Player Matchup

Ishtar
Ishtar
DrErr
Ishtar
Level 102
God Stats
4W - 2L
1,658 SR
Queue Stats
50W - 43L
1,501 Elo+
Party 2
Ra
Ra
EXDGen
Ra
Level 120
God Stats
5W - 2L
1,500 SR
Queue Stats
51W - 45L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
SaltySneke
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,517 Elo+
Party 2
Team Averages
Level 78
1,553 SR
1,505 Elo+

VS

Team Averages
Level 38
1,567 SR
1,455 Elo+
Hercules
Hercules
BOOTYBAZOOKA
Hercules
Level 38
God Stats
4W - 5L
1,446 SR
Queue Stats
58W - 34L
1,552 Elo+
Solo
Neith
Neith
Spineda
Neith
Level 7
God Stats
2W - 3L
1,723 SR
Queue Stats
8W - 22L
1,377 Elo+
Party 1
Ao Kuang
Ao Kuang
Zarehkk
Ao Kuang
Level 69
God Stats
6W - 2L
1,532 SR
Queue Stats
29W - 51L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DrErr
Ishtar
15
3 / 4 / 8
10,695
713
13,834
13,685
7,387
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
16
5 / 2 / 8
11,714
781
14,868
8,018
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SaltySneke
Cthulhu
16
5 / 3 / 7
12,133
809
13,803
22,033
29,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BOOTYBAZOOKA
Hercules
16
2 / 2 / 6
9,648
643
13,182
17,996
24,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Spineda
Neith
14
2 / 4 / 5
9,471
631
12,899
14,204
6,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Zarehkk
Ao Kuang
14
5 / 7 / 1
9,852
657
9,294
18,494
10,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
13
Kills
9
9
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
BOOTYBAZOOKA
Hercules
2
2
6
2.5
W
Ishtar
DrErr
Ishtar
3
4
8
1.75
W
Ra
5
2
8
4.5
W
Cthulhu
SaltySneke
Cthulhu
5
3
7
2.83
L
Neith
Spineda
Neith
2
4
5
1.13
L
Ao Kuang
Zarehkk
Ao Kuang
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,505
Damage
35,375
43,736
Taken
50,694
40,625
Mitigated
40,753
11,570
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BOOTYBAZOOKA
Hercules
13,182
2,481
0
2,989
17,996
24,070
0
10,416
7,580
0
34,752
W
Ishtar
DrErr
Ishtar
13,834
9,506
0
1,909
13,685
7,387
2,089
2,763
10,922
47
37,342
W
Ra
14,868
1,540
5,222
2,487
8,018
3,991
610
2,578
5,440
49,262
0
W
Cthulhu
SaltySneke
Cthulhu
13,803
1,376
163
1,789
22,033
29,247
126
4,141
17,892
35,414
0
L
Neith
Spineda
Neith
12,899
5,473
0
2,373
14,204
6,589
0
8,509
5,695
0
39,866
L
Ao Kuang
Zarehkk
Ao Kuang
9,294
2,410
0
5,856
18,494
10,094
0
10,035
8,459
28,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,542
Gold Earned
28,971
166
Minions Killed
145
4
Camps Cleared
9
815,733
Distance Traveled
772,833
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,648
643
35
2
2
294,510
2
W
Ishtar
10,695
713
45
3
3
241,635
2
W
Ra
11,714
781
86
6
1
275,332
1
W
Cthulhu
12,133
809
35
2
0
298,766
2
L
Neith
9,471
631
71
5
0
224,978
0
L
Ao Kuang
9,852
657
39
3
7
253,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role