Player Matchup

Erlang Shen
Erlang Shen
Masters
QuaronToCrazy15
Erlang Shen
Masters
Level 157
God Stats
2W - 7L
1,306 SR
Queue Stats
703W - 764L
2,178 MMR
Solo
He Bo
He Bo
Platinum I
tuake
He Bo
Platinum I
Level 51
God Stats
9W - 6L
2,068 SR
Queue Stats
164W - 164L
2,082 MMR
Party 2
Cerberus
Cerberus
Diamond V
xHolmesx2190
Cerberus
Diamond V
Level 81
God Stats
5W - 6L
1,691 SR
Queue Stats
169W - 181L
2,003 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 96
1,688 SR
2,088 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,630 SR
1,806 MMR
Chang'e
Chang'e
Platinum II
BonnieHaruno
Chang'e
Platinum II
Level 97
God Stats
4W - 6L
1,558 SR
Queue Stats
110W - 90L
1,868 MMR
Party 1
Mulan
Mulan
Platinum V
ItzHarley
Mulan
Platinum V
Level 126
God Stats
13W - 12L
1,760 SR
Queue Stats
147W - 126L
1,793 MMR
Party 1
Horus
Horus
Platinum V
Rezullince
Horus
Platinum V
Level 129
God Stats
8W - 8L
1,574 SR
Queue Stats
371W - 280L
1,756 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
QuaronToCrazy15
Erlang Shen
18
3 / 6 / 10
14,456
688
19,062
27,626
33,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

He Bo
tuake
He Bo
19
7 / 8 / 4
14,499
690
29,090
19,081
8,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
xHolmesx2190
Cerberus
19
3 / 1 / 10
13,598
648
14,212
30,327
39,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
CabrakanAtlasAchillesYu HuangBaba Yaga

VS

Bans
Baron SamediAh Muzen CabChaacAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BonnieHaruno
Chang'e
19
4 / 5 / 9
14,090
671
30,545
23,900
13,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mulan
ItzHarley
Mulan
18
6 / 4 / 6
13,436
640
17,158
28,625
36,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
17
5 / 4 / 9
13,155
626
13,081
26,854
32,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
13
Kills
15
15
Deaths
13
24
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BonnieHaruno
Chang'e
4
5
9
1.7
L
Mulan
ItzHarley
Mulan
6
4
6
2.25
W
Erlang Shen
QuaronToCrazy15
Erlang Shen
3
6
10
1.33
L
Horus
5
4
9
2.38
W
He Bo
tuake
He Bo
7
8
4
1.13
W
Cerberus
xHolmesx2190
Cerberus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,364
Damage
60,784
77,034
Taken
79,379
82,378
Mitigated
82,410
17,147
Healing
19,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BonnieHaruno
Chang'e
30,545
2,449
3,991
4,651
23,900
13,409
14
14,286
9,614
79,110
0
L
Mulan
ItzHarley
Mulan
17,158
3,584
0
3,127
28,625
36,714
78
17,386
11,239
0
52,776
W
Erlang Shen
QuaronToCrazy15
Erlang Shen
19,062
9,335
2,264
5,655
27,626
33,952
405
10,455
16,482
4,759
47,059
L
Horus
13,081
5,568
2,582
5,488
26,854
32,287
63
13,842
13,012
0
23,629
W
He Bo
tuake
He Bo
29,090
131
0
2,605
19,081
8,866
920
7,079
11,709
80,145
0
W
Cerberus
xHolmesx2190
Cerberus
14,212
1,549
0
6,623
30,327
39,560
739
13,888
15,850
41,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,553
Gold Earned
40,681
198
Minions Killed
183
9
Camps Cleared
7
1,072,278
Distance Traveled
1,049,851
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
14,090
671
102
5
2
357,861
0
L
Mulan
13,436
640
64
3
4
343,060
2
W
Erlang Shen
14,456
688
35
2
3
362,476
1
L
Horus
13,155
626
17
1
1
348,930
2
W
He Bo
14,499
690
103
5
5
343,350
1
W
Cerberus
13,598
648
60
3
1
366,452
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role