Player Matchup

Bacchus
Bacchus
Decamonth
Bacchus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,181 Elo+
Party 1
Danzaburou
Danzaburou
MuskyWolfy
Danzaburou
Level 33
God Stats
1W - 0L
1,742 SR
Queue Stats
1W - 4L
1,112 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
vincent4110
Morgan Le Fay
Level 137
God Stats
8W - 11L
1,596 SR
Queue Stats
32W - 37L
1,637 Elo+
Solo
Team Averages
Level 59
1,613 SR
1,310 Elo+

VS

Team Averages
Level 56
1,675 SR
1,611 Elo+
Baron Samedi
Baron Samedi
TikiMaButthole
Baron Samedi
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
40W - 8L
1,871 Elo+
Party 2
Discordia
Discordia
ZeSpectre713
Discordia
Level 86
God Stats
0W - 1L
1,724 SR
Queue Stats
128W - 119L
1,548 Elo+
Party 2
Horus
Horus
killgod420
Horus
Level 63
God Stats
0W - 1L
1,801 SR
Queue Stats
43W - 64L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Decamonth
Bacchus
17
8 / 1 / 6
12,878
805
20,577
23,621
32,046
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
MuskyWolfy
Danzaburou
15
3 / 1 / 6
11,092
693
12,843
10,202
4,789
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
vincent4110
Morgan Le Fay
16
4 / 0 / 8
11,543
721
20,727
10,557
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TikiMaButthole
Baron Samedi
15
0 / 4 / 2
9,494
593
8,438
17,187
14,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
ZeSpectre713
Discordia
12
0 / 8 / 2
8,790
549
11,162
16,452
6,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
14
2 / 3 / 0
10,378
649
8,144
25,980
29,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
2
2
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Decamonth
Bacchus
8
1
6
11
W
Danzaburou
MuskyWolfy
Danzaburou
3
1
6
6
L
Baron Samedi
TikiMaButthole
Baron Samedi
0
4
2
0.25
L
Discordia
ZeSpectre713
Discordia
0
8
2
0.13
L
Horus
2
3
0
0.67
W
Morgan Le Fay
vincent4110
Morgan Le Fay
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,147
Damage
27,744
44,380
Taken
59,619
42,150
Mitigated
50,394
11,325
Healing
14,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Decamonth
Bacchus
20,577
3,513
0
4,178
23,621
32,046
751
9,085
14,536
49,150
0
W
Danzaburou
MuskyWolfy
Danzaburou
12,843
6,155
0
2,299
10,202
4,789
191
6,896
3,306
0
50,286
L
Baron Samedi
TikiMaButthole
Baron Samedi
8,438
672
1,863
3,314
17,187
14,105
0
13,319
3,868
39,921
0
L
Discordia
ZeSpectre713
Discordia
11,162
1,008
0
454
16,452
6,833
0
14,200
2,252
30,730
0
L
Horus
8,144
3,790
2,260
6,571
25,980
29,456
0
14,709
11,271
0
24,132
W
Morgan Le Fay
vincent4110
Morgan Le Fay
20,727
1,869
98
4,750
10,557
5,315
1,401
4,038
6,519
51,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,513
Gold Earned
28,662
198
Minions Killed
165
9
Camps Cleared
5
888,534
Distance Traveled
814,034
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,878
805
59
4
1
290,017
2
W
Danzaburou
11,092
693
69
4
0
282,332
0
L
Baron Samedi
9,494
593
73
5
3
261,750
1
L
Discordia
8,790
549
59
4
0
250,741
1
L
Horus
10,378
649
33
2
2
301,543
5
W
Morgan Le Fay
11,543
721
70
4
8
316,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role