Player Matchup

Terra
Terra
Aeelinka
Terra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 69L
1,456 Elo+
Solo
Bacchus
Bacchus
Paniro85
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,595 Elo+
Solo
Thanatos
Thanatos
SVNJoschi
Thanatos
Level 57
God Stats
4W - 1L
1,702 SR
Queue Stats
132W - 112L
1,535 Elo+
Party 2
Rama
Rama
Zynnai
Rama
Level 89
God Stats
5W - 6L
1,417 SR
Queue Stats
190W - 194L
1,488 Elo+
Party 2
Neith
Neith
pabculerocky76
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 101L
1,429 Elo+
Solo
Team Averages
Level 43
1,524 SR
1,501 Elo+

VS

Team Averages
Level 41
1,624 SR
1,348 Elo+
Ra
Ra
BigToeSniffer
Ra
Level 29
God Stats
0W - 2L
1,746 SR
Queue Stats
82W - 52L
1,636 Elo+
Party 3
Ullr
Ullr
HatefulChris
Ullr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 37L
1,169 Elo+
Party 1
Medusa
Medusa
LR21
Medusa
Level 15
God Stats
1W - 1L
1,687 SR
Queue Stats
8W - 18L
1,157 Elo+
Party 1
Scylla
Scylla
Shumato
Scylla
Level 17
God Stats
1W - 1L
1,687 SR
Queue Stats
10W - 17L
1,080 Elo+
Party 1
Cliodhna
Cliodhna
iWilliammm
Cliodhna
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 27L
1,696 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aeelinka
Terra
18
0 / 2 / 18
11,001
688
3,474
17,941
20,997
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
Paniro85
Bacchus
16
3 / 4 / 12
11,149
697
11,130
21,200
30,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
SVNJoschi
Thanatos
19
10 / 5 / 14
12,993
812
18,081
14,717
8,019
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
Zynnai
Rama
20
5 / 4 / 15
12,568
786
14,630
18,354
9,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
15 / 2 / 13
14,746
922
33,860
18,137
10,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 7
12,396
775
16,851
17,117
8,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
0 / 6 / 8
9,504
594
10,113
15,802
5,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
LR21
Medusa
16
3 / 8 / 6
10,082
630
13,758
18,803
13,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Shumato
Scylla
14
0 / 9 / 6
9,039
565
10,784
16,633
3,233
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
iWilliammm
Cliodhna
20
5 / 4 / 8
11,856
741
16,814
19,713
9,141
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
52
33
Kills
17
17
Deaths
33
72
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Terra
Aeelinka
Terra
0
2
18
4.5
L
9
6
7
2.08
L
0
6
8
0.67
L
Medusa
LR21
Medusa
3
8
6
0.75
W
Bacchus
Paniro85
Bacchus
3
4
12
2.25
W
Thanatos
SVNJoschi
Thanatos
10
5
14
3.4
L
Scylla
Shumato
Scylla
0
9
6
0.33
W
Rama
Zynnai
Rama
5
4
15
3.13
L
Cliodhna
iWilliammm
Cliodhna
5
4
8
2.25
W
15
2
13
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,175
Damage
68,320
90,349
Taken
88,068
80,438
Mitigated
39,187
49,029
Healing
23,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Aeelinka
Terra
3,474
234
8,562
6,057
17,941
20,997
14
6,687
11,254
8,932
0
L
16,851
381
8,634
4,930
17,117
8,666
822
3,102
14,015
39,928
0
L
10,113
3,064
0
222
15,802
5,098
0
2,797
13,005
0
19,849
L
Medusa
LR21
Medusa
13,758
6,798
215
1,079
18,803
13,049
944
3,725
15,078
0
17,474
W
Bacchus
Paniro85
Bacchus
11,130
878
862
2,861
21,200
30,930
192
5,705
15,495
16,335
0
W
Thanatos
SVNJoschi
Thanatos
18,081
2,211
2,896
9,919
14,717
8,019
298
3,230
11,487
0
23,984
L
Scylla
Shumato
Scylla
10,784
248
524
1,410
16,633
3,233
215
2,024
14,609
24,064
0
W
Rama
Zynnai
Rama
14,630
12,042
2,034
4,598
18,354
9,776
3,795
7,133
11,221
0
41,630
L
Cliodhna
iWilliammm
Cliodhna
16,814
1,609
901
5,777
19,713
9,141
916
2,956
16,757
0
36,406
W
33,860
11,111
1,934
9,306
18,137
10,716
4,990
4,880
13,257
0
80,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,457
Gold Earned
52,877
182
Minions Killed
154
0
Camps Cleared
0
1,421,687
Distance Traveled
1,374,623
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,001
688
11
1
0
316,159
0
L
Ra
12,396
775
56
4
0
261,943
0
L
Ullr
9,504
594
23
1
0
267,366
0
L
Medusa
10,082
630
9
1
0
293,260
0
W
Bacchus
11,149
697
6
0
0
286,549
0
W
Thanatos
12,993
812
5
0
0
301,170
1
L
Scylla
9,039
565
22
1
0
249,485
1
W
Rama
12,568
786
65
4
0
249,652
0
L
Cliodhna
11,856
741
44
3
0
302,569
0
W
Neith
14,746
922
95
6
0
268,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role