Player Matchup

Gilgamesh
Gilgamesh
BathoryB
Gilgamesh
Level 90
God Stats
7W - 13L
1,328 SR
Queue Stats
476W - 454L
1,548 Elo+
Party 3
Baron Samedi
Baron Samedi
TheFunkGod
Baron Samedi
Level 133
God Stats
0W - 5L
1,500 SR
Queue Stats
106W - 111L
1,550 Elo+
Party 1
Ao Kuang
Ao Kuang
ered2
Ao Kuang
Level 45
God Stats
1W - 2L
1,688 SR
Queue Stats
138W - 126L
1,513 Elo+
Party 1
Izanami
Izanami
strawberryhamsta
Izanami
Level 48
God Stats
2W - 5L
1,500 SR
Queue Stats
186W - 181L
1,426 Elo+
Party 3
Ratatoskr
Ratatoskr
xXbataid8Xx
Ratatoskr
Level 82
God Stats
5W - 4L
1,536 SR
Queue Stats
436W - 433L
1,511 Elo+
Party 3
Team Averages
Level 80
1,510 SR
1,510 Elo+

VS

Team Averages
Level 92
1,491 SR
1,485 Elo+
Sol
Sol
FamousHrz
Sol
Level 160
God Stats
1W - 2L
1,378 SR
Queue Stats
93W - 91L
1,527 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Lhoxad
Tsukuyomi
Level 10
God Stats
1W - 0L
1,531 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Merlin
Merlin
Timzan
Merlin
Level 87
God Stats
43W - 51L
1,408 SR
Queue Stats
152W - 169L
1,444 Elo+
Party 2
Artio
Artio
bmeus
Artio
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 145L
1,393 Elo+
Party 2
Bellona
Bellona
necrotique
Bellona
Level 160
God Stats
24W - 17L
1,637 SR
Queue Stats
66W - 62L
1,561 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BathoryB
Gilgamesh
15
1 / 5 / 9
11,000
440
13,365
29,715
31,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
TheFunkGod
Baron Samedi
17
2 / 3 / 7
11,625
465
13,759
16,336
8,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ao Kuang
ered2
Ao Kuang
17
3 / 9 / 2
11,874
475
10,667
23,472
13,767
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 3 / 3
12,487
499
13,645
17,531
7,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
xXbataid8Xx
Ratatoskr
20
5 / 8 / 4
12,613
505
15,837
25,449
11,952
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 4
13,616
545
20,593
24,715
9,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Lhoxad
Tsukuyomi
18
1 / 4 / 5
11,469
459
12,643
24,194
14,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Timzan
Merlin
20
4 / 3 / 8
12,804
512
19,122
9,773
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
bmeus
Artio
18
4 / 0 / 10
12,385
495
5,664
24,012
24,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
necrotique
Bellona
20
11 / 3 / 4
14,796
592
21,331
23,871
28,657
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
59
14
Kills
28
28
Deaths
14
25
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BathoryB
Gilgamesh
1
5
9
1.1
W
8
4
4
2.5
W
Tsukuyomi
Lhoxad
Tsukuyomi
1
4
5
0.88
L
Baron Samedi
TheFunkGod
Baron Samedi
2
3
7
1.83
W
Merlin
Timzan
Merlin
4
3
8
2.67
W
Artio
bmeus
Artio
4
0
10
9
L
Ao Kuang
ered2
Ao Kuang
3
9
2
0.44
W
Bellona
necrotique
Bellona
11
3
4
4.33
L
3
3
3
1.5
L
Ratatoskr
xXbataid8Xx
Ratatoskr
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,273
Damage
79,353
112,503
Taken
106,565
72,315
Mitigated
82,098
28,835
Healing
37,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BathoryB
Gilgamesh
13,365
3,163
3,973
5,130
29,715
31,226
220
13,185
16,530
893
39,841
W
20,593
7,597
0
14,857
24,715
9,540
5,556
3,000
21,715
136,853
4,346
W
Tsukuyomi
Lhoxad
Tsukuyomi
12,643
3,958
0
8,728
24,194
14,082
449
7,730
16,464
0
116,401
L
Baron Samedi
TheFunkGod
Baron Samedi
13,759
1,354
2,749
4,214
16,336
8,135
710
5,380
10,956
85,355
0
W
Merlin
Timzan
Merlin
19,122
505
0
2,795
9,773
5,192
216
2,751
7,022
107,477
0
W
Artio
bmeus
Artio
5,664
1,285
1,209
7,972
24,012
24,627
0
4,420
19,592
31,471
1,019
L
Ao Kuang
ered2
Ao Kuang
10,667
2,052
0
7,582
23,472
13,767
788
6,982
16,490
58,501
0
W
Bellona
necrotique
Bellona
21,331
7,784
0
2,298
23,871
28,657
1,562
9,675
14,196
184
117,109
L
13,645
8,828
0
4,070
17,531
7,235
1,547
9,471
8,060
0
136,854
L
Ratatoskr
xXbataid8Xx
Ratatoskr
15,837
6,791
0
1,117
25,449
11,952
0
10,632
14,817
0
128,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,599
Gold Earned
65,070
662
Minions Killed
730
0
Camps Cleared
0
2,280,327
Distance Traveled
2,395,425
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,000
440
39
2
0
446,742
8
W
Sol
13,616
545
194
8
0
471,146
8
W
Tsukuyomi
11,469
459
137
5
0
514,473
0
L
Baron Samedi
11,625
465
135
5
0
447,291
10
W
Merlin
12,804
512
149
6
0
444,345
5
W
Artio
12,385
495
39
2
0
528,870
4
L
Ao Kuang
11,874
475
106
4
0
456,556
4
W
Bellona
14,796
592
211
8
0
436,591
6
L
Izanami
12,487
499
219
9
0
411,543
3
L
Ratatoskr
12,613
505
163
7
0
518,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role