Player Matchup

Achilles
Achilles
CARAMELxPAPI
Achilles
Level 57
God Stats
8W - 9L
1,585 SR
Queue Stats
30W - 42L
1,492 Elo+
Solo
Shiva
Shiva
KingTitan721
Shiva
Level 159
God Stats
4W - 2L
1,641 SR
Queue Stats
27W - 27L
1,507 Elo+
Solo
Nu Wa
Nu Wa
Kushzilly
Nu Wa
Level 88
God Stats
9W - 4L
1,611 SR
Queue Stats
161W - 143L
1,550 Elo+
Solo
Ravana
Ravana
MRELEPHENTTRUNK
Ravana
Level 152
God Stats
15W - 7L
1,615 SR
Queue Stats
196W - 198L
1,493 Elo+
Solo
Cthulhu
Cthulhu
ToastyWaffle123
Cthulhu
Level 136
God Stats
10W - 17L
1,524 SR
Queue Stats
503W - 477L
1,497 Elo+
Solo
Team Averages
Level 118
1,595 SR
1,508 Elo+

VS

Team Averages
Level 116
1,524 SR
1,433 Elo+
Hercules
Hercules
AragusTv
Hercules
Level 64
God Stats
16W - 14L
1,580 SR
Queue Stats
100W - 106L
1,421 Elo+
Party 1
Ymir
Ymir
Bouz0u
Ymir
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,365 Elo+
Party 1
Baron Samedi
Baron Samedi
Fefe_13014
Baron Samedi
Level 129
God Stats
17W - 11L
1,594 SR
Queue Stats
138W - 145L
1,490 Elo+
Party 1
Mercury
Mercury
LfyGrnBriar
Mercury
Level 129
God Stats
61W - 44L
1,579 SR
Queue Stats
549W - 572L
1,500 Elo+
Solo
Izanami
Izanami
Nel-centro
Izanami
Level 108
God Stats
1W - 1L
1,368 SR
Queue Stats
115W - 115L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CARAMELxPAPI
Achilles
17
7 / 4 / 7
10,885
495
15,144
22,399
28,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 3 / 9
11,211
510
17,665
20,245
16,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Kushzilly
Nu Wa
17
4 / 1 / 8
11,340
515
16,904
13,224
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 5 / 4
10,381
472
10,988
15,327
7,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
1 / 1 / 4
12,306
559
11,470
12,393
16,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AragusTv
Hercules
18
2 / 1 / 2
10,032
456
6,543
17,727
19,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Bouz0u
Ymir
14
2 / 5 / 8
9,649
439
12,446
26,322
30,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Fefe_13014
Baron Samedi
16
3 / 5 / 4
10,029
456
11,505
15,056
7,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
LfyGrnBriar
Mercury
18
6 / 4 / 3
11,159
507
14,054
23,371
9,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Nel-centro
Izanami
14
1 / 6 / 6
9,187
418
9,471
17,040
6,891
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
21
Kills
14
14
Deaths
21
32
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
AragusTv
Hercules
2
1
2
3
L
Ymir
Bouz0u
Ymir
2
5
8
1.2
W
Achilles
CARAMELxPAPI
Achilles
7
4
7
2.63
L
Baron Samedi
Fefe_13014
Baron Samedi
3
5
4
1
W
5
3
9
3.17
W
Nu Wa
Kushzilly
Nu Wa
4
1
8
8
L
Mercury
LfyGrnBriar
Mercury
6
4
3
1.88
W
4
5
4
1.2
L
Izanami
Nel-centro
Izanami
1
6
6
0.67
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,171
Damage
54,019
83,588
Taken
99,516
74,205
Mitigated
73,821
23,388
Healing
26,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AragusTv
Hercules
6,543
1,704
0
7,991
17,727
19,685
234
7,878
8,952
0
66,225
L
Ymir
Bouz0u
Ymir
12,446
2,463
0
3,412
26,322
30,125
252
5,141
20,176
39,908
1,490
W
Achilles
CARAMELxPAPI
Achilles
15,144
2,516
0
4,121
22,399
28,558
136
5,213
16,933
58
70,432
L
Baron Samedi
Fefe_13014
Baron Samedi
11,505
815
1,291
3,903
15,056
7,680
287
8,087
6,656
68,254
0
W
17,665
3,146
802
5,865
20,245
16,400
2,806
3,778
16,327
0
75,198
W
Nu Wa
Kushzilly
Nu Wa
16,904
3,019
163
2,954
13,224
5,554
1,814
4,945
7,752
91,261
0
L
Mercury
LfyGrnBriar
Mercury
14,054
7,699
0
3,136
23,371
9,440
1,314
3,746
18,975
0
120,886
W
10,988
3,529
0
3,979
15,327
7,398
0
6,021
8,976
0
72,445
L
Izanami
Nel-centro
Izanami
9,471
5,000
0
6,463
17,040
6,891
195
2,498
14,358
0
69,960
W
11,470
329
697
4,807
12,393
16,295
0
2,435
9,536
94,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,123
Gold Earned
50,056
642
Minions Killed
551
0
Camps Cleared
0
2,126,351
Distance Traveled
2,029,386
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,032
456
118
5
0
392,761
0
L
Ymir
9,649
439
50
2
0
381,780
2
W
Achilles
10,885
495
97
4
0
407,243
7
L
Baron Samedi
10,029
456
117
5
0
387,383
7
W
Shiva
11,211
510
95
4
0
443,325
4
W
Nu Wa
11,340
515
114
5
0
395,047
3
L
Mercury
11,159
507
160
7
0
476,003
5
W
Ravana
10,381
472
114
5
0
449,266
4
L
Izanami
9,187
418
106
5
0
391,459
1
W
Cthulhu
12,306
559
222
10
0
431,470
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role