Player Matchup

Fafnir
Fafnir
DeGam3r
Fafnir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
Prarg
Nu Wa
Level 159
God Stats
116W - 86L
1,580 SR
Queue Stats
547W - 601L
1,412 Elo+
Solo
Thanatos
Thanatos
ST3ALTHYZ
Thanatos
Level 69
God Stats
1W - 1L
1,266 SR
Queue Stats
38W - 40L
1,481 Elo+
Party 1
Skadi
Skadi
Spatricia
Skadi
Level 111
God Stats
2W - 2L
1,609 SR
Queue Stats
6W - 8L
1,268 Elo+
Solo
Fenrir
Fenrir
StNevano
Fenrir
Level 82
God Stats
4W - 7L
1,267 SR
Queue Stats
319W - 378L
1,378 Elo+
Solo
Team Averages
Level 97
1,445 SR
1,404 Elo+

VS

Team Averages
Level 117
1,469 SR
1,493 Elo+
Sol
Sol
 
Sol
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Goofu
Hachiman
Level 129
God Stats
28W - 24L
1,521 SR
Queue Stats
725W - 762L
1,458 Elo+
Solo
Sylvanus
Sylvanus
Hootman22
Sylvanus
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 153L
1,553 Elo+
Solo
Artio
Artio
Pancakes1337
Artio
Level 117
God Stats
0W - 2L
1,335 SR
Queue Stats
216W - 225L
1,473 Elo+
Solo
Thanatos
Thanatos
viaack
Thanatos
Level 137
God Stats
7W - 9L
1,491 SR
Queue Stats
149W - 180L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DeGam3r
Fafnir
11
0 / 1 / 3
7,273
485
4,840
12,862
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Prarg
Nu Wa
14
2 / 0 / 4
8,336
556
12,636
3,354
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
ST3ALTHYZ
Thanatos
14
7 / 2 / 2
9,412
627
13,331
12,066
5,539
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Spatricia
Skadi
12
1 / 3 / 1
7,074
472
6,323
9,127
3,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
StNevano
Fenrir
14
3 / 1 / 3
8,352
557
9,481
12,727
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 3 / 0
7,231
482
10,933
13,838
6,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Goofu
Hachiman
13
2 / 0 / 0
7,785
519
5,960
9,437
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Hootman22
Sylvanus
9
0 / 1 / 2
6,628
442
4,229
11,213
5,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
0 / 5 / 2
7,197
480
4,645
17,194
16,559
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
viaack
Thanatos
13
2 / 4 / 2
7,790
519
6,234
17,733
6,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
13
Kills
7
7
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
0
1
W
Fafnir
DeGam3r
Fafnir
0
1
3
1.5
L
Hachiman
Goofu
Hachiman
2
0
0
2
L
Sylvanus
Hootman22
Sylvanus
0
1
2
1
L
0
5
2
0.2
W
Nu Wa
Prarg
Nu Wa
2
0
4
4
W
Thanatos
ST3ALTHYZ
Thanatos
7
2
2
4
W
Skadi
Spatricia
Skadi
1
3
1
0.5
W
Fenrir
StNevano
Fenrir
3
1
3
4.5
L
Thanatos
viaack
Thanatos
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,611
Damage
32,001
50,136
Taken
69,415
29,500
Mitigated
38,830
18,834
Healing
37,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,933
4,267
0
5,443
13,838
6,058
1,062
2,704
11,134
47,488
11,562
W
Fafnir
DeGam3r
Fafnir
4,840
1,697
0
4,497
12,862
14,063
224
5,652
7,210
24,363
0
L
Hachiman
Goofu
Hachiman
5,960
3,574
0
4,168
9,437
3,533
0
4,933
4,504
0
63,185
L
Sylvanus
Hootman22
Sylvanus
4,229
1,307
3,709
3,823
11,213
5,878
192
4,690
6,523
22,830
0
L
4,645
939
52
6,409
17,194
16,559
0
646
16,548
43,602
0
W
Nu Wa
Prarg
Nu Wa
12,636
5,488
0
237
3,354
1,119
2,240
115
3,239
62,694
0
W
Thanatos
ST3ALTHYZ
Thanatos
13,331
5,286
0
11,659
12,066
5,539
0
4,625
7,441
0
57,953
W
Skadi
Spatricia
Skadi
6,323
2,626
0
500
9,127
3,307
1,942
5,865
3,262
0
45,702
W
Fenrir
StNevano
Fenrir
9,481
3,154
0
1,941
12,727
5,472
1,030
1,813
10,914
0
63,025
L
Thanatos
viaack
Thanatos
6,234
1,470
0
13,534
17,733
6,802
0
4,503
13,230
0
51,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
36,631
411
Minions Killed
425
0
Camps Cleared
0
1,452,642
Distance Traveled
1,237,289
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,231
482
94
6
0
254,043
5
W
Fafnir
7,273
485
17
1
0
289,961
3
L
Hachiman
7,785
519
107
7
0
230,813
0
L
Sylvanus
6,628
442
38
3
0
201,049
3
L
Artio
7,197
480
91
6
0
259,676
4
W
Nu Wa
8,336
556
101
7
0
301,743
1
W
Thanatos
9,412
627
103
7
0
264,425
4
W
Skadi
7,074
472
96
6
0
282,677
2
W
Fenrir
8,352
557
94
6
0
313,836
2
L
Thanatos
7,790
519
95
6
0
291,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role