khepri
Eriyla
Khepri
1
2
16
4.5
L
Achilles
8
4
3
2.38
W
Skadi
Mersiv
Skadi
10
5
8
2.8
W
Janus
MoeChetta
Janus
6
3
5
2.83
W
Hercules
OGMrSnowman
Hercules
9
1
10
14
L
2
9
2
0.33
W
Ravana
Tanjaman
Ravana
9
1
13
15.5
L
Hun Batz
TheHappyBean
Hun Batz
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,865
Damage
139,597
167,921
Taken
132,827
180,996
Mitigated
135,288
32,643
Healing
56,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
11,505
1,052
1,797
13,835
39,274
52,897
396
8,212
28,625
98,072
0
L
Izanami
Chairacuda
Izanami
18,233
9,446
0
6,337
29,118
14,413
229
1,922
26,476
0
155,245
W
Khepri
Eriyla
Khepri
6,116
287
1,982
6,114
25,480
36,592
254
7,459
18,021
33,470
0
L
Achilles
21,184
2,695
0
5,108
42,391
84,160
0
11,617
29,300
573
48,092
W
Skadi
Mersiv
Skadi
37,842
15,640
0
6,645
28,364
15,991
7,611
5,040
23,324
0
249,480
W
Janus
MoeChetta
Janus
26,182
998
0
5,069
20,065
10,040
3,714
7,300
12,765
166,123
0
W
Hercules
OGMrSnowman
Hercules
34,076
10,529
0
25,985
34,522
54,680
480
10,201
24,321
337
133,079
L
21,607
705
0
4,866
25,340
11,260
0
2,614
22,337
130,918
0
W
Ravana
Tanjaman
Ravana
35,381
7,550
0
10,971
24,396
17,985
173
7,875
16,521
0
172,972
L
Hun Batz
TheHappyBean
Hun Batz
17,336
5,880
0
700
31,798
18,266
0
7,969
23,457
0
154,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,184
Gold Earned
87,973
834
Minions Killed
909
0
Camps Cleared
0
2,922,112
Distance Traveled
3,192,943
36
Wards Purchased
47
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
14,566
470
166
5
0
633,108
8
L
Izanami
13,896
448
239
8
0
530,566
9
W
Khepri
15,457
499
29
1
0
629,010
19
L
Achilles
15,759
508
38
1
0
644,350
7
W
Skadi
19,406
626
257
8
0
569,508
1
W
Janus
17,067
551
243
8
0
687,075
9
W
Hercules
18,092
584
205
7
0
637,486
5
L
Scylla
13,630
440
194
6
0
505,645
7
W
Ravana
17,951
579
175
6
0
669,864
13
L
Hun Batz
13,333
430
197
6
0
608,443
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role