Player Matchup

Tyr
Tyr
Silver I
EKDxYOLOx
Tyr
Silver I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,502 MMR
Solo
Sol
Sol
Gold II
Rokkwilder
Sol
Gold II
Level 160
God Stats
3W - 7L
1,433 SR
Queue Stats
267W - 264L
1,482 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
WarrantSpace
Zhong Kui
Gold III
Level 108
God Stats
5W - 5L
1,446 SR
Queue Stats
341W - 359L
1,502 MMR
Solo
Geb
Geb
Gold II
Wizle1
Geb
Gold II
Level 155
God Stats
7W - 3L
1,696 SR
Queue Stats
38W - 34L
1,480 MMR
Solo
Ne Zha
Ne Zha
Gold IV
suppisbad
Ne Zha
Gold IV
Level 85
God Stats
3W - 1L
1,292 SR
Queue Stats
208W - 204L
1,469 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,474 SR
1,487 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,495 SR
1,487 MMR
Medusa
Medusa
Bronze V
LemmaTea
Medusa
Bronze V
Level 156
God Stats
0W - 1L
1,569 SR
Queue Stats
5W - 9L
1,416 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
MPMario34
Baron Samedi
Bronze V
Level 98
God Stats
0W - 1L
1,553 SR
Queue Stats
14W - 14L
1,509 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
MartiEspi_04
Ao Kuang
Silver II
Level 61
God Stats
6W - 5L
1,521 SR
Queue Stats
27W - 41L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze V
RedAppleCrisp
Cerberus
Bronze V
Level 140
God Stats
0W - 1L
1,512 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Mulan
Mulan
Gold II
whoisdumbo
Mulan
Gold II
Level 67
God Stats
2W - 2L
1,321 SR
Queue Stats
85W - 85L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 8 / 7
16,911
483
27,015
48,112
61,254
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 6 / 12
21,250
607
32,432
38,489
19,857
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
WarrantSpace
Zhong Kui
20
11 / 7 / 5
18,319
523
32,237
30,978
26,666
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Geb
Wizle1
Geb
20
2 / 3 / 15
16,832
481
20,459
41,387
67,072
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Ne Zha
suppisbad
Ne Zha
20
4 / 5 / 4
17,775
508
19,778
35,653
21,965
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
AresHorusFreyaJanusMercury

VS

Bans
King ArthurCabrakanLancelotJormungandrHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
LemmaTea
Medusa
20
3 / 6 / 8
16,505
472
26,125
35,508
22,250
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
MPMario34
Baron Samedi
20
1 / 5 / 11
15,664
448
22,085
26,012
17,203
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
MartiEspi_04
Ao Kuang
20
17 / 3 / 4
19,633
561
28,740
49,764
33,767
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
RedAppleCrisp
Cerberus
20
1 / 6 / 14
14,803
423
13,036
42,038
57,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
20
6 / 7 / 7
17,209
492
35,323
45,821
59,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
72
27
Kills
28
29
Deaths
27
43
Assists
44
Player
Kills
Deaths
Assists
KDA
W
6
8
7
1.19
L
Medusa
LemmaTea
Medusa
3
6
8
1.17
L
Baron Samedi
MPMario34
Baron Samedi
1
5
11
1.3
L
Ao Kuang
MartiEspi_04
Ao Kuang
17
3
4
6.33
L
Cerberus
RedAppleCrisp
Cerberus
1
6
14
1.33
W
4
6
12
1.67
W
Zhong Kui
WarrantSpace
Zhong Kui
11
7
5
1.93
W
Geb
Wizle1
Geb
2
3
15
3.17
W
Ne Zha
suppisbad
Ne Zha
4
5
4
1.2
L
Mulan
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,921
Damage
125,309
194,619
Taken
199,143
196,814
Mitigated
190,239
56,609
Healing
84,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,015
3,670
0
10,288
48,112
61,254
672
19,446
28,666
1,628
122,920
L
Medusa
LemmaTea
Medusa
26,125
13,779
0
13,560
35,508
22,250
8,693
18,107
17,401
38
164,732
L
Baron Samedi
MPMario34
Baron Samedi
22,085
1,111
4,494
7,485
26,012
17,203
2,311
9,916
16,096
127,975
0
L
Ao Kuang
MartiEspi_04
Ao Kuang
28,740
7,293
0
33,322
49,764
33,767
4,392
19,727
30,037
188,689
0
L
Cerberus
RedAppleCrisp
Cerberus
13,036
821
522
10,337
42,038
57,398
1,380
25,454
16,584
54,598
4,424
W
32,432
14,114
0
20,281
38,489
19,857
5,895
14,938
23,551
240,418
5,287
W
Zhong Kui
WarrantSpace
Zhong Kui
32,237
2,241
0
12,336
30,978
26,666
1,529
17,348
13,630
109,682
0
W
Geb
Wizle1
Geb
20,459
1,985
0
7,001
41,387
67,072
219
18,880
22,507
84,006
0
W
Ne Zha
suppisbad
Ne Zha
19,778
3,952
0
6,703
35,653
21,965
2,900
6,054
29,599
0
223,804
L
Mulan
35,323
6,037
0
14,987
45,821
59,621
750
14,098
31,723
1,491
129,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,087
Gold Earned
83,814
910
Minions Killed
852
0
Camps Cleared
0
3,062,646
Distance Traveled
3,180,953
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
16,911
483
170
5
0
622,854
4
L
Medusa
16,505
472
202
6
0
659,384
1
L
Baron Samedi
15,664
448
181
5
0
609,154
4
L
Ao Kuang
19,633
561
180
5
0
727,844
5
L
Cerberus
14,803
423
118
3
0
614,184
7
W
Sol
21,250
607
313
9
0
568,611
6
W
Zhong Kui
18,319
523
142
4
0
589,679
4
W
Geb
16,832
481
60
2
0
615,686
12
W
Ne Zha
17,775
508
225
6
0
665,816
4
L
Mulan
17,209
492
171
5
0
570,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role