Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Coolnoob94
Baron Samedi
Level 121
God Stats
3W - 3L
1,377 SR
Queue Stats
16W - 14L
1,606 Elo+
Solo
Osiris
Osiris
iGravyx
Osiris
Level 109
God Stats
11W - 6L
1,662 SR
Queue Stats
211W - 214L
1,478 Elo+
Party 3
Thor
Thor
lI Gally Il
Thor
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 114L
1,384 Elo+
Party 3
Team Averages
Level 129
1,508 SR
1,494 Elo+

VS

Team Averages
Level 124
1,430 SR
1,461 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Arise Oblivion
Ah Muzen Cab
Level 160
God Stats
14W - 18L
1,617 SR
Queue Stats
405W - 425L
1,438 Elo+
Solo
Bacchus
Bacchus
Leowuf
Bacchus
Level 108
God Stats
8W - 13L
1,430 SR
Queue Stats
61W - 84L
1,463 Elo+
Party 2
Nu Wa
Nu Wa
PinkiiMiko
Nu Wa
Level 160
God Stats
9W - 12L
1,428 SR
Queue Stats
126W - 131L
1,470 Elo+
Party 2
Da Ji
Da Ji
SkirtedIGuess
Da Ji
Level 69
God Stats
1W - 0L
1,176 SR
Queue Stats
91W - 88L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
1 / 3 / 3
6,905
432
5,795
13,005
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
 
Artio
10
1 / 6 / 2
6,299
394
6,250
17,899
9,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Coolnoob94
Baron Samedi
12
3 / 4 / 2
7,764
485
4,069
10,190
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
iGravyx
Osiris
13
3 / 5 / 0
8,091
506
7,166
13,478
9,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 5 / 2
7,928
496
4,595
11,349
5,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
6 / 1 / 7
9,105
569
6,775
12,157
4,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Arise Oblivion
Ah Muzen Cab
12
5 / 3 / 4
8,188
512
14,681
12,860
4,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Leowuf
Bacchus
13
3 / 2 / 8
8,125
508
6,597
7,272
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
14
4 / 1 / 4
8,361
523
10,584
4,985
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 2 / 2
8,947
559
8,739
12,283
9,123
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
23
23
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
3
3
0.83
L
Artio
 
Artio
1
6
2
0.33
W
Ne Zha
 
Ne Zha
6
1
7
9.5
W
Ah Muzen Cab
Arise Oblivion
Ah Muzen Cab
5
3
4
2.33
L
Baron Samedi
Coolnoob94
Baron Samedi
3
4
2
1
W
Bacchus
Leowuf
Bacchus
3
2
8
3.5
W
Nu Wa
4
1
4
6
W
5
2
2
3
L
Osiris
iGravyx
Osiris
3
5
0
0.6
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,875
Damage
47,376
65,921
Taken
49,557
34,089
Mitigated
28,166
15,959
Healing
13,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,795
2,751
328
3,359
13,005
5,820
1,074
4,314
8,691
0
38,132
L
Artio
 
Artio
6,250
430
742
4,556
17,899
9,372
36
4,994
12,673
21,862
1,669
W
Ne Zha
 
Ne Zha
6,775
1,164
0
3,292
12,157
4,905
0
737
11,420
0
69,830
W
Ah Muzen Cab
Arise Oblivion
Ah Muzen Cab
14,681
7,471
0
6,789
12,860
4,651
1,100
3,322
8,714
0
62,769
L
Baron Samedi
Coolnoob94
Baron Samedi
4,069
163
117
1,153
10,190
4,352
274
5,973
4,217
45,489
0
W
Bacchus
Leowuf
Bacchus
6,597
677
0
2,431
7,272
7,458
94
2,571
4,374
24,359
0
W
Nu Wa
10,584
2,295
0
505
4,985
2,029
688
2,582
2,355
54,342
0
W
8,739
1,562
0
750
12,283
9,123
0
0
12,283
0
55,377
L
Osiris
iGravyx
Osiris
7,166
2,805
0
2,925
13,478
9,244
0
1,535
11,943
0
67,312
L
4,595
1,485
0
2,779
11,349
5,301
884
365
10,984
0
50,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,987
Gold Earned
42,726
420
Minions Killed
416
0
Camps Cleared
0
1,387,522
Distance Traveled
1,512,122
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,905
432
98
6
0
254,660
5
L
Artio
6,299
394
34
2
0
292,341
0
W
Ne Zha
9,105
569
102
6
0
349,685
2
W
Ah Muzen Cab
8,188
512
90
6
0
262,962
6
L
Baron Samedi
7,764
485
85
5
0
267,752
5
W
Bacchus
8,125
508
32
2
0
316,902
0
W
Nu Wa
8,361
523
90
6
0
313,299
3
W
Da Ji
8,947
559
102
6
0
269,274
3
L
Osiris
8,091
506
101
6
0
321,938
2
L
Thor
7,928
496
102
6
0
250,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role