Player Matchup

Merlin
Merlin
Diamond I
Arthur6051
Merlin
Diamond I
Level 78
God Stats
0W - 2L
1,554 SR
Queue Stats
152W - 130L
2,465 MMR
Party 1
Hachiman
Hachiman
Diamond I
CarryThaWeight
Hachiman
Diamond I
Level 116
God Stats
53W - 51L
1,712 SR
Queue Stats
228W - 214L
2,504 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond I
CxmpGN
Sun Wukong
Diamond I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 205L
2,405 MMR
Solo
Ymir
Ymir
Diamond II
iConceded
Ymir
Diamond II
Level 129
God Stats
1W - 5L
1,619 SR
Queue Stats
74W - 74L
2,266 MMR
Solo
Achilles
Achilles
Diamond I
sunnydwight
Achilles
Diamond I
Level 44
God Stats
3W - 1L
1,905 SR
Queue Stats
48W - 24L
2,629 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 103
1,658 SR
2,454 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,742 SR
2,456 MMR
Morgan Le Fay
Morgan Le Fay
Diamond I
Amaudray12
Morgan Le Fay
Diamond I
Level 160
God Stats
10W - 4L
1,742 SR
Queue Stats
83W - 62L
2,617 MMR
Solo
Chiron
Chiron
Diamond III
BLUESONAR69
Chiron
Diamond III
Level 147
God Stats
10W - 8L
1,719 SR
Queue Stats
147W - 147L
2,383 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
Panteh_Moista
Hun Batz
Diamond IV
Level 138
God Stats
6W - 6L
1,683 SR
Queue Stats
294W - 284L
2,134 MMR
Solo
Geb
Geb
Diamond IV
Yuterra
Geb
Diamond IV
Level 160
God Stats
7W - 2L
1,996 SR
Queue Stats
63W - 45L
2,480 MMR
Solo
Ravana
Ravana
Diamond I
chówy
Ravana
Diamond I
Level 160
God Stats
2W - 3L
1,572 SR
Queue Stats
450W - 392L
2,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arthur6051
Merlin
18
1 / 6 / 6
11,943
442
14,706
19,896
10,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
20
6 / 3 / 0
13,794
511
16,280
19,473
9,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
CxmpGN
Sun Wukong
20
5 / 2 / 5
13,908
515
26,096
34,176
31,060
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
16
0 / 7 / 9
10,932
405
6,535
34,677
42,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
sunnydwight
Achilles
19
5 / 5 / 4
13,236
490
19,008
33,425
26,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasCabrakanLoki

VS

Bans
BacchusSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Amaudray12
Morgan Le Fay
20
8 / 3 / 8
14,368
532
28,686
17,761
11,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
3 / 4 / 6
14,245
528
19,709
20,674
10,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hun Batz
Panteh_Moista
Hun Batz
20
9 / 4 / 6
14,251
528
24,983
23,436
13,413
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
17
0 / 2 / 13
11,867
440
12,649
26,875
37,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
chówy
Ravana
20
3 / 4 / 5
13,462
499
24,518
25,967
25,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
61
17
Kills
23
23
Deaths
17
24
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Amaudray12
Morgan Le Fay
8
3
8
4
L
Merlin
Arthur6051
Merlin
1
6
6
0.67
W
Chiron
3
4
6
1.5
L
Hachiman
6
3
0
2
L
Sun Wukong
CxmpGN
Sun Wukong
5
2
5
3.75
W
Hun Batz
Panteh_Moista
Hun Batz
9
4
6
3
W
Geb
0
2
13
3.25
W
Ravana
chówy
Ravana
3
4
5
1.38
L
Ymir
0
7
9
0.64
L
Achilles
sunnydwight
Achilles
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,625
Damage
110,545
141,647
Taken
114,713
119,248
Mitigated
98,299
34,111
Healing
33,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Amaudray12
Morgan Le Fay
28,686
2,073
0
2,675
17,761
11,255
681
3,978
13,479
129,538
0
L
Merlin
Arthur6051
Merlin
14,706
666
0
2,455
19,896
10,051
0
5,644
13,998
109,701
0
W
Chiron
19,709
6,786
1,382
6,360
20,674
10,906
1,345
1,025
19,516
0
140,401
L
Hachiman
16,280
7,588
0
5,875
19,473
9,498
0
2,907
16,540
0
139,257
L
Sun Wukong
CxmpGN
Sun Wukong
26,096
3,872
0
15,427
34,176
31,060
0
8,393
25,615
35
129,023
W
Hun Batz
Panteh_Moista
Hun Batz
24,983
6,982
0
8,458
23,436
13,413
1,800
4,790
18,516
0
149,725
W
Geb
12,649
1,549
1,009
4,344
26,875
37,198
53
7,044
19,437
43,718
2,167
W
Ravana
chówy
Ravana
24,518
5,439
0
9,618
25,967
25,527
792
3,252
22,531
0
116,138
L
Ymir
6,535
1,298
0
6,716
34,677
42,564
0
12,390
21,816
30,144
3,076
L
Achilles
sunnydwight
Achilles
19,008
8,763
0
3,638
33,425
26,075
0
10,856
22,227
0
111,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,813
Gold Earned
68,193
760
Minions Killed
822
0
Camps Cleared
0
2,533,104
Distance Traveled
2,575,378
31
Wards Purchased
47
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,368
532
206
8
0
508,174
11
L
Merlin
11,943
442
167
6
0
472,244
11
W
Chiron
14,245
528
202
7
0
449,615
11
L
Hachiman
13,794
511
198
7
0
507,237
2
L
Sun Wukong
13,908
515
213
8
0
499,465
3
W
Hun Batz
14,251
528
178
7
0
570,782
9
W
Geb
11,867
440
71
3
0
526,391
8
W
Ravana
13,462
499
165
6
0
520,416
8
L
Ymir
10,932
405
37
1
0
469,514
9
L
Achilles
13,236
490
145
5
0
584,644
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role