Player Matchup

Jing Wei
Jing Wei
Embrac3Insan1ty
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 74L
1,421 Elo+
Party 1
Fafnir
Fafnir
Tatum20
Fafnir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,367 Elo+
Solo
Guan Yu
Guan Yu
cloudguardian14
Guan Yu
Level 129
God Stats
0W - 2L
1,294 SR
Queue Stats
78W - 85L
1,446 Elo+
Solo
Ah Puch
Ah Puch
moromoreño
Ah Puch
Level 157
God Stats
11W - 5L
1,561 SR
Queue Stats
382W - 389L
1,398 Elo+
Solo
Kukulkan
Kukulkan
xXG1NGAoN1NJAXx
Kukulkan
Level 124
God Stats
4W - 7L
1,361 SR
Queue Stats
465W - 552L
1,394 Elo+
Party 1
Team Averages
Level 116
1,443 SR
1,405 Elo+

VS

Team Averages
Level 107
1,514 SR
1,384 Elo+
Terra
Terra
Hawke9000
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,382 Elo+
Solo
Kuzenbo
Kuzenbo
Theredninja420
Kuzenbo
Level 115
God Stats
1W - 1L
1,244 SR
Queue Stats
127W - 121L
1,390 Elo+
Solo
Nike
Nike
angie583
Nike
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 127L
1,372 Elo+
Solo
Artemis
Artemis
thecrazycraig91
Artemis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 78L
1,376 Elo+
Solo
Medusa
Medusa
xXUrgentFuryXx
Medusa
Level 110
God Stats
4W - 2L
1,827 SR
Queue Stats
60W - 72L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
6 / 8 / 2
11,012
648
13,812
18,541
9,418
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
Tatum20
Fafnir
19
5 / 5 / 9
12,540
738
10,265
24,248
36,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
6 / 8 / 8
12,565
739
14,344
27,129
28,723
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
moromoreño
Ah Puch
15
2 / 4 / 3
10,524
619
9,613
9,167
4,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
18
3 / 6 / 5
11,647
685
8,566
13,795
7,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Hawke9000
Terra
9
0 / 2 / 2
8,273
487
708
4,982
4,307
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
8 / 5 / 19
13,544
797
18,566
20,295
36,307
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nike
20
6 / 7 / 12
12,917
760
17,390
24,566
29,622
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
11 / 2 / 14
14,252
838
24,590
11,661
7,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

20
6 / 6 / 11
12,741
749
16,978
14,557
6,846
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
89
22
Kills
31
31
Deaths
22
27
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
6
8
2
0.88
W
Terra
Hawke9000
Terra
0
2
2
0.5
L
Fafnir
Tatum20
Fafnir
5
5
9
1.9
W
8
5
19
3.5
W
Nike
6
7
12
1.71
L
6
8
8
1.25
L
Ah Puch
moromoreño
Ah Puch
2
4
3
0.88
W
11
2
14
9
L
Kukulkan
3
6
5
0.92
W
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,600
Damage
78,232
92,880
Taken
76,061
86,339
Mitigated
84,106
28,394
Healing
17,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
13,812
12,212
1,144
2,367
18,541
9,418
3,488
3,638
14,903
0
28,000
W
Terra
Hawke9000
Terra
708
368
553
430
4,982
4,307
0
2,502
2,480
1,876
0
L
Fafnir
Tatum20
Fafnir
10,265
3,682
633
6,397
24,248
36,801
252
5,852
18,396
20,099
0
W
18,566
5,769
2,264
3,583
20,295
36,307
1,176
8,055
12,240
29,884
0
W
Nike
17,390
2,292
870
1,910
24,566
29,622
581
5,722
18,844
140
32,970
L
14,344
2,759
4,203
7,752
27,129
28,723
212
4,824
22,305
0
31,524
L
Ah Puch
moromoreño
Ah Puch
9,613
108
821
2,448
9,167
4,148
0
2,325
6,842
28,977
0
W
24,590
11,054
2,271
4,613
11,661
7,024
3,483
5,022
6,639
0
58,371
L
Kukulkan
8,566
757
789
1,840
13,795
7,249
332
2,775
11,020
28,663
0
W
16,978
6,531
489
800
14,557
6,846
2,773
7,143
7,414
0
41,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,288
Gold Earned
61,727
178
Minions Killed
164
0
Camps Cleared
0
1,145,677
Distance Traveled
1,280,983
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,012
648
33
2
0
245,719
0
W
Terra
8,273
487
2
0
0
104,916
1
L
Fafnir
12,540
738
15
1
0
271,205
1
W
Kuzenbo
13,544
797
14
1
0
335,180
0
W
Nike
12,917
760
17
1
0
284,531
0
L
Guan Yu
12,565
739
37
2
0
249,686
1
L
Ah Puch
10,524
619
45
3
0
140,709
1
W
Artemis
14,252
838
87
5
0
291,063
0
L
Kukulkan
11,647
685
48
3
0
238,358
0
W
Medusa
12,741
749
44
3
0
265,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role