Player Matchup

Merlin
Merlin
EMartty
Merlin
Level 81
God Stats
2W - 1L
1,281 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Neith
Neith
HooplaV
Neith
Level 88
God Stats
1W - 5L
1,428 SR
Queue Stats
42W - 68L
1,444 Elo+
Solo
Mulan
Mulan
VoidVigilante
Mulan
Level 141
God Stats
7W - 1L
1,811 SR
Queue Stats
114W - 80L
1,672 Elo+
Party 1
Team Averages
Level 103
1,507 SR
1,539 Elo+

VS

Team Averages
Level 108
1,526 SR
1,530 Elo+
Nox
Nox
Obséquio
Nox
Level 48
God Stats
0W - 1L
1,315 SR
Queue Stats
6W - 4L
1,608 Elo+
Solo
Artemis
Artemis
Tatatay
Artemis
Level 147
God Stats
135W - 164L
1,507 SR
Queue Stats
135W - 168L
1,496 Elo+
Solo
Thor
Thor
jctbxx
Thor
Level 128
God Stats
0W - 1L
1,755 SR
Queue Stats
38W - 34L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EMartty
Merlin
12
3 / 2 / 7
8,008
801
6,222
7,633
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
HooplaV
Neith
13
5 / 3 / 5
8,627
863
8,919
10,618
4,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 2 / 8
8,683
868
12,152
10,840
11,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,844
784
5,890
7,567
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Tatatay
Artemis
10
1 / 4 / 2
6,869
687
7,294
10,282
3,775
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
jctbxx
Thor
11
4 / 6 / 1
7,408
741
10,390
14,270
5,956
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
7
7
Deaths
13
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
EMartty
Merlin
3
2
7
3.25
W
Neith
HooplaV
Neith
5
3
5
2.5
L
2
3
2
1
L
Artemis
Tatatay
Artemis
1
4
2
0.5
W
4
2
8
4
L
Thor
jctbxx
Thor
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,293
Damage
23,574
29,091
Taken
32,119
18,664
Mitigated
12,959
6,223
Healing
5,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
EMartty
Merlin
6,222
510
79
352
7,633
2,847
903
1,494
6,139
18,286
0
W
Neith
HooplaV
Neith
8,919
4,914
0
3,514
10,618
4,065
1,719
2,101
8,517
0
32,380
L
5,890
830
0
680
7,567
3,228
0
2,123
5,188
25,105
0
L
Artemis
Tatatay
Artemis
7,294
3,018
0
2,410
10,282
3,775
352
2,094
8,047
0
18,919
W
12,152
2,309
0
2,278
10,840
11,752
0
2,539
8,301
0
26,111
L
Thor
jctbxx
Thor
10,390
2,423
0
2,350
14,270
5,956
0
2,370
11,500
0
22,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,318
Gold Earned
22,121
116
Minions Killed
98
5
Camps Cleared
5
531,775
Distance Traveled
541,102
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,008
801
25
3
0
164,451
0
W
Neith
8,627
863
63
6
4
170,507
0
L
Nox
7,844
784
51
5
1
186,913
4
L
Artemis
6,869
687
24
2
3
175,300
3
W
Mulan
8,683
868
28
3
1
196,817
4
L
Thor
7,408
741
23
2
1
178,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role