Player Matchup

Janus
Janus
Aguilabri
Janus
Level 83
God Stats
2W - 4L
1,258 SR
Queue Stats
321W - 411L
1,343 Elo+
Solo
Chaac
Chaac
Snake ice2371
Chaac
Level 109
God Stats
2W - 2L
1,757 SR
Queue Stats
88W - 81L
1,441 Elo+
Party 1
Izanami
Izanami
Soccerpl28
Izanami
Level 120
God Stats
6W - 3L
1,847 SR
Queue Stats
118W - 110L
1,453 Elo+
Party 1
Team Averages
Level 104
1,621 SR
1,413 Elo+

VS

Team Averages
Level 87
1,431 SR
1,448 Elo+
Scylla
Scylla
 
Scylla
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
CrS HoBo
Jing Wei
Level 104
God Stats
6W - 8L
1,294 SR
Queue Stats
40W - 43L
1,431 Elo+
Solo
Terra
Terra
Dudash14
Terra
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aguilabri
Janus
13
1 / 3 / 5
8,844
632
12,193
11,323
4,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 2 / 8
9,606
686
10,741
15,259
13,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Soccerpl28
Izanami
16
8 / 2 / 2
11,080
791
14,575
12,057
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
6 / 3 / 1
9,998
714
16,248
12,365
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
CrS HoBo
Jing Wei
13
0 / 5 / 5
8,340
596
6,673
13,768
6,259
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
Dudash14
Terra
12
1 / 3 / 5
8,862
633
8,652
18,660
20,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
11
Kills
7
7
Deaths
11
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
6
3
1
2.17
W
Janus
Aguilabri
Janus
1
3
5
1.17
L
Jing Wei
CrS HoBo
Jing Wei
0
5
5
0.5
L
Terra
Dudash14
Terra
1
3
5
1.17
W
2
2
8
3
W
Izanami
Soccerpl28
Izanami
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,509
Damage
31,573
38,639
Taken
44,793
22,593
Mitigated
32,096
16,111
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
16,248
759
0
311
12,365
5,061
0
3,978
7,734
30,054
0
W
Janus
Aguilabri
Janus
12,193
648
58
2,289
11,323
4,083
180
8,753
2,194
37,472
0
L
Jing Wei
CrS HoBo
Jing Wei
6,673
4,454
0
901
13,768
6,259
26
2,932
10,204
0
23,828
L
Terra
Dudash14
Terra
8,652
1,180
1,145
4,634
18,660
20,776
0
4,630
13,089
17,852
0
W
10,741
1,579
474
8,546
15,259
13,567
317
9,857
4,987
0
20,745
W
Izanami
Soccerpl28
Izanami
14,575
11,848
0
4,744
12,057
4,943
1,922
6,302
5,461
0
56,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,530
Gold Earned
27,200
160
Minions Killed
96
9
Camps Cleared
3
748,754
Distance Traveled
766,694
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,998
714
37
3
1
252,717
0
W
Janus
8,844
632
63
5
3
253,434
10
L
Jing Wei
8,340
596
44
3
2
234,313
3
L
Terra
8,862
633
15
1
0
279,664
5
W
Chaac
9,606
686
18
1
1
271,720
3
W
Izanami
11,080
791
79
6
5
223,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role